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Incoming Item Tickets

Author Topic: Incoming Item Tickets  (Read 1378 times)

ultimatekamikaze

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Incoming Item Tickets
« on: July 17, 2009, 02:04:56 pm »
Alright, can someone in a simple algorithm explain how the item tickets work so that I can actually sink my teeth into presenting a legitimate suggestion on how to handle them. I'm not currently very familiar with how the games code works, or I'd just say what I thought could be done. I am a very inventive guy, and I'm sure that I could easily find an algorithmic solution to the massive lag that took place today at around 3:00PM EST July 17 2009.
Thanks a bunch, and I hope to find myself deeply engaged in future improvements.
-MZiggy

DJ Soul

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Re: Incoming Item Tickets
« Reply #1 on: July 17, 2009, 02:14:27 pm »
This is the wrong place to post this.
R.I.P. - Nujabes
R.I.P. - Jun Seba
Nujabes may be gone physical but he
will always be here spiritually within his music.

Spoiler for LoL Profile JAN.13:

Turbo Baby Puncher

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Re: Incoming Item Tickets
« Reply #2 on: July 17, 2009, 03:22:19 pm »
This is the wrong place to post this.
Wow you're helpful.

DJ Soul

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Re: Incoming Item Tickets
« Reply #3 on: July 17, 2009, 03:38:00 pm »
This is the wrong place to post this.
Wow you're helpful.
Your comment is very helpful to his topic to  ::)
R.I.P. - Nujabes
R.I.P. - Jun Seba
Nujabes may be gone physical but he
will always be here spiritually within his music.

Spoiler for LoL Profile JAN.13:

ultimatekamikaze

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Re: Incoming Item Tickets
« Reply #4 on: July 18, 2009, 12:37:34 am »
1: I see this as a fine place to post this as the intention is to lead to a potential solution to the lagbomb we experianced earlier today.
2: If you really do not agree, please, where does this post actually go?

Benihime

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Re: Incoming Item Tickets
« Reply #5 on: July 18, 2009, 09:06:57 am »
1: I see this as a fine place to post this as the intention is to lead to a potential solution to the lagbomb we experianced earlier today.
2: If you really do not agree, please, where does this post actually go?
General Questions

DJ Soul

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Re: Incoming Item Tickets
« Reply #6 on: July 18, 2009, 11:36:49 pm »
I wonder
R.I.P. - Nujabes
R.I.P. - Jun Seba
Nujabes may be gone physical but he
will always be here spiritually within his music.

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rolover

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Re: Incoming Item Tickets
« Reply #7 on: July 19, 2009, 10:07:46 am »
dunno much but...
support tickets are separated by category when its submitted
and the ticket itself is numbered
then theyr solved in chronological order unless 1 case is harder than the next

I have a feeling you're talking about item logs tho
the algorithm for how they record the item is beyond me
but what they seem to have a problem with is how the comp sux too much to handle all the incoming data
and thats possibly y it lagged recently

finding the algorithm prolly requires u to pm a GM or make a support ticket? :S
Spoiler for stuff:

Item Class : Card
Compound on : Armor
Weight : 1


B>
S>
T>
Soul Ring   [ 0 ]   [Upper Head]   Item ID# 5257 (Soulless_Ring)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
[+ Mobbing]
May cause mental retardation and loss of common sense

ultimatekamikaze

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Re: Incoming Item Tickets
« Reply #8 on: July 20, 2009, 10:48:14 am »
Finally, someone responds with something actually pertaining to the topic. Thanks for what you had, and maybe I will have to PM a GM but I'll give them a chance to take a look anyhow.
 If this helps anyone looking at the topic, this is an example of what I'm looking for:

<Function> that checks for monster par on a map calls-
   <Function> that creates a new instance of the monster in the map randomly, while calling-
      <Function> that creates a ticket containing the information pertaining to items the monsters get based on the preset probability

Am I making any sense what-so-ever?
Thanks,
-MZiggy