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Ice Pick [1]?

Author Topic: Ice Pick [1]?  (Read 3357 times)

Razer

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Re: Ice Pick [1]?
« Reply #15 on: February 14, 2008, 01:10:39 pm »
This includes most of LH3 MVP cards like the Howard MVP card.

The worst lhz mvp cards has to be the LK card, think about a sinx in zerk, TF crit sinx do like 900+ now it would be 1800+ and they would have like 60k hp so with something like devilling on they can take a asura, and emp breaking would be puts dont to 1-3 sec xD.

Also making a Ice pick[1] is really hard. It would take like 15 or so to get one so it really would one be avaible to the really rich, it would be like a sub-SQI weapon.
The LK card also reduces MHP by 50% meaning the sinx will only have 30k HP ;)
Also the Whitesmith card is more broken since each card allows a chance to break the targets weapon and armour at 10% an 5% respectively. Imagine DDPt a mg[4] with 4 of those cards. Carnage.

Golem/ Valk card and valk armour and that problems is over xD. Also the sniper cards is really good of saci pallys/stalkers
Who would put a Golem in A suiken. Moreover how many can afford to put cards other then Ghostrings in Valk gears /gg

Whudafxup?

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Re: Ice Pick [1]?
« Reply #16 on: February 14, 2008, 06:00:28 pm »
maybe customize teh lhz3 monster cards? make em mvps...?!?!?
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Pab

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Re: Ice Pick [1]?
« Reply #17 on: February 14, 2008, 07:39:42 pm »
Think about a Valk card >.> +10% damage and a 10% chance to dispell. a VVVV Mg, say goodbye to ausra champs =/ not that it's a bad thing ::)

Dave510

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Re: Ice Pick [1]?
« Reply #18 on: February 14, 2008, 08:03:38 pm »
This includes most of LH3 MVP cards like the Howard MVP card.

The worst lhz mvp cards has to be the LK card, think about a sinx in zerk, TF crit sinx do like 900+ now it would be 1800+ and they would have like 60k hp so with something like devilling on they can take a asura, and emp breaking would be puts dont to 1-3 sec xD.

Also making a Ice pick[1] is really hard. It would take like 15 or so to get one so it really would one be avaible to the really rich, it would be like a sub-SQI weapon.
The LK card also reduces MHP by 50% meaning the sinx will only have 30k HP ;)
Also the Whitesmith card is more broken since each card allows a chance to break the targets weapon and armour at 10% an 5% respectively. Imagine DDPt a mg[4] with 4 of those cards. Carnage.

Mastersmith MVP is unstackable. But regardless it'll still be broken on Anthem.
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ChaosBlades

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Re: Ice Pick [1]?
« Reply #19 on: February 14, 2008, 08:37:56 pm »
This includes most of LH3 MVP cards like the Howard MVP card.

The worst lhz mvp cards has to be the LK card, think about a sinx in zerk, TF crit sinx do like 900+ now it would be 1800+ and they would have like 60k hp so with something like devilling on they can take a asura, and emp breaking would be puts dont to 1-3 sec xD.

Also making a Ice pick[1] is really hard. It would take like 15 or so to get one so it really would one be avaible to the really rich, it would be like a sub-SQI weapon.
The LK card also reduces MHP by 50% meaning the sinx will only have 30k HP ;)
Also the Whitesmith card is more broken since each card allows a chance to break the targets weapon and armour at 10% an 5% respectively. Imagine DDPt a mg[4] with 4 of those cards. Carnage.

Mastersmith MVP is unstackable. But regardless it'll still be broken on Anthem.

it is stackable i know this for sure. i used to run a TTHH MG and WWVV on high rates that didnt have thanatos cards or icepick[4]
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Dave510

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Re: Ice Pick [1]?
« Reply #20 on: February 14, 2008, 08:45:52 pm »
This includes most of LH3 MVP cards like the Howard MVP card.

The worst lhz mvp cards has to be the LK card, think about a sinx in zerk, TF crit sinx do like 900+ now it would be 1800+ and they would have like 60k hp so with something like devilling on they can take a asura, and emp breaking would be puts dont to 1-3 sec xD.

Also making a Ice pick[1] is really hard. It would take like 15 or so to get one so it really would one be avaible to the really rich, it would be like a sub-SQI weapon.
The LK card also reduces MHP by 50% meaning the sinx will only have 30k HP ;)
Also the Whitesmith card is more broken since each card allows a chance to break the targets weapon and armour at 10% an 5% respectively. Imagine DDPt a mg[4] with 4 of those cards. Carnage.

Mastersmith MVP is unstackable. But regardless it'll still be broken on Anthem.

it is stackable i know this for sure. i used to run a TTHH MG and WWVV on high rates that didnt have thanatos cards or icepick[4]
W=whitesmithcard
V=valk card

That fact that you can slot 2 Mastersmiths into a weapon does not necessarily mean that the stats compound, and I'm quite sure it doesn't (or atleast on the server I play, or any well programmed server, it doesn't).
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ShinigamiSama

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Re: Ice Pick [1]?
« Reply #21 on: February 15, 2008, 02:50:41 am »
Either way the only thing that makes me lulz is that all these cards really break the SinX class. So naturally I love them. rofl.




Sniper/WS/Valk combo


I still think if we got these cards they would be edited. The same way cards like metaling and LoD were edited. (keep sniper, at least, though /gg)

exDragon

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Re: Ice Pick [1]?
« Reply #22 on: February 15, 2008, 08:55:30 am »
That doesnt apply to our server Warr. On an official server where MVP cards exist in a total of a single number. Stuff is balanced. A Sinx Can use an ice pick[1] but the odds of making one are low. Lastly they dont have 190 ASPd there with double daggers. Dagger sinx are normally slow 178 aspd in iRO. They dont have stuff like Ghostrings there( you may have 10-14 Ghostrings on the whole server). Thats how the balance exists. Here due to the abundance of MVP cards , we cannot possible attain Balance. A Sam Ice Pick with 190 ASPD would detoriate the emperium in less then 2 seconds. That is the main reason why certain items cannot ever happen on aRO. This includes most of LH3 MVP cards like the Howard MVP card.

Lack of cards and gear doesn't make something balanced.  If something would be to powerful if it existed in mass numbers then it was never balanced to begin with.
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Razer

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Re: Ice Pick [1]?
« Reply #23 on: February 15, 2008, 09:34:38 am »
That doesnt apply to our server Warr. On an official server where MVP cards exist in a total of a single number. Stuff is balanced. A Sinx Can use an ice pick[1] but the odds of making one are low. Lastly they dont have 190 ASPd there with double daggers. Dagger sinx are normally slow 178 aspd in iRO. They dont have stuff like Ghostrings there( you may have 10-14 Ghostrings on the whole server). Thats how the balance exists. Here due to the abundance of MVP cards , we cannot possible attain Balance. A Sam Ice Pick with 190 ASPD would detoriate the emperium in less then 2 seconds. That is the main reason why certain items cannot ever happen on aRO. This includes most of LH3 MVP cards like the Howard MVP card.

Lack of cards and gear doesn't make something balanced.  If something would be to powerful if it existed in mass numbers then it was never balanced to begin with.
It does make it balanced. Reread and think on what I have said.
MVP cards are actually dropped at 0.03%. How many mvp cards would exist on the server if they were obtained by killing mvps ::)

I have got a Baphomet card dropped from Baphomet and my bro got me a Ghostring card from a ghostring once here. And an Angeling card off an OCA.

Do you realise the difference between 178 and 190 aspd btw?

Fallen God

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Re: Ice Pick [1]?
« Reply #24 on: February 16, 2008, 02:08:39 pm »
That doesnt apply to our server Warr. On an official server where MVP cards exist in a total of a single number. Stuff is balanced. A Sinx Can use an ice pick[1] but the odds of making one are low. Lastly they dont have 190 ASPd there with double daggers. Dagger sinx are normally slow 178 aspd in iRO. They dont have stuff like Ghostrings there( you may have 10-14 Ghostrings on the whole server). Thats how the balance exists. Here due to the abundance of MVP cards , we cannot possible attain Balance. A Sam Ice Pick with 190 ASPD would detoriate the emperium in less then 2 seconds. That is the main reason why certain items cannot ever happen on aRO. This includes most of LH3 MVP cards like the Howard MVP card.

Lack of cards and gear doesn't make something balanced.  If something would be to powerful if it existed in mass numbers then it was never balanced to begin with.
It does make it balanced. Reread and think on what I have said.
MVP cards are actually dropped at 0.03%. How many mvp cards would exist on the server if they were obtained by killing mvps ::)

I have got a Baphomet card dropped from Baphomet and my bro got me a Ghostring card from a ghostring once here. And an Angeling card off an OCA.

Do you realise the difference between 178 and 190 aspd btw?

You got 3 MVP cards, that’s super luckly, and 190 aspd is a God send compared 178.