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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: AL on November 07, 2010, 02:49:46 am
Title: Has MVP vit been reduced after the switch?
Post by: AL on November 07, 2010, 02:49:46 am
And by how much? I know that the Acid Demo damage vs MVP's like Valk is very much less than what it used to be. Anyone know the exact damage/Vit difference?
Title: Re: Has MVP vit been reduced after the switch?
Post by: kurip on November 07, 2010, 03:15:22 am
most mvps have 30 vit now
and you can see rms since it's correct for our server
Title: Re: Has MVP vit been reduced after the switch?
Post by: G-Star on November 07, 2010, 06:50:09 am
So bios gonna be useless against good mvp's the best class for mvp is now champ...
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 07, 2010, 09:56:10 am
yea, that kinda sucks that champs have taken Biochemists over ;<
Title: Re: Has MVP vit been reduced after the switch?
Post by: G-Star on November 07, 2010, 03:15:59 pm
But bio is a good class for newbies ;)
Title: Re: Has MVP vit been reduced after the switch?
Post by: kurip on November 07, 2010, 03:16:58 pm
Every class has its use. Against Gloom/beelze, Sniper/HW are the best, wheres bio and champ are crap.
Im not taking about other classes. Im wondering why no one said anything after the mvp vit was reduced after the switch. The only class that suffers is biochemists.
Every class has its use. Against Gloom/beelze, Sniper/HW are the best, wheres bio and champ are crap.
Im not taking about other classes. Im wondering why no one said anything after the mvp vit was reduced after the switch. The only class that suffers is biochemists.
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 08, 2010, 03:59:16 am
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
What are you using a Triple AK Suiken ? Show a screenie of your damage and gears .
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 08, 2010, 05:59:54 am
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
What are you using a Triple AK Suiken ? Show a screenie of your damage and gears .
i dont have access to RO atm and i really cant post his gears here, he wouldent like that :x He does use a suiken carded for mvping though. Its easy to hit 2 mil hits on some mvp's, and compare that damage with a bio's AD and you can see what i mean
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 08, 2010, 06:31:14 am
I need proof with gears. I dont usually depend on hearsay. I have not seen Champs doing 2 M damage on Satan Morroc, Valkyrie before. The highest damage I have seen is around 500,000 and that was with lex,Service and TTT Suiken
Title: Re: Has MVP vit been reduced after the switch?
Post by: Xia Xue on November 08, 2010, 07:59:22 am
pics or it didn't happen :(
Title: Re: Has MVP vit been reduced after the switch?
Post by: Tanis on November 08, 2010, 08:40:49 am
I need proof with gears. I dont usually depend on hearsay. I have not seen Champs doing 2 M damage on Satan Morroc, Valkyrie before. The highest damage I have seen is around 500,000 and that was with lex,Service and TTT Suiken
^ ya its true. You probably added a zero <,<
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 08, 2010, 09:49:52 am
Meh, cant post pics, dont have RO installed yet. For now, lets assume a champs average damage with lex, thats about 500k ish? Its still way higher than what a bio would average.
Title: Re: Has MVP vit been reduced after the switch?
Post by: exDragon on November 08, 2010, 09:51:44 am
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
I wonder if we are thinking about the same person. I also know someone who says he does 2 million asuras using same technique you described.
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 08, 2010, 09:58:25 am
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
I wonder if we are thinking about the same person. I also know someone who says he does 2 million asuras using same technique you described.
no,definitely not. And anyway there are probably more than 5 people with that capability
Title: Re: Has MVP vit been reduced after the switch?
Post by: Aozora on November 08, 2010, 10:14:15 am
Meh, cant post pics, dont have RO installed yet. For now, lets assume a champs average damage with lex, thats about 500k ish? Its still way higher than what a bio would average.
Really?
500k per asura, then spend few second spamming GJ, take another second to HSS>Fury>HSS and then asura. So I can say roughly 3-4 seconds per asura and 500k damage? If they spam berries then yeah, they're the best and blah blah.
Let's take a Bio 99 INT, kahos, Celebs, Blessing gives 146 INT, if you throw in a +10 INT food 156 INT. With 146 INT you get about 25k damage per AD. Then assuming 3-4 AD's per second. Which results in 75-100k damage without LEX. Assuming we have a lex slave in the bragi who lands 1-2 Lex's per second we're looking at 100-125 (with 3 AD's) 125-150 with 4 AD's.
In 3-4 seconds we're roughly dealing 300-600k damage depending on how many AD's we can land per second. If we assume 156 INT the base damage becomes about 27k per AD which then again results in roughly 324-648k per second depending on how many AD's we can hit with an assumed maximum of 4. Which in average means you'll be dealing roughly 450k/3-4 seconds with 146 INT or 486k/3-4 seconds with 156 INT.
A 500k in 3-4 seconds isn't that much better then a well geared bio can pull off.
And anyways, a 2 mil asura is something no other class can hope to match, ever. Even if we give a bio 160 INT and give MVP's 130 VIT, bragi'd AD spam still won't reach that damage output. It's impossible without making stuff completely ridiculous for Bio's. But that's not really the VIT nerf's fault, it's more the fault of champs which are incredibly rigged in aRO. Seriously, champs are broken in aRO, especially in PvM and especially especially asura. It dumb to even assume any other class can reach a fully buffed and prioperly geared out champs killing potential. And MVP's most definitely should not be touched to make them easier for all other classes. Raising every other class to the level of the top tier class is not the way to go. If Champ's damage output is far superior than anything else's and people see that as a problem, then the solution is to do something about Champs to lower them down to the level of other classes. In this case asura damage reduction or a forced cooldown would work.
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 08, 2010, 10:25:13 am
Anywho,Bios havent been touched or updated by Gravity in years while all other classes got better gears. I sent a mail to Haine describing the situation but I never got a reply. But still MVPING wise Bios seem ok to me. Just in case of Valkyrie and SM - where you just get to make one or two hits before you die- Champs are better.
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 08, 2010, 11:20:10 am
Meh, cant post pics, dont have RO installed yet. For now, lets assume a champs average damage with lex, thats about 500k ish? Its still way higher than what a bio would average.
Really?
500k per asura, then spend few second spamming GJ, take another second to HSS>Fury>HSS and then asura. So I can say roughly 3-4 seconds per asura and 500k damage? If they spam berries then yeah, they're the best and blah blah.
Let's take a Bio 99 INT, kahos, Celebs, Blessing gives 146 INT, if you throw in a +10 INT food 156 INT. With 146 INT you get about 25k damage per AD. Then assuming 3-4 AD's per second. Which results in 75-100k damage without LEX. Assuming we have a lex slave in the bragi who lands 1-2 Lex's per second we're looking at 100-125 (with 3 AD's) 125-150 with 4 AD's.
In 3-4 seconds we're roughly dealing 300-600k damage depending on how many AD's we can land per second. If we assume 156 INT the base damage becomes about 27k per AD which then again results in roughly 324-648k per second depending on how many AD's we can hit with an assumed maximum of 4. Which in average means you'll be dealing roughly 450k/3-4 seconds with 146 INT or 486k/3-4 seconds with 156 INT.
A 500k in 3-4 seconds isn't that much better then a well geared bio can pull off.
And anyways, a 2 mil asura is something no other class can hope to match, ever. Even if we give a bio 160 INT and give MVP's 130 VIT, bragi'd AD spam still won't reach that damage output. It's impossible without making stuff completely ridiculous for Bio's. But that's not really the VIT nerf's fault, it's more the fault of champs which are incredibly rigged in aRO. Seriously, champs are broken in aRO, especially in PvM and especially especially asura. It dumb to even assume any other class can reach a fully buffed and prioperly geared out champs killing potential. And MVP's most definitely should not be touched to make them easier for all other classes. Raising every other class to the level of the top tier class is not the way to go. If Champ's damage output is far superior than anything else's and people see that as a problem, then the solution is to do something about Champs to lower them down to the level of other classes. In this case asura damage reduction or a forced cooldown would work.
Well, i was in a valk camping team. We stepped into the new server, and of course, went straight to try valk. The amount of bottles and time it took for about 5-6 Bios was surprising, i myself used about 200 bottles, and we were doing shit dmg compared to what we did before. Im not asking for the vit to be nerfed for bio's to reach 2 mil damage. Im just asking why the vit was not changed back to the old Aro level. You can clearly see that there are very little or perhaps no Biochemists in the new teams. People arent nubs, if bio gave a better dmg output, champs would not have replaced them
Anywho,Bios havent been touched or updated by Gravity in years while all other classes got better gears. I sent a mail to Haine describing the situation but I never got a reply. But still MVPING wise Bios seem ok to me. Just in case of Valkyrie and SM - where you just get to make one or two hits before you die- Champs are better.
Those are about the only two MVP's that drop good loot.Why should it be Champion dominated?
Title: Re: Has MVP vit been reduced after the switch?
Post by: Aozora on November 08, 2010, 12:02:10 pm
You clearly missed the point of my post =/ If champs can outdamage everyone else by such a massive amount that it's actually a problem. The solution to this problem should not be to raise the rest of damage to their level, but to lower their damage down to the normal level.
It wasn't changed back because MVP'ing is easy enough with 30 VIT. Vit reduction didn't destroy the usability of Bio's it simply made Champs the superior MVP'ers. Which is just life, the game is changing constantly, some classes are bound to be superior. If it's a problem then nerf the class, don't boost others.
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 08, 2010, 12:08:25 pm
From What I know Gravity hated Bios and Loved Champs . Champ has too much comfort with their skill tree. All classes got improved damage and better gears while there seems to be no way other then pure int to increase a Bios damage. Then again Gravity did not anticipate so many GRs,SQIs,MVP cards,1000z Full SP while thinking up stuff. MVPs had their Vits nerfed to prevent Bios from dominating MVPing but along the line Gravity forgot about champs lol.
I would like MVPs with original Vits but for some reason Bios are severely disliked on this server even with all the gimping. Champs escape peoples wrath. All I see people doing is warp to SM or Valk - Asura - rinse and repeat. A bio can dish in 1 or 2(24K damage ea) hits tops before the MVP kills it. Gravity was unfair when it started spamming Ghost flavored super MVPs. They favor Sharpshoot too much. But hey it cannot all be fixed. Some people will be with it while a whole lot against it.
Title: Re: Has MVP vit been reduced after the switch?
Post by: hunksurvivorx on November 08, 2010, 12:17:30 pm
B> 3 ABYSMAL KNIGHT AND A MINOROUS CARD? indeed bio is only for woe now <3. (deleting lvl 95 biochemist?)
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 08, 2010, 12:37:46 pm
Bio is mostly a PVP class - I only use mine in PVP/war/BG as of recent times. Ever since the switch I find MVPing with my HW more comfortable and I dont even use Ice wall. Man I could use some damage boosting gears too. Snipers got sniper suits and a eA mechanical advantage, Sinx and champs got accessories and pets which raise attack by 5%. I am pretty sure people will get Alliot pets when they are out again on their Champs. Bios get nothing. They gimped Bios in PVP, then they gimped Bios in MVPing too. Heck Bios are still stuck with a 2 slot weapon SQI .
For a class that spends the most in the game - it certainly doesnt feel fair. Again We have no choice to to deal with it. I am pretty sure if anyone makes a suggestion to improve bios gameplay in anyway it will be bombed by people who dislike Bios, Pretenders who will go on and say that they have played Bio and its fine as is( in reality they may probably have a 69-99 lvl Bio in a forgotten account for collection sake) ,trolls and some people who will suggest to nerf Bios even more instead.
Dont bother with it. Thats all I ll say.
Title: Re: Has MVP vit been reduced after the switch?
Post by: Aozora on November 08, 2010, 12:41:18 pm
Quote
From What I know Gravity hated Bios and Loved Champs . Champ has too much comfort with their skill tree. All classes got improved damage and better gears while there seems to be no way other then pure int to increase a Bios damage. Then again Gravity did not anticipate so many GRs,SQIs,MVP cards,1000z Full SP while thinking up stuff. MVPs had their Vits nerfed to prevent Bios from dominating MVPing but along the line Gravity forgot about champs lol.
Overall Champs aren't that bad, I mean on officials SP recovery is much more limited due to not having cheap and basically weightless GJ. Not to mention Champs reaching IC isn't really something that happens a lot on officials. Main thing that makes champs kinda rigged are the customs here. Which is why rather than messing with the MVP's, I'd jsut tone down champs a bit.
Title: Re: Has MVP vit been reduced after the switch?
Post by: hunksurvivorx on November 08, 2010, 12:51:12 pm
@disable IC in champs?
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 08, 2010, 01:13:46 pm
From What I know Gravity hated Bios and Loved Champs . Champ has too much comfort with their skill tree. All classes got improved damage and better gears while there seems to be no way other then pure int to increase a Bios damage. Then again Gravity did not anticipate so many GRs,SQIs,MVP cards,1000z Full SP while thinking up stuff. MVPs had their Vits nerfed to prevent Bios from dominating MVPing but along the line Gravity forgot about champs lol.
I would like MVPs with original Vits but for some reason Bios are severely disliked on this server even with all the gimping. Champs escape peoples wrath. All I see people doing is warp to SM or Valk - Asura - rinse and repeat. A bio can dish in 1 or 2(24K damage ea) hits tops before the MVP kills it. Gravity was unfair when it started spamming Ghost flavored super MVPs. They favor Sharpshoot too much. But hey it cannot all be fixed. Some people will be with it while a whole lot against it.
Gravity's solution, renewal :>
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 08, 2010, 04:00:06 pm
Renewal isnt even fully complete on official servers yet.
Title: Re: Has MVP vit been reduced after the switch?
Post by: redhairweasel on November 08, 2010, 04:16:04 pm
That's not my point.
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 09, 2010, 04:15:19 am
wonder if i should suggest an asura nerf /gg
Title: Re: Has MVP vit been reduced after the switch?
Post by: G-Star on November 09, 2010, 09:51:39 am
haha but you are right it's way too overpowered if you can hit 1m+ with one hit....
Title: Re: Has MVP vit been reduced after the switch?
Post by: kurip on November 09, 2010, 10:07:04 am
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif
Title: Re: Has MVP vit been reduced after the switch?
Post by: The Mystic on November 09, 2010, 08:27:12 pm
Well at least it promotes Teamwork. You need lots of buffs to pull off those heavy hits.
Title: Re: Has MVP vit been reduced after the switch?
Post by: hunksurvivorx on November 09, 2010, 08:35:00 pm
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif [/quote remove grapes from npc, population server after the nerf: 15 people...all biochemist rofls
Title: Re: Has MVP vit been reduced after the switch?
Post by: Razer on November 10, 2010, 03:32:15 am
Actually if you remove GJs - Blue pot prices will shoot up like hell.
Title: Re: Has MVP vit been reduced after the switch?
Post by: G-Star on November 10, 2010, 06:49:52 am
I really want to find a practical solution to this. Nerfing asura is out of the question, but what Razer says is true. Biochemists have to put up with a whole lot of shit just because considerably less people play them seriously.
Title: Re: Has MVP vit been reduced after the switch?
Post by: Katakana on November 10, 2010, 09:32:50 am
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
What are you using a Triple AK Suiken ? Show a screenie of your damage and gears .
i dont have access to RO atm and i really cant post his gears here, he wouldent like that :x He does use a suiken carded for mvping though. Its easy to hit 2 mil hits on some mvp's, and compare that damage with a bio's AD and you can see what i mean
ur right. he wouldnt >.>
Title: Re: Has MVP vit been reduced after the switch?
Post by: G-Star on November 10, 2010, 11:25:53 am
i know what he uses /gg but secret if he wont say i don't say too :P
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 10, 2010, 12:04:06 pm
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
What are you using a Triple AK Suiken ? Show a screenie of your damage and gears .
i dont have access to RO atm and i really cant post his gears here, he wouldent like that :x He does use a suiken carded for mvping though. Its easy to hit 2 mil hits on some mvp's, and compare that damage with a bio's AD and you can see what i mean
ur right. he wouldnt >.>
check your cell plox
Title: Re: Has MVP vit been reduced after the switch?
Post by: pranetcoolman on November 10, 2010, 12:50:13 pm
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
What are you using a Triple AK Suiken ? Show a screenie of your damage and gears .
i dont have access to RO atm and i really cant post his gears here, he wouldent like that :x He does use a suiken carded for mvping though. Its easy to hit 2 mil hits on some mvp's, and compare that damage with a bio's AD and you can see what i mean
ur right. he wouldnt >.>
check your cell plox
ya ya dont worry i'll put it back(when im not feeling lazy ) :D
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 10, 2010, 08:30:08 pm
So bios gonna be useless against good mvp's the best class for mvp is now champ...
There are maybe like what, 5 ghost MVP's in the game? Against every other MVP's a bragi'd AD still gives the highest damage output.
champs have a higher damage output than bio's. If you look at the lineup of ifrit/valk/satan morroc teams after the switch, they are filled with champs and HP's. I have access to a friends champ gears, i could hit 2 mil asuras on a lexed mvp and with pally/dancer buffs. Im just saying, bios are really disadvantaged after the switch.
What are you using a Triple AK Suiken ? Show a screenie of your damage and gears .
i dont have access to RO atm and i really cant post his gears here, he wouldent like that :x He does use a suiken carded for mvping though. Its easy to hit 2 mil hits on some mvp's, and compare that damage with a bio's AD and you can see what i mean
ur right. he wouldnt >.>
check your cell plox
ya ya dont worry i'll put it back(when im not feeling lazy ) :D
meh i thought it was off as usual
Title: Re: Has MVP vit been reduced after the switch?
Post by: Aozora on November 11, 2010, 02:07:00 am
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif
The problem with this is that it'd have a huge impact on a lot of other classes as well. If there's something wrong with champs then the change should only be directed to champs, not everything else as well. If a skill is broken best idea is to mod the skill, or edit something that greatly affects the skill, not something that's central to every other SP reliant class as well.
Title: Re: Has MVP vit been reduced after the switch?
Post by: pepesmith on November 11, 2010, 03:46:42 am
If you remove GJ in Aro, remove 2-2 class as well since they are not effective without GJ support!...
Title: Re: Has MVP vit been reduced after the switch?
Post by: kurip on November 11, 2010, 04:33:17 am
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif
The problem with this is that it'd have a huge impact on a lot of other classes as well. If there's something wrong with champs then the change should only be directed to champs, not everything else as well. If a skill is broken best idea is to mod the skill, or edit something that greatly affects the skill, not something that's central to every other SP reliant class as well.
That was my opinion about the comment champs are broken due the aRO customs. For some reason i posted it in a thread in general questions and not in suggestions :/
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif
The problem with this is that it'd have a huge impact on a lot of other classes as well. If there's something wrong with champs then the change should only be directed to champs, not everything else as well. If a skill is broken best idea is to mod the skill, or edit something that greatly affects the skill, not something that's central to every other SP reliant class as well.
That was my opinion about the comment champs are broken due the aRO customs. For some reason i posted it in a thread in general questions and not in suggestions :/
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif
The problem with this is that it'd have a huge impact on a lot of other classes as well. If there's something wrong with champs then the change should only be directed to champs, not everything else as well. If a skill is broken best idea is to mod the skill, or edit something that greatly affects the skill, not something that's central to every other SP reliant class as well.
Since i doubt champs/asura will be nerfed, that still leaves Biochemists in an extremely unfair position, where nothing can be done. In short, one of the most expensive classes to play with poor results.(Talking about PVM mainly)
Title: Re: Has MVP vit been reduced after the switch?
Post by: redhairweasel on November 11, 2010, 11:39:25 am
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif
The problem with this is that it'd have a huge impact on a lot of other classes as well. If there's something wrong with champs then the change should only be directed to champs, not everything else as well. If a skill is broken best idea is to mod the skill, or edit something that greatly affects the skill, not something that's central to every other SP reliant class as well.
That was my opinion about the comment champs are broken due the aRO customs. For some reason i posted it in a thread in general questions and not in suggestions :/
If you remove GJ in Aro, remove 2-2 class as well since they are not effective without GJ support!...
ZOMG, HOW CAN PEOPLE IN OFFICIAL RO PLAY WITHOUT NPC GRAPES I DON'T EVEN /endfakedrama
srsly lol
They use blue pots. You can get 20 blue pots by donating 5 cents. Or just buy it from the many people selling em. Plus they play smarter. :p
PvP and WoE yeah but idk if people really buy that Kafra Blues. For PvM there are so many ways lol and Rideword + Nydhogg is so /rice. But one of the reason to play pserver is to reduce grinding and easy sp item is like a requirement tho.
Title: Re: Has MVP vit been reduced after the switch?
Post by: The Mystic on November 11, 2010, 11:51:21 am
what makes champs broken in this server is not the gears, it's not the IC, but the way we can get gj here 1 mil worth of GJ lasts for a lot of asuras and how to get 1 mil? 20 mins in nif
The problem with this is that it'd have a huge impact on a lot of other classes as well. If there's something wrong with champs then the change should only be directed to champs, not everything else as well. If a skill is broken best idea is to mod the skill, or edit something that greatly affects the skill, not something that's central to every other SP reliant class as well.
Since i doubt champs/asura will be nerfed, that still leaves Biochemists in an extremely unfair position, where nothing can be done. In short, one of the most expensive classes to play with poor results.(Talking about PVM mainly)
What happened to that 50% extra damage with AD I saw on djinn before? Why was it removed? Also we could add a small int bonus for sp/regen/dmg even if it's just 10. I think the 50% AD bonus should of stayed. Bios chip out more money per AD than champs do per asura. (And champs do more while being cost effective? At least more than Bios.) Champs aren't easily stopped by Swall while Pneuma hurts Bios more badly.
Title: Re: Has MVP vit been reduced after the switch?
Post by: Katakana on November 11, 2010, 01:34:21 pm
What happened to that 50% extra damage with AD I saw on djinn before? Why was it removed? Also we could add a small int bonus for sp/regen/dmg even if it's just 10. I think the 50% AD bonus should of stayed. Bios chip out more money per AD than champs do per asura. (And champs do more while being cost effective? At least more than Bios.) Champs aren't easily stopped by Swall while Pneuma hurts Bios more badly.
I think this is a dumb idea. The problem isn't that Bio's damage output is too low. The DPS they can do against MVP's is still probably the second best in the game after champs. The problem is that Champs damage is way too high. The solution to should not be to raise the damage output to make MVP's even easier. It should aim to lower the damage output to provide more of a challenge in MVP'ing and PvM in general.
Title: Re: Has MVP vit been reduced after the switch?
Post by: G-Star on November 11, 2010, 02:16:03 pm
Champs without GJ - have fun
Title: Re: Has MVP vit been reduced after the switch?
Post by: hunksurvivorx on November 11, 2010, 04:54:51 pm
GJ disabled in champion class, instead healing sp, it burns hp-sp to 0 lolz x3!!!!
Title: Re: Has MVP vit been reduced after the switch?
Post by: The Mystic on November 11, 2010, 05:10:24 pm
What happened to that 50% extra damage with AD I saw on djinn before? Why was it removed? Also we could add a small int bonus for sp/regen/dmg even if it's just 10. I think the 50% AD bonus should of stayed. Bios chip out more money per AD than champs do per asura. (And champs do more while being cost effective? At least more than Bios.) Champs aren't easily stopped by Swall while Pneuma hurts Bios more badly.
I think this is a dumb idea. The problem isn't that Bio's damage output is too low. The DPS they can do against MVP's is still probably the second best in the game after champs. The problem is that Champs damage is way too high. The solution to should not be to raise the damage output to make MVP's even easier. It should aim to lower the damage output to provide more of a challenge in MVP'ing and PvM in general.
Well asuras do a lot but I don't see a effective way to reduc it without affecting it too much. Also there is a lot of drawbacks to asura and the really OP asuras. Costs lots of stat food and extra help. + you have to wait for the bonus to activate. A Sniper can DPS as effectively against 30 vit targets roughly as fast but for a fraction of the cost, compared to a solo Bio. I just rather the cost/time effectiveness are balanced. But it might be since Champs use Gj for more than just asuras. Healing and other things too. I think just cost wise they aren't balanced. The damage is fine it just doesn't look like it hits Champs wallets as hard as Bios. Maybe a cost reduc in AD supplies to even out cost/damage ratio? If you want it fast you pay more. If you want a balance between that. And then the slow but saves you $$ way. That kinda thing.
Title: Re: Has MVP vit been reduced after the switch?
Post by: pranetcoolman on November 13, 2010, 03:07:27 am
I need proof with gears. I dont usually depend on hearsay. I have not seen Champs doing 2 M damage on Satan Morroc, Valkyrie before. The highest damage I have seen is around 500,000 and that was with lex,Service and TTT Suiken
I need proof with gears. I dont usually depend on hearsay. I have not seen Champs doing 2 M damage on Satan Morroc, Valkyrie before. The highest damage I have seen is around 500,000 and that was with lex,Service and TTT Suiken
I need proof with gears. I dont usually depend on hearsay. I have not seen Champs doing 2 M damage on Satan Morroc, Valkyrie before. The highest damage I have seen is around 500,000 and that was with lex,Service and TTT Suiken
If you remove GJ in Aro, remove 2-2 class as well since they are not effective without GJ support!...
...Who are you?
You need a brain... not everyone relies on grapejuice >.>
(stop playing that whitesmith ._. )
The thing is, removing GJ would remove a huge gameplay element which has been in for years and to which people have grown accustomed to, simply because one class is borked.
Title: Re: Has MVP vit been reduced after the switch?
Post by: Katakana on November 13, 2010, 06:30:56 pm
If you remove GJ in Aro, remove 2-2 class as well since they are not effective without GJ support!...
...Who are you?
You need a brain... not everyone relies on grapejuice >.>
(stop playing that whitesmith ._. )
The thing is, removing GJ would remove a huge gameplay element which has been in for years and to which people have grown accustomed to, simply because one class is borked.
I agree with this /ok
Title: Re: Has MVP vit been reduced after the switch?
Post by: Papercut the Madhatter on November 13, 2010, 08:16:32 pm
So Bios suck at MvPs now? I have an Exolved Amistr, too. DDD:
Title: Re: Has MVP vit been reduced after the switch?
Post by: AL on November 13, 2010, 08:25:55 pm
The problem isn't that Bio's damage output is too low. The DPS they can do against MVP's is still probably the second best in the game after champs.
Third. TTx Artemis Snipers out damage Bios. And they can hit all MVPs while Bios get phased with Ghost stuff.
@Pranet: Nice damage - With or W/o Lex ? So Ifrit is 3 shot koable now ? Btw where is aRO watermark at lower right ?
picture is hax xD btw look at the date stamp
picture is not hax. it was taken like 20 mins before i posted the SS. i have absolutely no idea where the watermark is( its appearing on none of the new pics) and as for the date: i need to replace my bios battery. It resets everytime the pc shuts down
Title: Re: Has MVP vit been reduced after the switch?
Post by: pranetcoolman on November 14, 2010, 04:48:59 am