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Change log: Blazer card rate adjusted

Author Topic: Change log: Blazer card rate adjusted  (Read 9727 times)

Linmakana

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Re: Change log: Blazer card rate adjusted
« Reply #75 on: September 22, 2010, 01:06:11 am »
That reminds me, I gotta poke Talis about MVP EXP again...
DO
Also, Explosions sound good for a Familiar mob replacement. Drac is stupidly easy with a mob of 155 HP bats.
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Haruu

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Re: Change log: Blazer card rate adjusted
« Reply #76 on: September 22, 2010, 01:10:05 am »
That reminds me, I gotta poke Talis about MVP EXP again...
DO

Yesh! Por favor, senorita? ;3

redhairweasel

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Re: Change log: Blazer card rate adjusted
« Reply #77 on: September 22, 2010, 07:33:05 am »
wat hapen to "moar zny sink!"?

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kurip

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Re: Change log: Blazer card rate adjusted
« Reply #78 on: September 22, 2010, 08:55:37 am »
halloween event pretty much screwed up the economy. few items/cards that could be sold for pocket money are now worthless
adding more sinks in the noob economy will only make more and more players quit.

im waiting for haine to finish her headgear quests, at least these worthless items can be turned in some fun headgears <:

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Razer

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Re: Change log: Blazer card rate adjusted
« Reply #79 on: September 22, 2010, 09:20:53 am »
No offence to anyone but the GMs should elect mature player representatives from all camps and discuss Events or new ideas/fixes before implementing them.

On the underlined : So that people dont whine about favoritism. Maybe the players can themselves elect the said representatives.

kurip

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Re: Change log: Blazer card rate adjusted
« Reply #80 on: September 22, 2010, 09:44:18 am »
i wouldn't say mature, but at least with the capacity to "predict" the effect of that event on the game economy
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GreaterPepe

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Re: Change log: Blazer card rate adjusted
« Reply #81 on: September 22, 2010, 10:14:55 am »
i wouldn't say mature, but at least with the capacity to "predict" the effect of that event on the game economy

Mature people on this forum?

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Typhoom

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Re: Change log: Blazer card rate adjusted
« Reply #82 on: September 22, 2010, 02:01:34 pm »
more numbers for haine :P around 772 monsters killed an only 18 stat foods ;3

hunksurvivorx

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Re: Change log: Blazer card rate adjusted
« Reply #83 on: September 22, 2010, 02:03:33 pm »
i wouldn't say mature, but at least with the capacity to "predict" the effect of that event on the game economy

Mature people on this forum?

PAH!


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Neetox

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Re: Change log: Blazer card rate adjusted
« Reply #84 on: September 22, 2010, 02:51:23 pm »
Like Razer said, you could easily make a lot more by mobbing spores. Hell, I think even spores would be easier than Drac.
I never said that , I just said I enjoyed doing that and you make around 500k to 1.5M per hour doing that. I for a fact know Dracula farming made much more(several times) by hearing the bragging of a few players regarding it.

In fact , Dracula is what made Blazer seem broken. I dont think its drop rate was retarded in terms of Niff and other places. 2-4M/hr in niff and 0.5 to 1.5M /Hr poison spores were what the figures were with the old rate.

In my opinion, something needed to be done about Dracula and not Blazers. Maybe reduce its spawns to a tougher type of bat - 8 explosions ? instead of 20 farmiliars. Or make Drac teleport a lot ?


16 Familiars. You made a max of 5m per hour if things went smoothly. That's just as much as you'd make in an hour of niff. I'm not sure where you got 2.6m per hour niffing from Lol.





Typhoom

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Re: Change log: Blazer card rate adjusted
« Reply #85 on: September 22, 2010, 02:57:09 pm »
yea i always wondered what about if some bio came along an just rapped him with AD or something @_@

Neetox

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Re: Change log: Blazer card rate adjusted
« Reply #86 on: September 22, 2010, 03:00:04 pm »
yea i always wondered what about if some bio came along an just rapped him with AD or something @_@

Happens constantly. There's a bio that camps him all day and vends the Yggberries in Pront.





SanRath

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Re: Change log: Blazer card rate adjusted
« Reply #87 on: September 22, 2010, 03:03:08 pm »
Well he is one of the few mvps that still have decent-to-high vit left. Bio's might as well catch one break. x;

Edit; if they added explosions, that's just asking for mastella/white herb/rough ori farmmage .-.;

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Neetox

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Re: Change log: Blazer card rate adjusted
« Reply #88 on: September 22, 2010, 03:05:38 pm »
MVP spawns don't drop items. Only if you're using equipment carded with item dropping cards.





SanRath

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Re: Change log: Blazer card rate adjusted
« Reply #89 on: September 22, 2010, 03:11:25 pm »
RSX's minions drop all kinds of fun things currently. o:

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