I need a way to encode the game packets of my client so that it bypasses a filter that extremely limits packets sent by games. It severely lags anything I try to do, and I'm getting really pissed off.
It is not:
1. Lag from the client
2. My connection (With no one else on, this is a T3 connection)
3. Something wrong with my client
Unless you can think of a more creative way to get past it, I might be stuck here.