Finally, someone responds with something actually pertaining to the topic. Thanks for what you had, and maybe I will have to PM a GM but I'll give them a chance to take a look anyhow.
If this helps anyone looking at the topic, this is an example of what I'm looking for:
<Function> that checks for monster par on a map calls-
<Function> that creates a new instance of the monster in the map randomly, while calling-
<Function> that creates a ticket containing the information pertaining to items the monsters get based on the preset probability
Am I making any sense what-so-ever?
Thanks,
-MZiggy