So they can only code demi-human %s? And not individual skills like asura?
You can code for reductions, or nulls, but for specific skills - doubt it. I've never seen it on anything.
Well there is a command to increase/increase damage on specific skills
SubDamage_SKID Target MG_FROSTDIVER 5For example will decrease frost diver damage by 5%
Looking at how the scrip command is constructed
SubDamageIs obvious, subtract damage
_SKID Probabaly stands for skill ID
TargetThis is the interesting part, this seems to define the person on whom this bonus applies to.
And
target means the person who gets hit by this skill.
There is a second parameter for this called
user which should affect the person equipping this.
MG_FROSTDIVERThe skill name
5Percentage amount
So it is
possible that by changing that command a bit to this for example
SubDamage_SKID User MG_FROSTDIVER 100Would give the player a 100% resistance against the damage from Frost diver.
And if we want a shield to become immune to asura it could be something like this
SubDamage_SKID User MO_EXTREMITYFIST 100Should reduce the damage of Asura strike by 100%
Of course this is all a hypothesis and I can't run an Aegis server to test this.