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Question about coding & aegis

Author Topic: Question about coding & aegis  (Read 2595 times)

Aryia

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Re: Question about coding & aegis
« Reply #15 on: July 31, 2009, 12:22:57 pm »
It's actually called an example, to better clarify my questions. Keep in mind that my champ is better geared than yours <_<.

Hard Weapon

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Re: Question about coding & aegis
« Reply #16 on: July 31, 2009, 12:27:00 pm »
It's actually called an example, to better clarify my questions. Keep in mind that my champ is better geared than yours <_<.

Lol, oh okay.  Unless you have a +10 Suiken, I doubt that.  But anyways, I don't really care either way.

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Aryia

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Re: Question about coding & aegis
« Reply #17 on: July 31, 2009, 12:38:53 pm »
With that said, I am looking for a definitive counter for Champs. I don't think nerfing Champs anymore will help, because weakening their SQIs more will make them not even worth buying.. But they really do need a counter. Best PvP class, great in WoE, best for leeching LH3, able to leech Thor, great for MvPing, etc. I think that they need a big weakness somewhere, to make up for all the imbalance.

Hard Weapon

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Re: Question about coding & aegis
« Reply #18 on: July 31, 2009, 12:46:48 pm »
Try playing Star Gladiator. 

Heat and Hatred with dual Megs and a DTT book, as well as effective uses of kicks, you'd rape a Champ like a baby.  FSK relos on them, draining their SP gone, fast aspd kicks with round kicks, etc., stun them and crits doing 1k+ and an unlimited array of elements from WW.

Not even the best Ygging pro champs can kill a GOOD Star Glad.

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Aryia

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Re: Question about coding & aegis
« Reply #19 on: July 31, 2009, 12:51:12 pm »
I severly doubt that Star Glads are the definitive counter for Champs. At least, I've never seen a good Champ get downed by a SG, I've never been downed by a SG myself, but I guess I'll see for myself once I get my hands on a +10 Book[3].

Freestyle

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Re: Question about coding & aegis
« Reply #20 on: July 31, 2009, 12:54:23 pm »
*Desperate* I've never been downed by a SG myself, but I guess I'll see for myself once I get my hands on a +10 Book[3].

Aryia

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Re: Question about coding & aegis
« Reply #21 on: July 31, 2009, 01:26:30 pm »
I was actually getting a Book[3] for a DTP so I could leech all my chars in Thors. I've been trying to get a book[3] for a few days now :P

ozg82889

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Re: Question about coding & aegis
« Reply #22 on: July 31, 2009, 03:30:12 pm »
we can always edit the skill tree so champs can't get all the skills they are able to get now. im not sure how we could rearrange them but that something that can be done.

kurip

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Re: Question about coding & aegis
« Reply #23 on: July 31, 2009, 04:16:17 pm »
i wouldnt say immunity but for example a shield card that gives % for asura to miss
Spoiler for ign:
Kurip - HP (99/70)
Akyu - prof (99/6*)
Sanri - HP (99/70)
mesousa - baby sage (99/50)
ruyuri - gypsy (in progress)
..
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DreamerP

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Re: Question about coding & aegis
« Reply #24 on: July 31, 2009, 06:25:18 pm »
How come Dreamy can hit any GM...DUN DUN DUNNNNNNNNNN

Aryia

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Re: Question about coding & aegis
« Reply #25 on: August 04, 2009, 02:02:31 am »
Try playing Star Gladiator. 

Heat and Hatred with dual Megs and a DTT book, as well as effective uses of kicks, you'd rape a Champ like a baby.  FSK relos on them, draining their SP gone, fast aspd kicks with round kicks, etc., stun them and crits doing 1k+ and an unlimited array of elements from WW.

Not even the best Ygging pro champs can kill a GOOD Star Glad.

I can safely say, wrong, and that you need to try shit out before you go posting it on the forums like you know what you're talking about. You won't even get half of 1k damage with crits in PvP against a champ wearing Toad.

Aozora

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Re: Question about coding & aegis
« Reply #26 on: August 04, 2009, 01:51:04 pm »
So they can only code demi-human %s? And not individual skills like asura?


You can code for reductions, or nulls, but for specific skills - doubt it.  I've never seen it on anything.

Well there is a command to increase/increase damage on specific skills
Code: [Select]
SubDamage_SKID Target MG_FROSTDIVER 5
For example will decrease frost diver damage by 5%

Looking at how the scrip command is constructed
Code: [Select]
SubDamageIs obvious, subtract damage

Code: [Select]
_SKID
Probabaly stands for skill ID

Code: [Select]
TargetThis is the interesting part, this seems to define the person on whom this bonus applies to.
And target means the person who gets hit by this skill.
There is a second parameter for this called user which should affect the person equipping this.

Code: [Select]
MG_FROSTDIVERThe skill name

Code: [Select]
5Percentage amount


So it is possible that by changing that command a bit to this for example

Code: [Select]
SubDamage_SKID User MG_FROSTDIVER 100
Would give the player a 100% resistance against the damage from Frost diver.

And if we want a shield to become immune to asura it could be something like this

Code: [Select]
SubDamage_SKID User MO_EXTREMITYFIST 100
Should reduce the damage of Asura strike by 100%

Of course this is all a hypothesis and I can't run an Aegis server to test this.