What happened to that 50% extra damage with AD I saw on djinn before? Why was it removed? Also we could add a small int bonus for sp/regen/dmg
even if it's just 10.
I think the 50% AD bonus should of stayed. Bios chip out more money per AD than champs do per asura. (And champs do more while being cost effective? At least more than Bios.)
Champs aren't easily stopped by Swall while Pneuma hurts Bios more badly.
I think this is a dumb idea.
The problem isn't that Bio's damage output is too low. The DPS they can do against MVP's is still probably the second best in the game after champs.
The problem is that Champs damage is way too high. The solution to should not be to raise the damage output to make MVP's even easier. It should aim to lower the damage output to provide more of a challenge in MVP'ing and PvM in general.
Well asuras do a lot but I don't see a effective way to reduc it without affecting it too much. Also there is a lot of drawbacks to asura and the really OP asuras. Costs lots of stat food and extra help. + you have to wait for the bonus to activate.
A Sniper can DPS as effectively against 30 vit targets roughly as fast but for a fraction of the cost, compared to a solo Bio. I just rather the cost/time effectiveness are balanced. But it might be since Champs use Gj for more than just asuras. Healing and other things too. I think just cost wise they aren't balanced. The damage is fine it just doesn't look like it hits Champs wallets as hard as Bios. Maybe a cost reduc in AD supplies to even out cost/damage ratio?
If you want it fast you pay more.
If you want a balance between that.
And then the slow but saves you $$ way.
That kinda thing.