Think about this more thoroughly:
July 03, 2013, 10:27:00 AM
Killing regular faction dungeon mobs will give bonus points to the losing faction if the gap is 1,000 points or more.
7,469 Pax Imperia - Rekenber 10,361
July 11, 2013, 01:47:45 PM
13,189 Pax Imperia - Rekenber 19,360
+2860 bonus points
July 17, 2013, 08:01:06 PM
30,839 Pax Imperia - Rekenber 30,009
+3085 bonus points if we pretend Rekenber didn't move at all until Pax got to 19,360 points and that both factions stayed within 1000 points of each other after that point. That is the minimum bonus we can safely assume Pax received, but this could be as high as 15,000ish bonus points (though rather unlikely unless Pax stayed over 1000 points behind and only reached this higher number during 1-2 big dungeon runs at the end). Both extremes are unlikely.
July 24, 2013, 07:17:47 PM
41,446 Pax Imperia - Rekenber 41,422
Don't know if the two teams stayed within 1000 points of each other, flip-flopped the lead evenly, etc. If one side kept ahead by over 1000 points for most of this time period (more than the other), then there were bonus points involved, but yeah. Can't determine anything with this update.
July 31, 2013, 07:39:17 PM
The bonus point system has been removed.
54,013 Pax Imperia - Rekenber 62,286
~4000-6000 bonus points, as Rekenber jumped at the introduction of the point updates.
That suggests anywhere from roughly 10,000~24,000 free points.
Now, the most recent 26,000 points, yes. That is Pax working as hard(?) as Slurpy has been for Rekenber. The fact that Pax could do this quickly says that Pax wasn't even trying before and was being rewarded for it. I'm fine with handicaps when teams are actually unfairly unbalanced in terms of power and numbers, but not when they are relatively equal but only have different levels of motivation.