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Print Page - A few notes about 3rd classes:

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Schrodinger on October 12, 2010, 04:57:32 pm

Title: A few notes about 3rd classes:
Post by: Schrodinger on October 12, 2010, 04:57:32 pm
Honestly, this is ridiculous, we get new topics about these like, once a week, both PR's AND GM's get bugged in game about it, it's ridiculous, so this topic is to explain a few things.

1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

2. (This is a big one) The mechanics of 3rd jobs, with our server, and SQI, would be ridiculously game breaking, there's a reason that the renewal mechanics don't allow IC to be achieved, as well as a few other things.

In other words, for you guys questioning number 2, before we even THINK of adding in 3rd classes, we would need a TOTAL revamp of a lot of our custom items (kahos, sqi, cards, etc).

3.  We'll TELL YOU GUYS when we're planning on working on these, 3rd jobs are a HUGE thing, we know players want them, don't go around asking, because it's gonna be the same answer EVERY time until we make an announcement.
Title: Re: A few notes about 3rd classes:
Post by: Combo on October 12, 2010, 04:59:48 pm
inb4 more threads asking about 3rd classes continue to pop up this month
Title: Re: A few notes about 3rd classes:
Post by: Auurium on October 12, 2010, 05:50:09 pm
Apparently iRO is going to release 3rd classes for Ymir server this week though and later on on Valk.

But you have to know that, they're running on Aegis and they don't have customs like stated in OP, and they are apparently also going to change some things on the renewal update just like RO in Japan did.

If you want 3rd classes in this server you'll have to wait for eA release.

Edit: And you won't like Renewal, your beloved drops will be cut out at lame percentages if you're too high leveled.  :angel:
Title: Re: A few notes about 3rd classes:
Post by: hunksurvivorx on October 12, 2010, 06:03:53 pm
Japan did, also RO made in Korea, and i still thinking that these players are not mature to manage third classes, i played some "third classes" server and they crap, Ratemyserver is offering a beta Third Class server under testing and development, so they can finally make a stable Renewal mechanics.
Title: Re: A few notes about 3rd classes:
Post by: Waylander on October 12, 2010, 06:33:22 pm
Wtf, no IC O________O
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on October 12, 2010, 06:59:29 pm
Wtf, no IC O________O
That was my exact response when I heard of no IC too.
Title: Re: A few notes about 3rd classes:
Post by: Roon on October 12, 2010, 07:03:10 pm
I really really don't want third classes x_x I guess I'm probably not gonna be around when that pops up though, so. Meh.
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on October 12, 2010, 07:11:27 pm
I really really don't want third classes x_x I guess I'm probably not gonna be around when that pops up though, so. Meh.
As long as we could keep our mechanics and keep IC I might want 3rd classes. We will come to that road later though.
Title: Re: A few notes about 3rd classes:
Post by: Roon on October 12, 2010, 07:44:45 pm
I really really don't want third classes x_x I guess I'm probably not gonna be around when that pops up though, so. Meh.
As long as we could keep our mechanics and keep IC I might want 3rd classes. We will come to that road later though.

but they're so ugly ):  and I'm just totally not interested in having to learn a whole new set of mechanics u__u;
Title: Re: A few notes about 3rd classes:
Post by: Waylander on October 12, 2010, 08:25:28 pm
I really really don't want third classes x_x I guess I'm probably not gonna be around when that pops up though, so. Meh.
As long as we could keep our mechanics and keep IC I might want 3rd classes. We will come to that road later though.

but they're so ugly ):  and I'm just totally not interested in having to learn a whole new set of mechanics u__u;

Or getting to 99 again after getting to 99 trans O_O
Would be insane D:
Title: Re: A few notes about 3rd classes:
Post by: Roon on October 12, 2010, 08:31:20 pm
yeah x__x
Title: Re: A few notes about 3rd classes:
Post by: Auurium on October 12, 2010, 08:59:50 pm
I really really don't want third classes x_x I guess I'm probably not gonna be around when that pops up though, so. Meh.
As long as we could keep our mechanics and keep IC I might want 3rd classes. We will come to that road later though.

but they're so ugly ):  and I'm just totally not interested in having to learn a whole new set of mechanics u__u;

Or getting to 99 again after getting to 99 trans O_O
Would be insane D:

150*

at least on Renewal exp requirements are lowered by a lot (like 49M for 99 trans xD)
Title: Re: A few notes about 3rd classes:
Post by: SukiChii on October 12, 2010, 10:41:57 pm
but they're so ugly ):  and I'm just totally not interested in having to learn a whole new set of mechanics u__u;

You crazy  :(
Title: Re: A few notes about 3rd classes:
Post by: Roon on October 13, 2010, 12:00:08 am
but they're so ugly ):  and I'm just totally not interested in having to learn a whole new set of mechanics u__u;

You lazy  :(

fixed :B
Title: Re: A few notes about 3rd classes:
Post by: Seth on October 13, 2010, 01:52:04 am
Yeah apperantly this thursday from what one of my friends told me that still is a die hard iro=warp portal now wich now runs everything,but it would seem they got all the bugs worked out.
Title: Re: A few notes about 3rd classes:
Post by: Razer on October 13, 2010, 02:35:05 am
Its possible to remove or nerf broken skills.Many servers do not allowed 3rd class skills to work in pvp and war, while some skills have been nerfed down to suit with current stuff. Although, it wont be bad if we no longer have 190 ASPD or IC. Maybe we are spoiled by that. I still to date play in places where the max aspd I get is about 181 and Casting could be made ridiculously less but not instant.
And it always reminds me of the suffragium priest I had in my partry while I played Wizards in official servers.

It is lot of work but you can rewrite or edit mechanics to suit us.


That apart it would be nice if we had a beta server of aRO if they do need to test 3rd classes - Remember when Taekwons,Ninjas and slingers came out - we had a test server to test em out first. .

Also inb4Aozora
Title: Re: A few notes about 3rd classes:
Post by: Aozora on October 13, 2010, 05:29:50 am
Quote
Also inb4Aozora

I chuckled =D

Quote
1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

eA has nothing to do with 3rd classes right now. They started a renewal branch few days ago but that's still in baby stages. The 3rd class mod most people use is called 3CeAM which is a nonofficial source mod for eA. From what I know it's still  buggy, skills are wrong, bad and unoptimized code and so on.

Quote
Its possible to remove or nerf broken skills.Many servers do not allowed 3rd class skills to work in pvp and war, while some skills have been nerfed down to suit with current stuff. Although, it wont be bad if we no longer have 190 ASPD or IC. Maybe we are spoiled by that. I still to date play in places where the max aspd I get is about 181 and Casting could be made ridiculously less but not instant.
And it always reminds me of the suffragium priest I had in my partry while I played Wizards in official servers.

It is lot of work but you can rewrite or edit mechanics to suit us.

What you're basically suggesting is a complete and total overhaul of all mechanics in aRO. Being spoiled by IC, 190 ASPD and so on is true, you can play completely fine without them. but those things are also what make aRO rather unique, removing those would drop down the level to just another low rate server like every other low rate server out there. It's possible sure, but honestly reworking the entire server mechanics will most likely drive tons of older players away.

And rewriting the mess known as 3CeAM is a massive pain in the ass unless you're fluent in C. The code works sure, but it's just bad, horrible optimization, strange variable usage, and tons of other things. And from what I know the aRO GM team doesn't have a person who would be so fluent in eA source that they could go confidently editing the code. Not to mention, editing the mechanics too much will just reduce 3rd classes down to bunch of custom classes designed around the server rather than actual 3rd classes.
Title: Re: A few notes about 3rd classes:
Post by: Razer on October 13, 2010, 05:49:19 am
I think C is rather fundamental , I mean I did it after basic in High School.
Although I worked with Borland compilers.

That is bad news:[ Is there no private server which has a decent implementation of 3rd classes working ?

Title: Re: A few notes about 3rd classes:
Post by: Aozora on October 13, 2010, 07:20:22 am
I think C is rather fundamental , I mean I did it after basic in High School.
Although I worked with Borland compilers.

That is bad news:[ Is there no private server which has a decent implementation of 3rd classes working ?



Yeah C is fundamental and pretty easy, then again have you checked eA source? Even if you understand C it takes quite a while to figure out how the code works and how it's structured. Even if you understand a language you don't understand everything written on it.

The implementation works, 3CeAM works, but the code is bad. And it's by no means bugfree, but it does work. Most skills do what the descriptions say they do, which is wrong without renewal anyways. So yeah....
Title: Re: A few notes about 3rd classes:
Post by: katadama on October 13, 2010, 01:37:01 pm
Apparently iRO is going to release 3rd classes for Ymir server this week though and later on on Valk.

But you have to know that, they're running on Aegis and they don't have customs like stated in OP, and they are apparently also going to change some things on the renewal update just like RO in Japan did.

If you want 3rd classes in this server you'll have to wait for eA release.

Edit: And you won't like Renewal, your beloved drops will be cut out at lame percentages if you're too high leveled.  :angel:

email me the link? i wanna play  ;D

Wtf, no IC O________O

i'm pretty sure doppel does like 10% more aspd, i think dont know for sure. Played a few servers and dop gave 10% -,_,- so we'll need like quad dop daggers to 190 aspd, this would really mess up niff black smiths and a few other things. And alot of us cant live without IC  ;D

I really really don't want third classes x_x I guess I'm probably not gonna be around when that pops up though, so. Meh.
As long as we could keep our mechanics and keep IC I might want 3rd classes. We will come to that road later though.

but they're so ugly ):  and I'm just totally not interested in having to learn a whole new set of mechanics u__u;

@roon, freeze yourself? and play in the future? Shadow Chaser is ugly, makes me want to throw up when i play my stalker with shadow chaser sprite, other than that the rest of the sprites look pretty cool, if you dont like them, alot of servers have customized third class sprite, and you can ask them if they could email you the sprite.

Its possible to remove or nerf broken skills.Many servers do not allowed 3rd class skills to work in pvp and war, while some skills have been nerfed down to suit with current stuff. Although, it wont be bad if we no longer have 190 ASPD or IC. Maybe we are spoiled by that. I still to date play in places where the max aspd I get is about 181 and Casting could be made ridiculously less but not instant.
And it always reminds me of the suffragium priest I had in my partry while I played Wizards in official servers.

It is lot of work but you can rewrite or edit mechanics to suit us.


That apart it would be nice if we had a beta server of aRO if they do need to test 3rd classes - Remember when Taekwons,Ninjas and slingers came out - we had a test server to test em out first. .

Also inb4Aozora

A lot of the skills are pretty badass. For example Rune Knights "Dragon Breath" skill. I played a high rate with highest level was 255 and skills did the exact thing it said on doddler website. RK would walk into a field full of mvps barely any room to take a step, uses Dragon Breath once and all mvps with less than 1m hp would fall. Dragon's fear we all know that one. Guillotine Cross makes EDP last for 90 secs, i <3 this one. Shuras "rising dragon" skill which allows 15 spirits, so 3x FO's which will hurt alot. Also I think it was Gate of Hell from Shura, a mid rate Shuras were dropping Satan morroc in less than 3 mins with all 3rd class buffs including gospel and a few others, also this server doesn't have mvp cards or overpowered gears like kaho or TG or anything like that yet Shuras raped Satan Morroc. Shadow chasers being able to use Strip accessory <3, prevent people from using pecos, humoculus, falcons for about 20 seconds sound really nice, i'm sure Lord knights with nib wont come near to Shadow chasers (Masquerade - Gloomy skill). Really fun skills, to bad it'll all be nerfed or changed by the time we get it due to SQI's and our customs  :'(



@Farnsworth - yea your right all of bugs and aRO might just crash one day and all the data might be erased, but Talis might have back up data when the change from aegis to eA.
my RK and GX got deleted /sob since the server crashed with a few bugs after the Sorcerer was implented and it ended up erasing all the data /sob on the other server /sob
Title: Re: A few notes about 3rd classes:
Post by: redhairweasel on October 13, 2010, 01:38:34 pm
2. (This is a big one) The mechanics of 3rd jobs, with our server, and SQI, would be ridiculously game breaking

Emm I think the actual renewal with aro SQI will have less impact compare than current mechanic due to aspd nerf calculation and stats being less effective than before. Pretty sure meg will not be that awesome on renewal. DL Sleip prolly a different story.

And not sure if you want to handle unslotting process since aro Samurai mostly better than TG on renewal  :laugh:
Title: Re: A few notes about 3rd classes:
Post by: Talvi on October 13, 2010, 01:39:21 pm
Even HUGER than "tuning the system and preparing for new interface"?
Title: Re: A few notes about 3rd classes:
Post by: Johnsu on October 13, 2010, 02:14:56 pm
Ives tested 3CeAM on my personal Tserver, and a few friends modded it to try to make it less buggy, however, we kept crashing the server with some of the skills.
Title: Re: A few notes about 3rd classes:
Post by: DeePee on October 13, 2010, 02:17:36 pm
Quote
i'm pretty sure doppel does like 10% more aspd, i think dont know for sure. Played a few servers and dop gave 10% -,_,- so we'll need like quad dop daggers to 190 aspd, this would really mess up niff black smiths and a few other things. And alot of us cant live without IC  Grin

Not really related to 3rd classes or Renewal. 10% is just the official value on Doppels. aRO customized it.
Title: Re: A few notes about 3rd classes:
Post by: Waylander on October 13, 2010, 03:09:29 pm
I also heard that the Gx lose their capes D:
A sin without a cape is...is...ugly D:
Title: Re: A few notes about 3rd classes:
Post by: Schrodinger on October 13, 2010, 03:20:19 pm

Quote
1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

eA has nothing to do with 3rd classes right now. They started a renewal branch few days ago but that's still in baby stages. The 3rd class mod most people use is called 3CeAM which is a nonofficial source mod for eA. From what I know it's still  buggy, skills are wrong, bad and unoptimized code and so on.


I hadn't really checked on what eA had officially, all I'd heard were stuff about people trying to implement them as they currently are, unfinished, buggy, etc, and getting servers wiped clean, nice to know they've started something official now.
Title: Re: A few notes about 3rd classes:
Post by: Aozora on October 13, 2010, 03:34:30 pm

Quote
1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

eA has nothing to do with 3rd classes right now. They started a renewal branch few days ago but that's still in baby stages. The 3rd class mod most people use is called 3CeAM which is a nonofficial source mod for eA. From what I know it's still  buggy, skills are wrong, bad and unoptimized code and so on.


I hadn't really checked on what eA had officially, all I'd heard were stuff about people trying to implement them as they currently are, unfinished, buggy, etc, and getting servers wiped clean, nice to know they've started something official now.

Yeah that's 3CeAM, 3rd Class eAthena Modification, which is a massive sourcemod which pretty much covers third classes and their skills. And yeah you're right, it's been known to be unstable, crash servers and so on. It was only few days ago when eA started on their renewal branch. Which rather than only 3rd classes, will be a complete and total implementation of all renewal mechanics.
Title: Re: A few notes about 3rd classes:
Post by: Eliphas Levi on October 13, 2010, 04:07:45 pm
Many servers do not allowed 3rd class skills to work in pvp and war

I'd quite like to see a seperate castle like there is for non trans at least in early stages & if any of this ever comes to pass. But then I like stuff how it is. I've been known to sulk when a dungeon changes so re-working everything would pretty much put me in hissy-fit mood.
Title: Re: A few notes about 3rd classes:
Post by: Kaeri on October 14, 2010, 12:11:14 am
man idk about 3rd classes. i'm in no rush to have them, mostly because i'm in no rush to have Renewal. if we ever did that EVER, i would demand that we have an original server and a Renewal server. and yeah i know there are some complications about that (and probably some more that i haven't thought of), but seriously, i'm against converting to Renewal. however i'm not against trying it on a fresh server because i would like to eventually learn how the new mechanics of Renewal work and how to play the 3rd classes, but on the chance that i don't like it, i don't want my old characters to be stuck in it. :x
Title: Re: A few notes about 3rd classes:
Post by: EvaTheDude on October 14, 2010, 01:10:09 am
i just want a mechanic i dont need 190 lol, give me a mechanic please /gg,   shuras have a bad skill that stops all players in a 5x5 area like blade stop but without needing to be hit with melee,  and guilitine poisons suck, no way to guard them cept not be hit or not be poison clouded by them, edp on guilitine sinx is already enough of a big class skill buff.   make 3rd class woe castles and pvp rooms, keep public public,  buff up all monsters giving them more hp, and skill spam usauge, make lh4 dungeon, and the new world maps slur
Title: Re: A few notes about 3rd classes:
Post by: redhairweasel on October 14, 2010, 04:05:36 am
I also heard that the Gx lose their capes D:
A sin without a cape is...is...ugly D:

Both RK and GX will have their cape back  :angel: altho sin never looked like wearing a cape to me >.>
http://www.ragnatales.com.br/index.php?option=com_content&view=article&id=942:chris-ruiz-interview-english&catid=1:artrag&Itemid=2
Title: Re: A few notes about 3rd classes:
Post by: Kaeri on October 15, 2010, 01:12:21 am
make lh4 dungeon

(http://i175.photobucket.com/albums/w137/GT_Kaeri/Random/ohnoes2.jpg)
Title: Re: A few notes about 3rd classes:
Post by: Auurium on October 15, 2010, 04:10:15 pm
i just want a mechanic i dont need 190 lol, give me a mechanic please /gg,   shuras have a bad skill that stops all players in a 5x5 area like blade stop but without needing to be hit with melee,  and guilitine poisons suck, no way to guard them cept not be hit or not be poison clouded by them, edp on guilitine sinx is already enough of a big class skill buff.   make 3rd class woe castles and pvp rooms, keep public public,  buff up all monsters giving them more hp, and skill spam usauge, make lh4 dungeon, and the new world maps slur



New monsters like to pack good punches, alswell 3rd classes will be only able to level in hard monster/high lvl maps because of the experience nerf when you're too high lvled. :0 Just watch New World mobs lol. But I guess if we keep our customs like we're now, those monsters will be easy as pie as they're now atm.

inb4pinpoint attack makes Champ/Shuras QQ.
Title: Re: A few notes about 3rd classes:
Post by: Neetox on October 18, 2010, 06:54:44 am
I also heard that the Gx lose their capes D:
A sin without a cape is...is...ugly D:

Both RK and GX will have their cape back  :angel: altho sin never looked like wearing a cape to me >.>
http://www.ragnatales.com.br/index.php?option=com_content&view=article&id=942:chris-ruiz-interview-english&catid=1:artrag&Itemid=2

I'll be totally honest. I jizzed my pants.

http://forums.irowiki.org/showpost.php?p=942510&postcount=20
Title: Re: A few notes about 3rd classes:
Post by: redhairweasel on October 18, 2010, 05:56:22 pm
I also heard that the Gx lose their capes D:
A sin without a cape is...is...ugly D:

Both RK and GX will have their cape back  :angel: altho sin never looked like wearing a cape to me >.>
http://www.ragnatales.com.br/index.php?option=com_content&view=article&id=942:chris-ruiz-interview-english&catid=1:artrag&Itemid=2

I'll be totally honest. I jizzed my pants.

http://forums.irowiki.org/showpost.php?p=942510&postcount=20

LIKES!!!
Title: Re: A few notes about 3rd classes:
Post by: Auurium on October 18, 2010, 06:18:16 pm
I also heard that the Gx lose their capes D:
A sin without a cape is...is...ugly D:

Both RK and GX will have their cape back  :angel: altho sin never looked like wearing a cape to me >.>
http://www.ragnatales.com.br/index.php?option=com_content&view=article&id=942:chris-ruiz-interview-english&catid=1:artrag&Itemid=2

I'll be totally honest. I jizzed my pants.

http://forums.irowiki.org/showpost.php?p=942510&postcount=20

RO's designs never cease to amaze me, huh? They look beasty.
Title: Re: A few notes about 3rd classes:
Post by: super priest on October 19, 2010, 07:03:21 pm
I like 3rd class design but love the trans variety of cloth dye choice. Other than that, we will see what will happen when they do release 3rd class out, and  try not assume to do "certain customization" when we don't have them out yet and not offical. we will do those kind of things afterwards becuase what if they change those skills effect(maybe or maybe not, please correct me)? :)
Title: Re: A few notes about 3rd classes:
Post by: Auurium on October 19, 2010, 07:57:29 pm
Actually the dye choice is caused by something else (I think o.o), not the sprite themselves, those 3rd class sprites also have dyes when you look at p-servers. (Since officials dont have dye customizators)
Title: Re: A few notes about 3rd classes:
Post by: katatonic on October 20, 2010, 01:33:14 am
i think the games gonna suck when third classes release.  its gonna be a whole new game. a game i dont wanna play. 
Title: Re: A few notes about 3rd classes:
Post by: super priest on October 20, 2010, 11:42:40 am
Actually the dye choice is caused by something else (I think o.o), not the sprite themselves, those 3rd class sprites also have dyes when you look at p-servers. (Since officials dont have dye customizators)
i'm saying 3rd class dye aren't that noticable (if you saw it before)
Title: Re: A few notes about 3rd classes:
Post by: Neetox on October 22, 2010, 12:13:54 am
i think the games gonna suck when third classes release.  its gonna be a whole new game. a game i dont wanna play. 

I've been playing it a little on the new official server, Yggdrasil and its actually a lot better than regular RO. At least that's what I've gotten from my little time playing it lol.
Title: Re: A few notes about 3rd classes:
Post by: Kaeri on October 22, 2010, 06:41:46 pm
i think the games gonna suck when third classes release.  its gonna be a whole new game. a game i dont wanna play. 

I've been playing it a little on the new official server, Yggdrasil and its actually a lot better than regular RO. At least that's what I've gotten from my little time playing it lol.

lol nee, i have to admit i registered an account on official as well, but i haven't started playing yet. i don't have nearly enough time to justify playing on a premium server, but i might putz around a bit on the official free server... even though it's kinda lame. it has slightly lower rates than premium, some items cost way more, some skills cost more sp, some cards and items aren't available, and a few other little annoying things. but really, i'm just there to try out renewal. i think one of my favorite things will be the new exp system, but i don't want to say too much before i try it for myself.
Title: Re: A few notes about 3rd classes:
Post by: 0ur0bur0s on October 22, 2010, 06:44:44 pm
I just want their sprites and the 150 base levels, not their skills.  ;D
Title: Re: A few notes about 3rd classes:
Post by: Neetox on October 22, 2010, 11:16:13 pm
i think the games gonna suck when third classes release.  its gonna be a whole new game. a game i dont wanna play. 

I've been playing it a little on the new official server, Yggdrasil and its actually a lot better than regular RO. At least that's what I've gotten from my little time playing it lol.

lol nee, i have to admit i registered an account on official as well, but i haven't started playing yet. i don't have nearly enough time to justify playing on a premium server, but i might putz around a bit on the official free server... even though it's kinda lame. it has slightly lower rates than premium, some items cost way more, some skills cost more sp, some cards and items aren't available, and a few other little annoying things. but really, i'm just there to try out renewal. i think one of my favorite things will be the new exp system, but i don't want to say too much before i try it for myself.

Yea I know what you mean. I keep getting chewed out cause I don't play enough. =(

The exp system seems pretty awesome to me and makes partying better. Solo'ing with certain classes does > partying sometimes, though. As for Valkyrie, I've got an account on there as well but I didn't like it cause of all the bots. That does mean a lot of stuff like raydric cards aren't 200m lol. So a lot of stuff is cheaper due to all the botting.
Title: Re: A few notes about 3rd classes:
Post by: exDragon on October 24, 2010, 02:46:32 pm
It might take some time but there most likely is away to change things around so that renewal classes are not broken with IC/high attack speeds.
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on October 24, 2010, 03:51:19 pm
It might take some time but there most likely is away to change things around so that renewal classes are not broken with IC/high attack speeds.
/ok only time will tell
Title: Re: A few notes about 3rd classes:
Post by: fAd90 on October 24, 2010, 10:59:31 pm
oh shit..3rd class job../sob
Title: Re: A few notes about 3rd classes:
Post by: EvaTheDude on October 27, 2010, 12:38:42 am
make lh4 dungeon

(http://i175.photobucket.com/albums/w137/GT_Kaeri/Random/ohnoes2.jpg)

haha yes fun fun lots of programing
Title: Re: A few notes about 3rd classes:
Post by: DeePee on October 27, 2010, 01:05:15 am
Gravity is already working on LH4.
Title: Re: A few notes about 3rd classes:
Post by: katatonic on October 27, 2010, 12:43:40 pm
have been for a while.  it'll be sweet to get smacked by a frostjoke AV.
Title: Re: A few notes about 3rd classes:
Post by: joylyn25 on October 28, 2010, 01:14:27 am
Even without 3rd JOb classes we can can be still happy! so dont bother to have 3rd classes... were cool out here
Title: Re: A few notes about 3rd classes:
Post by: Aozora on October 28, 2010, 02:14:38 am
Even without 3rd JOb classes we can can be still happy! so dont bother to have 3rd classes... were cool out here

Well you can be a very happy man without getting laid.
That doesn't mean that you don't want to get laid though.

Even if you can survive without something, that doesn't mean that you don't want it :>
Title: Re: A few notes about 3rd classes:
Post by: Coralynn on October 29, 2010, 03:16:52 pm
Even without 3rd JOb classes we can can be still happy! so dont bother to have 3rd classes... were cool out here

Well you can be a very happy man without getting laid.
That doesn't mean that you don't want to get laid though.

Even if you can survive without something, that doesn't mean that you don't want it :>
Touche.
Title: Re: A few notes about 3rd classes:
Post by: EvaTheDude on November 08, 2010, 02:18:08 am
Gravity is already working on LH4.

ninja, gunner, super novice, star glad, soul linker, taekwon Mvps   XD
Title: Re: A few notes about 3rd classes:
Post by: Razer on November 08, 2010, 02:23:54 am
Gravity is already working on LH4.
Any source, I wanna check it out ?
Title: Re: A few notes about 3rd classes:
Post by: DeePee on November 08, 2010, 02:58:50 am
Gravity is already working on LH4.
Any source, I wanna check it out ?

http://ro-projectrevolution.blogspot.com/
Title: Re: A few notes about 3rd classes:
Post by: Razer on November 08, 2010, 03:09:13 am
Thanks
Title: Re: A few notes about 3rd classes:
Post by: Yakusoku on November 11, 2010, 09:22:58 pm
 ???
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 13, 2010, 09:46:48 am
???

I've played most of the 3rd jobs on private servers, and I really don't like them...
To many of the same skills.

I want the mounts and extra content they are releasing.
And, most of all, next class for Gunslinger, Ninja, and SuperNovice.
Title: Re: A few notes about 3rd classes:
Post by: 0ur0bur0s on November 14, 2010, 01:11:32 pm
I like the classes' storylines listed here (http://www.playragnarok.com/news/updates.aspx).
Title: Re: A few notes about 3rd classes:
Post by: belt* on November 14, 2010, 10:58:13 pm
In other words, we going to have them after server close. lol *that means never*
Title: Re: A few notes about 3rd classes:
Post by: G-Star on November 16, 2010, 04:07:56 pm
Yep but why we need 3rd classes when there are so many newbies having problems lvling a trans char to 99 or even an NT
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 16, 2010, 04:33:20 pm
No to 3rd, yes to all the other renewal awesome stuff. <3
Title: Re: A few notes about 3rd classes:
Post by: Auurium on November 16, 2010, 04:40:54 pm
Yep but why we need 3rd classes when there are so many newbies having problems lvling a trans char to 99 or even an NT

Lol well, its also fairly easier to level on RE with the lowered down EXP table (but with the cost of no more power leveling off super strong monsters as they give a EXP nerf), the really hard part only comes when you're on your 120's or on 3rd class already. :P

I don't mind 3rd classes, I would love them if they werent still buggy and unbalanced though. ._.
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 16, 2010, 04:42:56 pm
Yep but why we need 3rd classes when there are so many newbies having problems lvling a trans char to 99 or even an NT

Lol well, its also fairly easier to level on RE with the lowered down EXP table (but with the cost of no more power leveling off super strong monsters as they give a EXP nerf), the really hard part only comes when you're on your 120's or on 3rd class already. :P

I don't mind 3rd classes, I would love them if they werent still buggy and unbalanced though. ._.

I played a Ranger on a Pizza Slice and like dude.
Hawk attacking + Wolf Attacking + Crit = Monster is locked in place. So were the players in PvP.
Lolwat?
Title: Re: A few notes about 3rd classes:
Post by: Malique on November 16, 2010, 04:47:38 pm
No to 3rd, yes to all the other renewal awesome stuff. <3

I'd hate to see even a PARTY of 99's trying to last in Scaraba Dungeon...

Hawk attacking + Wolf Attacking + Crit = Monster is locked in place. So were the players in PvP.
Lolwat?

Yep...that server has broken mechanics, then. Grav specifically did not want that to occur.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on November 16, 2010, 05:01:51 pm
Yep but why we need 3rd classes when there are so many newbies having problems lvling a trans char to 99 or even an NT

Lol well, its also fairly easier to level on RE with the lowered down EXP table (but with the cost of no more power leveling off super strong monsters as they give a EXP nerf), the really hard part only comes when you're on your 120's or on 3rd class already. :P

I don't mind 3rd classes, I would love them if they werent still buggy and unbalanced though. ._.

I played a Ranger on a Pizza Slice and like dude.
Hawk attacking + Wolf Attacking + Crit = Monster is locked in place. So were the players in PvP.
Lolwat?

You can't have Falcon at the same time as Warg. ._.
That was a bug from long ass time ago.

Warg, unlike Falcon, you can't crit lock as much with it as you think, he only hits once. ._. But its ATK based instead of INT.
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 16, 2010, 05:06:04 pm
No to 3rd, yes to all the other renewal awesome stuff. <3

I'd hate to see even a PARTY of 99's trying to last in Scaraba Dungeon...

Hawk attacking + Wolf Attacking + Crit = Monster is locked in place. So were the players in PvP.
Lolwat?



Yep...that server has broken mechanics, then. Grav specifically did not want that to occur.

I was hoping we could get the increase in level, though. XD
Be kinda useless... All the extra levels, but no extra job levels. DDD:


Yep but why we need 3rd classes when there are so many newbies having problems lvling a trans char to 99 or even an NT

Lol well, its also fairly easier to level on RE with the lowered down EXP table (but with the cost of no more power leveling off super strong monsters as they give a EXP nerf), the really hard part only comes when you're on your 120's or on 3rd class already. :P

I don't mind 3rd classes, I would love them if they werent still buggy and unbalanced though. ._.

I played a Ranger on a Pizza Slice and like dude.
Hawk attacking + Wolf Attacking + Crit = Monster is locked in place. So were the players in PvP.
Lolwat?

You can't have Falcon at the same time as Warg. ._.
That was a bug from long ass time ago.

Warg, unlike Falcon, you can't crit lock as much with it as you think, he only hits once. ._. But its ATK based instead of INT.

Ah, okay.
It was still pretty cool. XD
Title: Re: A few notes about 3rd classes:
Post by: Auurium on November 16, 2010, 05:08:27 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD
And maybe Aimed Bolt, when thing's are snared.
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 16, 2010, 05:09:53 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?
Title: Re: A few notes about 3rd classes:
Post by: Auurium on November 16, 2010, 05:12:01 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?

Lol, KOing mobs with Claymore was a fun way of leveling a Hunter.
Title: Re: A few notes about 3rd classes:
Post by: Malique on November 16, 2010, 05:16:18 pm
And maybe Aimed Bolt, when thing's are snared.

Gravity kinda killed the skill...again...when trying to balance its snare strength. :x Its like they make a tweak...and screw up something else...I hear Arrow Storm got better (Stronger, but smaller area than Severe Rainstorm), but I still hear more about Arrow Shower.
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 16, 2010, 05:17:09 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?

Lol, KOing mobs with Claymore was a fun way of leveling a Hunter.

Yeah.
I always just used the AnkleSnare and DS'd it dead. D:

Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Title: Re: A few notes about 3rd classes:
Post by: Auurium on November 16, 2010, 05:24:10 pm
And maybe Aimed Bolt, when thing's are snared.

Gravity kinda killed the skill...again...when trying to balance its snare strength. :x Its like they make a tweak...and screw up something else...I hear Arrow Storm got better (Stronger, but smaller area than Severe Rainstorm), but I still hear more about Arrow Shower.

Arrow Storm used to be my favourite skill, I don't know why. XD
Oh and.
Fear Breeze would get epicly broken with Artemis Bow.
<.<
>.>
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on November 16, 2010, 05:50:31 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?

Lol, KOing mobs with Claymore was a fun way of leveling a Hunter.

Yeah.
I always just used the AnkleSnare and DS'd it dead. D:

Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 16, 2010, 05:53:43 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?

Lol, KOing mobs with Claymore was a fun way of leveling a Hunter.

Yeah.
I always just used the AnkleSnare and DS'd it dead. D:

Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on November 16, 2010, 06:09:21 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?

Lol, KOing mobs with Claymore was a fun way of leveling a Hunter.

Yeah.
I always just used the AnkleSnare and DS'd it dead. D:

Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
I should put that in my siggy. Was pretty funny.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on November 16, 2010, 07:36:25 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?

Lol, KOing mobs with Claymore was a fun way of leveling a Hunter.

Yeah.
I always just used the AnkleSnare and DS'd it dead. D:

Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
I should put that in my siggy. Was pretty funny.

But actually is something like this! D: I might be wrong though, lol.

HSS -> Raising Dragon (15 balls yay!) -> Fury -> A Sura -> Spam GJ -> A Sura -> Repeat. D:
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on November 16, 2010, 08:26:06 pm
Probably Ranger is still one of the most gimped of the classes on officials (archer 3rds overall xD).
...

I mean they only true offensive skill that I know it prooves usefulness to them is Cluster Bomb. XD

I was never a trap kind of person... Never knew how to use it.
Until I say the claymore trap that got nerfed.
But then, the.. Laying a claymore, then arrow showering it into a monster thing. XD Instant 10k+?

Lol, KOing mobs with Claymore was a fun way of leveling a Hunter.

Yeah.
I always just used the AnkleSnare and DS'd it dead. D:

Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
I should put that in my siggy. Was pretty funny.

But actually is something like this! D: I might be wrong though, lol.

HSS -> Raising Dragon (15 balls yay!) -> Fury -> A Sura -> Spam GJ -> A Sura -> Repeat. D:
Or if you really want to kick ass replace gj w/ Ygg Berry asura 3x and repeat. I could be mistaken though.
Title: Re: A few notes about 3rd classes:
Post by: Malique on November 16, 2010, 09:23:45 pm
I think its actually worse than that...

Step 1: Zen
Step 2: Fury
Step 3: Raising Dragon

Step 4a: If n00b hides in Pneuma, GFIST !!
Step 4b: If n00b hides in SWall (or is a n00b RG), Hell Gate!!
Step 4c: If dealing with n00b gangers, Cursed Circle !! Then Snap away! Then perform either 4a or 4b and post screenshots.

Step 5: Spam blues and ygg berries to get that SP back
Step 6: Repeat Step 1, then proceed to Step 4 until Raising Dragon runs out, then Bwing from n00b ganger RK/Sorc.

(In case of n00b GX, Earth Shaker)
Title: Re: A few notes about 3rd classes:
Post by: Papercut the Madhatter on November 17, 2010, 05:49:16 am
I think its actually worse than that...

Step 1: Zen
Step 2: Fury
Step 3: Raising Dragon

Step 4a: If n00b hides in Pneuma, GFIST !!
Step 4b: If n00b hides in SWall (or is a n00b RG), Hell Gate!!
Step 4c: If dealing with n00b gangers, Cursed Circle !! Then Snap away! Then perform either 4a or 4b and post screenshots.

Step 5: Spam blues and ygg berries to get that SP back
Step 6: Repeat Step 1, then proceed to Step 4 until Raising Dragon runs out, then Bwing from n00b ganger RK/Sorc.

(In case of n00b GX, Earth Shaker)

Raising Dragon > Asura Strike?
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on November 17, 2010, 01:11:27 pm
I think its actually worse than that...

Step 1: Zen
Step 2: Fury
Step 3: Raising Dragon

Step 4a: If n00b hides in Pneuma, GFIST !!
Step 4b: If n00b hides in SWall (or is a n00b RG), Hell Gate!!
Step 4c: If dealing with n00b gangers, Cursed Circle !! Then Snap away! Then perform either 4a or 4b and post screenshots.

Step 5: Spam blues and ygg berries to get that SP back
Step 6: Repeat Step 1, then proceed to Step 4 until Raising Dragon runs out, then Bwing from n00b ganger RK/Sorc.

(In case of n00b GX, Earth Shaker)

Raising Dragon > Asura Strike?
Raising Dragon is just sphere collection I believe.
Title: Re: A few notes about 3rd classes:
Post by: scarface1975 on December 15, 2010, 09:09:54 pm
I've LH4'd on a renewal server, its intense as hell.  Champ, Pally, Prof, Clown, Ninja, and Stalker monsties with much more health than even the reg LK in LH3.  IIRC they range from about 120k-180k hp approx.   :o
Title: Re: A few notes about 3rd classes:
Post by: Combo on December 15, 2010, 09:14:14 pm
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on December 15, 2010, 10:07:08 pm
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.

They're planning on making a LH4 but not yet (Episode 14 I think?)
Title: Re: A few notes about 3rd classes:
Post by: G-Star on December 16, 2010, 11:19:26 am
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.

They're planning on making a LH4 but not yet (Episode 14 I think?)

more stronger as they already are? Omgsh
they should change the mobby rate in there @_@
Title: Re: A few notes about 3rd classes:
Post by: fujihafizaki on December 19, 2010, 06:10:01 pm
lh4..there will be like other classesin there? gunslinger, ninja and bio in there?? XD
Title: Re: A few notes about 3rd classes:
Post by: G-Star on December 20, 2010, 08:03:26 am
lh4..there will be like other classesin there? gunslinger, ninja and bio in there?? XD

and they have the skill "cicada" and you pwned :P
Title: Re: A few notes about 3rd classes:
Post by: Auurium on December 20, 2010, 11:00:36 am
lh4..there will be like other classesin there? gunslinger, ninja and bio in there?? XD

2-2 trans classes most likely. o-o
Title: Re: A few notes about 3rd classes:
Post by: fujihafizaki on December 20, 2010, 05:38:33 pm
lh4..there will be like other classesin there? gunslinger, ninja and bio in there?? XD

2-2 trans classes most likely. o-o

bio~ AD ! AD ! AD! AD!
Title: Re: A few notes about 3rd classes:
Post by: Kaeri on December 20, 2010, 06:56:38 pm
bio~ AD ! AD ! AD! AD!

lol that reminds me of a pic from the old days... i'm sure i have it saved on my comp at home... maybe... i hope. XD
Title: Re: A few notes about 3rd classes:
Post by: fujihafizaki on December 20, 2010, 07:47:45 pm
bio~ AD ! AD ! AD! AD!

lol that reminds me of a pic from the old days... i'm sure i have it saved on my comp at home... maybe... i hope. XD

pic of what??  ??? ??? ??? ??? ??? ??? :o :o :o :o :o :o :o
Title: Re: A few notes about 3rd classes:
Post by: Yakusoku on December 21, 2010, 11:49:53 am
server crashes/erasing, that's weird and bad  :'(
Title: Re: A few notes about 3rd classes:
Post by: ~Neutral~ on January 02, 2011, 02:41:46 pm
After actually playing and experiencing the renewal and third classes on the officials. All I have to say is, it would never happen here. If it does, it needs serious discussion and modifications before implementation. The changes in the renewal will completely screw over this servers current system.
Title: Re: A few notes about 3rd classes:
Post by: @schoLary@ on January 02, 2011, 05:29:56 pm
After actually playing and experiencing the renewal and third classes on the officials. All I have to say is, it would never happen here. If it does, it needs serious discussion and modifications before implementation. The changes in the renewal will completely screw over this servers current system.

Not surprising really I think if anything we might have to nerf the SQIs and maybe revert/nerf some MvP cards here.
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on January 03, 2011, 12:25:53 am
After actually playing and experiencing the renewal and third classes on the officials. All I have to say is, it would never happen here. If it does, it needs serious discussion and modifications before implementation. The changes in the renewal will completely screw over this servers current system.

Not surprising really I think if anything we might have to nerf the SQIs and maybe revert/nerf some MvP cards here.
Most likely, but we have a whole boatload of stuff to plow through before coming anywhere near 3rd classes.
Title: Re: A few notes about 3rd classes:
Post by: DeePee on January 03, 2011, 02:30:13 am
Actually, I think Renewal will rather balance the server out more than that it would break the server. Without any changes to cards, etc.
Title: Re: A few notes about 3rd classes:
Post by: redhairweasel on January 03, 2011, 06:59:58 am
Actually, I think Renewal will rather balance the server out more than that it would break the server. Without any changes to cards, etc.

Dunno about eathena but RG and shura is so freaking OP atm. jRO even strict lots of 3rd skill.
Title: Re: A few notes about 3rd classes:
Post by: DeePee on January 03, 2011, 07:13:58 am
Talking about Renewal, not 3rd classes ;)
I mean, lots of items here are based on soloing. But on Renewal you can no longer get IC, Safety Wall will have a limited amount of HP, can't leech off monsters anymore that are way outside your level range, etc.
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on January 03, 2011, 02:12:15 pm
Talking about Renewal, not 3rd classes ;)
I mean, lots of items here are based on soloing. But on Renewal you can no longer get IC, Safety Wall will have a limited amount of HP, can't leech off monsters anymore that are way outside your level range, etc.
sounds like a casting class nerf basically.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 03, 2011, 02:31:37 pm
Talking about Renewal, not 3rd classes ;)
I mean, lots of items here are based on soloing. But on Renewal you can no longer get IC, Safety Wall will have a limited amount of HP, can't leech off monsters anymore that are way outside your level range, etc.
sounds like a casting class nerf basically.

Not only the caster class suffers from this
Also the others, specially Archer branch, a lot of 3rd classes skills got cast time, aswell some Advanced ones.
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on January 03, 2011, 05:23:05 pm
Talking about Renewal, not 3rd classes ;)
I mean, lots of items here are based on soloing. But on Renewal you can no longer get IC, Safety Wall will have a limited amount of HP, can't leech off monsters anymore that are way outside your level range, etc.
sounds like a casting class nerf basically.

Not only the caster class suffers from this
Also the others, specially Archer branch, a lot of 3rd classes skills got cast time, aswell some Advanced ones.
Someone has to take over RO, the current owners are clueless. Makes me wonder if they have ever even played a MMO.
Title: Re: A few notes about 3rd classes:
Post by: Sherlock Holmes on January 03, 2011, 05:58:41 pm
I think they are changing Rune Knight's Sprites.
(http://i68.photobucket.com/albums/i15/Angevon/rosprites/classes/noBG/M_Rune_Knight_Alt_noBG.png)
Looks pretty awesome to me.  8)
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 03, 2011, 06:01:26 pm
I think they are changing Rune Knight's Sprites.
(http://i68.photobucket.com/albums/i15/Angevon/rosprites/classes/noBG/M_Rune_Knight_Alt_noBG.png)
Looks pretty awesome to me.  8)

More like an alternate sprite.
I think everyone is getting that.

But yes.
That RK sprite is god-like.
Title: Re: A few notes about 3rd classes:
Post by: Sherlock Holmes on January 03, 2011, 06:03:50 pm
Well, that RK and Royal Guard's sprites look pretty awesome.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 03, 2011, 06:08:07 pm
Well, that RK and Royal Guard's sprites look pretty awesome.

imo they should revamp all the 1-1 and 2-1-2 sprites because the new incoming Episode sprites are way more refined than those. XDD
Title: Re: A few notes about 3rd classes:
Post by: Sherlock Holmes on January 03, 2011, 06:10:26 pm
I never like what they did to Guilotine Crosses though. They look suck. xD
Title: Re: A few notes about 3rd classes:
Post by: Yakusoku on January 04, 2011, 08:04:31 am
Wtf, no IC O________O

WOW, that's like taking all our hard work away...
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 04, 2011, 05:47:05 pm
Wtf, no IC O________O

WOW, that's like taking all our hard work away...


Gravity doesn't give a shit about what pservers think.

Oh and also
non-IC is funnier.
Title: Re: A few notes about 3rd classes:
Post by: DeePee on January 04, 2011, 06:00:58 pm
Wtf, no IC O________O

WOW, that's like taking all our hard work away...


Gravity doesn't give a shit about what pservers think.

Oh and also
non-IC is funnier.

Actually, Gravity uses private servers as an inspiration source very often like for hats :)
Title: Re: A few notes about 3rd classes:
Post by: Razer on January 04, 2011, 06:07:04 pm
If iRO goes free to play on all servers like kRO - You would probably see Pservers losing alot of players.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 04, 2011, 06:27:23 pm
Wtf, no IC O________O

WOW, that's like taking all our hard work away...


Gravity doesn't give a shit about what pservers think.

Oh and also
non-IC is funnier.

Actually, Gravity uses private servers as an inspiration source very often like for hats :)

No surprise there since pservers took like, the whole game.
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on January 04, 2011, 07:52:19 pm
Wtf, no IC O________O

WOW, that's like taking all our hard work away...


Gravity doesn't give a shit about what pservers think.

Oh and also
non-IC is funnier.

Actually, Gravity uses private servers as an inspiration source very often like for hats :)
Imo, they should of made it like this server. A big community with a mech's like this server sounds great.
Title: Re: A few notes about 3rd classes:
Post by: DeePee on January 05, 2011, 02:58:20 am
Well, iRO is going free 2 play in 1-2 months. They'll be getting money from the cash shop, which is similar in a way.
Title: Re: A few notes about 3rd classes:
Post by: Kaeri on January 09, 2011, 02:27:27 pm
If iRO goes free to play on all servers like kRO - You would probably see Pservers losing alot of players.
Well, iRO is going free 2 play in 1-2 months. They'll be getting money from the cash shop, which is similar in a way.

well, i already have my account set up on their current free server. i've only putzed around on it a few times when aro had extended downtime. when iro goes completely free2play, i'm guessing the free server will be merged into the main one so everyone can enjoy the same benefits. that will be really nice because i can barely stand how gimpy it is now. >_<

even so, i never have much time to play and i'm much more established on aro, not to mention better rates here... so as long as aro is around it will always be my ragnarok server of choice! <3
Title: Re: A few notes about 3rd classes:
Post by: Malique on January 09, 2011, 04:45:54 pm
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.

They're planning on making a LH4 but not yet (Episode 14 I think?)

(http://ro.doddlercon.com/home/wp-content/uploads/2011/01/3281.jpg)

One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...
Title: Re: A few notes about 3rd classes:
Post by: Dandin on January 09, 2011, 05:36:12 pm
The damage percents scare the crap out of me. Level 10 Storm Gust now is 500%. Crimson Rock is 2800%.

In fact, I was noticing a LOT of stuff was like that. CT with max weight is 1300%. Ignition Break is Atk +1200%-1100%-600% (depending on distance).

Is it just me, or all these damage percents either insanely misleading or insanely game breaking? I mean, why even bother with high wizard when warlock is so much better?
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 09, 2011, 11:57:03 pm
The damage percents scare the crap out of me. Level 10 Storm Gust now is 500%. Crimson Rock is 2800%.

In fact, I was noticing a LOT of stuff was like that. CT with max weight is 1300%. Ignition Break is Atk +1200%-1100%-600% (depending on distance).

Is it just me, or all these damage percents either insanely misleading or insanely game breaking? I mean, why even bother with high wizard when warlock is so much better?

ATK and mATK are way way different than pre-RE.
1.2K% Is not that scary.

Prolly Crimson Rock is...quite scary, but you should read all the RENEWAL data before judging the skills (tho some are still broken...* COUGH ROYAL GUARD COUGH*)

And another unknown fact is that traps do like 10k DMG (from what I read AND played, lol). They're insanely buffed (wich is a good thing...Archer class is still gimpy even with that)
I had a lv 72 Hunter with less INT than my aRO Sniper doing 10k with Land Mines to a Harpy.

And also you need to go HW to go Warlock ( going 3rd without transing is a total waste, since you cant trans once youre 3rd).
Title: Re: A few notes about 3rd classes:
Post by: Dandin on January 10, 2011, 10:38:59 am
The damage percents scare the crap out of me. Level 10 Storm Gust now is 500%. Crimson Rock is 2800%.

In fact, I was noticing a LOT of stuff was like that. CT with max weight is 1300%. Ignition Break is Atk +1200%-1100%-600% (depending on distance).

Is it just me, or all these damage percents either insanely misleading or insanely game breaking? I mean, why even bother with high wizard when warlock is so much better?

ATK and mATK are way way different than pre-RE.
1.2K% Is not that scary.

Prolly Crimson Rock is...quite scary, but you should read all the RENEWAL data before judging the skills (tho some are still broken...* COUGH ROYAL GUARD COUGH*)

And another unknown fact is that traps do like 10k DMG (from what I read AND played, lol). They're insanely buffed (wich is a good thing...Archer class is still gimpy even with that)
I had a lv 72 Hunter with less INT than my aRO Sniper doing 10k with Land Mines to a Harpy.

And also you need to go HW to go Warlock ( going 3rd without transing is a total waste, since you cant trans once youre 3rd).

Hence why I said it was misleading. The official IRO website keeps those percents. Where can I find renewel mechanics? And why are they creating such a dramatic change to the mechanics?
Title: Re: A few notes about 3rd classes:
Post by: Razer on January 10, 2011, 10:57:57 am
(http://ro.doddlercon.com/home/wp-content/uploads/2011/01/3281.jpg)

One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...
The Gypsy and the Bio have horrid choices for Hair >:
I would like it if Gravity gave them some decent drops instead of becoming another MAP for leechers.
Lh3 Monsters have horrid/Mediocre drops other than Pauldron.
Title: Re: A few notes about 3rd classes:
Post by: redhairweasel on January 10, 2011, 11:11:35 am
If iRO goes free to play on all servers like kRO - You would probably see Pservers losing alot of players.
Well, iRO is going free 2 play in 1-2 months. They'll be getting money from the cash shop, which is similar in a way.

well, i already have my account set up on their current free server. i've only putzed around on it a few times when aro had extended downtime. when iro goes completely free2play, i'm guessing the free server will be merged into the main one so everyone can enjoy the same benefits. that will be really nice because i can barely stand how gimpy it is now. >_<

even so, i never have much time to play and i'm much more established on aro, not to mention better rates here... so as long as aro is around it will always be my ragnarok server of choice! <3

Actually, you can 99 a trans faster in post-renewal 1x server than pre-renewal 5x server  :P
Title: Re: A few notes about 3rd classes:
Post by: Kaeri on January 10, 2011, 04:21:48 pm
If iRO goes free to play on all servers like kRO - You would probably see Pservers losing alot of players.
Well, iRO is going free 2 play in 1-2 months. They'll be getting money from the cash shop, which is similar in a way.

well, i already have my account set up on their current free server. i've only putzed around on it a few times when aro had extended downtime. when iro goes completely free2play, i'm guessing the free server will be merged into the main one so everyone can enjoy the same benefits. that will be really nice because i can barely stand how gimpy it is now. >_<

even so, i never have much time to play and i'm much more established on aro, not to mention better rates here... so as long as aro is around it will always be my ragnarok server of choice! <3

Actually, you can 99 a trans faster in post-renewal 1x server than pre-renewal 5x server  :P

good point. i keep forgetting that "rates" can't be as easily compared between renewal and pre-renewal because the experience systems are totally different.

even with a better exp system, starting from square one seems like more of an uphill climb.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 10, 2011, 04:45:08 pm
The damage percents scare the crap out of me. Level 10 Storm Gust now is 500%. Crimson Rock is 2800%.

In fact, I was noticing a LOT of stuff was like that. CT with max weight is 1300%. Ignition Break is Atk +1200%-1100%-600% (depending on distance).

Is it just me, or all these damage percents either insanely misleading or insanely game breaking? I mean, why even bother with high wizard when warlock is so much better?

ATK and mATK are way way different than pre-RE.
1.2K% Is not that scary.

Prolly Crimson Rock is...quite scary, but you should read all the RENEWAL data before judging the skills (tho some are still broken...* COUGH ROYAL GUARD COUGH*)

And another unknown fact is that traps do like 10k DMG (from what I read AND played, lol). They're insanely buffed (wich is a good thing...Archer class is still gimpy even with that)
I had a lv 72 Hunter with less INT than my aRO Sniper doing 10k with Land Mines to a Harpy.

And also you need to go HW to go Warlock ( going 3rd without transing is a total waste, since you cant trans once youre 3rd).

Hence why I said it was misleading. The official IRO website keeps those percents. Where can I find renewel mechanics? And why are they creating such a dramatic change to the mechanics?

Because Gravity thought the actual (now old) was obsolte or broken. Though they ended up breaking it more than it already was, don't get me wrong, Renewal is AWESOME in a lot of points (like exp table), but it was badly managed when it comes to the 3rd class branch. You can find all the RE mechanics on iRO Wiki (they renewed it too and dumped the older pre-RE one into archives)
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on January 11, 2011, 04:08:36 am
(http://ro.doddlercon.com/home/wp-content/uploads/2011/01/3281.jpg)

One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...
The Gypsy and the Bio have horrid choices for Hair >:
I would like it if Gravity gave them some decent drops instead of becoming another MAP for leechers.
Lh3 Monsters have horrid/Mediocre drops other than Pauldron.
imo I think some stuff in lh3 needs to be boosted a bit. for what you have to spend to kill in lh3 you don't get much out of it sometimes.
Title: Re: A few notes about 3rd classes:
Post by: Razer on January 11, 2011, 04:22:36 am
Gravity might as well work on a LH5 too with 3rd Class Ghosts haha. MAke them Mini boss Types lol.
Low Rates are dying slowly. aRO should increase its EXP rates and drop rates in sort of a localized renewal imo.
85 individuals only every non war day is dangerously low.;<
Title: Re: A few notes about 3rd classes:
Post by: DeePee on January 11, 2011, 04:22:43 am
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
Title: Re: A few notes about 3rd classes:
Post by: Razer on January 11, 2011, 04:44:00 am
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
Krishna - Quiet mediocre actually.
Falken Blitz - Would lose to Double bound[3]
Berchel Axe - Forgers Fighting Axe lol ?

I l check the rest later. RMS hasnt been updated in a while.
Title: Re: A few notes about 3rd classes:
Post by: DeePee on January 11, 2011, 04:48:08 am
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
Krishna - Quiet mediocre actually.
Falken Blitz - Would lose to Double bound[3]
Berchel Axe - Forgers Fighting Axe lol ?

I l check the rest later. RMS hasnt been updated in a while.

Yeah, the LH3 ones are okay for newer players but the better ones are the new MVP drops, like Giganto Axe, Krieg Dagger, Erde Mace, Krasnaya, Chakram, Red Square Bag, Staff of Thea, Staff of Ord, Voina Dagger, Chronos.
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on January 11, 2011, 01:50:10 pm
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
I'll look into it.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 11, 2011, 03:15:46 pm
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
Krishna - Quiet mediocre actually.
Falken Blitz - Would lose to Double bound[3]
Berchel Axe - Forgers Fighting Axe lol ?

I l check the rest later. RMS hasnt been updated in a while.

Forgers on official servers need to level too. >: No way to restat / reskill that easely.
But oh well.
Title: Re: A few notes about 3rd classes:
Post by: Razer on January 11, 2011, 03:23:54 pm
Forgers on official servers need to level too. >: No way to restat / reskill that easely.
But oh well.
I started from an official server :p
Leveling is easy if you have friends to leech .
In my case , I even shared a forger smith with double client-ed Knight in high orcs. It was easy leveling with guard muffler. Then Gravity ruined Clock High orc map and put arclouse in them >.> I would keep some honeys on the smith to eat if he was closing to running out of SP . Also the clock Room in clock tower was leechers paradise on that server. Hunters would usually leech people on clocks. Just sit in the clock room while your fellow hunter kills spawning clocks and Punks. You could assist the hunter by double clienting a priest and bless and stuff lol.

Even with insane crit and hit rate and all the attack power - Forgers lacked HP and ASPD hence making solo levelling very very slow.
Title: Re: A few notes about 3rd classes:
Post by: triggeres on January 14, 2011, 03:45:21 am
all I remember doing was grimtooth high orcs and monsters in juperous to sinx :-\
Title: Re: A few notes about 3rd classes:
Post by: EvaTheDude on January 18, 2011, 03:52:43 pm
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.

They're planning on making a LH4 but not yet (Episode 14 I think?)

(http://ro.doddlercon.com/home/wp-content/uploads/2011/01/3281.jpg)

One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...

more advanced AI is a good idea, in fact IT was my about a year ago lol for the LH4 monster/classes
testing on another server with a guy that knows a guy that knows a designer for kro


pally will heal spam more,defender will last longer
bio spams more acid demo, cart revs into fire demonstartions laid behind target player
stalker cast stormgust. if freezing a player, stalker no longer hits out of frozen, stalker instead strips and
full strips more at higher rate XD
clown and gypsy card more
didnt have a champ code yet /swt2   mvps: ninja, gunslinger, taekwon master, super novice, linker,???
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 18, 2011, 04:26:24 pm
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.

They're planning on making a LH4 but not yet (Episode 14 I think?)

(http://ro.doddlercon.com/home/wp-content/uploads/2011/01/3281.jpg)

One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...

more advanced AI is a good idea, in fact IT was my about a year ago lol for the LH4 monster/classes
testing on another server with a guy that knows a guy that knows a designer for kro


pally will heal spam more,defender will last longer
bio spams more acid demo, cart revs into fire demonstartions laid behind target player
stalker cast stormgust. if freezing a player, stalker no longer hits out of frozen, stalker instead strips and
full strips more at higher rate XD
clown and gypsy card more
didnt have a champ code yet /swt2   mvps: ninja, gunslinger, taekwon master, super novice, linker,???


I don't trust in this info too much, but someone posted the advanced AI they were talking about on a certain map for testing purposes:

http://www.youtube.com/watch?v=s7s7Zs-PQjc

On a side note, the Baby Desert Wolf part is cruel. ):
Title: Re: A few notes about 3rd classes:
Post by: Malique on January 20, 2011, 09:06:29 pm
Its actually true...Gravity wanted to spice up some of the mobs to make PvM more interesting and challenging...unfortunately they sorta...stopped. :x Most likely to address the tangled mess that are the 3rd Classes.
Title: Re: A few notes about 3rd classes:
Post by: SilentIce on February 26, 2011, 11:45:33 am
Just make it so that SQI's can't be used with 3rd classes. Problem solved.

I said problem solved.  8)
Title: Re: A few notes about 3rd classes:
Post by: The Mystic on February 26, 2011, 01:12:09 pm
Just make it so that SQI's can't be used with 3rd classes. Problem solved.

I said problem solved.  8)
3rd classes are broken even naked.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on February 26, 2011, 01:18:38 pm
Just make it so that SQI's can't be used with 3rd classes. Problem solved.

I said problem solved.  8)
3rd classes are broken even naked.

First nuke the whole aRO DB then add 3rds.
Title: Re: A few notes about 3rd classes:
Post by: yamirichard on April 02, 2011, 11:20:48 pm
at least I know that GM teams are concerned about third class
I will wait patiently until every SQI bug is fixed.... ^^
hope third class will be implemented soon... or at least just implement some new dungeon...
Title: Re: A few notes about 3rd classes:
Post by: Blu Ray on April 03, 2011, 11:22:10 am
at least I know that GM teams are concerned about third class
I will wait patiently until every SQI bug is fixed.... ^^
hope third class will be implemented soon... or at least just implement some new dungeon...
SQIs aren't glitched or anything, but we are a low rate server with high rate server gears (SQIs, buffed MvP Cards) so 3rd classes would be way too strong here. Nerfing SQIs wouldn't fix the problem, if that was the only problem then the "renewal" would be unnecessary at the official servers.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on April 03, 2011, 11:26:19 am
at least I know that GM teams are concerned about third class
I will wait patiently until every SQI bug is fixed.... ^^
hope third class will be implemented soon... or at least just implement some new dungeon...
SQIs aren't glitched or anything, but we are a low rate server with high rate server gears (SQIs, buffed MvP Cards) so 3rd classes would be way too strong here. Nerfing SQIs wouldn't fix the problem, if that was the only problem then the "renewal" would be unnecessary at the official servers.

Official servers don't have SQIs, Kahos, etc.
RE, in part, was a bit unnecessary, but people are getting used to it, and Gravity is tweaking it to make it less of a hassle, but 3rd classes are still broken as hell (speciall 3-2's) even under official meanings (70k spammable ranged dmg ftw?).
Title: Re: A few notes about 3rd classes:
Post by: skith on April 03, 2011, 11:50:02 am
I believe iRO has mjol, megs, brys and aspirka.
Title: Re: A few notes about 3rd classes:
Post by: Blu Ray on April 03, 2011, 12:04:09 pm
I mean, nerfing SQIs wouldn't really fix the problem, the official servers doesn't have them and 3rd classes are still broken.

skith, there are but I'm pretty sure they are quite rare and not as broken as ours.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on April 03, 2011, 12:12:19 pm
I mean, nerfing SQIs wouldn't really fix the problem, the official servers doesn't have them and 3rd classes are still broken.

skith, there are but I'm pretty sure they are quite rare and not as broken as ours.

Not exactly rare, but official Mjol doesn't even have slots, neither that ninja skill. XD
Official Meg is stronger than ours though, Brys doesnt have a slot, Asprika only works on melee attacks...

And mega-rare MVP cards plays another factor, hurr?
Title: Re: A few notes about 3rd classes:
Post by: G-Star on April 03, 2011, 12:40:53 pm
i'm waiting for the 4th classes to come out ;)
Title: Re: A few notes about 3rd classes:
Post by: Blu Ray on April 03, 2011, 01:41:07 pm
i'm waiting for the 4th classes to come out ;)
The way things are going, 4th classes would most likely be naked sprites.
Title: Re: A few notes about 3rd classes:
Post by: Auurium on April 03, 2011, 02:08:05 pm
i'm waiting for the 4th classes to come out ;)
The way things are going, 4th classes would most likely be naked sprites.

^ This and

Fix RO first then implement new classes.
Title: Re: A few notes about 3rd classes:
Post by: super priest on April 16, 2011, 10:27:50 pm
i'm waiting for the 4th classes to come out ;)
The way things are going, 4th classes would most likely be naked sprites.

^ This and

Fix RO first then implement new classes.

or we can just tweak their skills a bit, just like how we tweak with everything else here on aRO

by tweaking: added 1min cooldown(probablly in woe time) or for anything else, lower the attack of the skills instead of doing 70k damage, and most importantly NO IC FOR ANY 3rd CLASSES skills, and delay won't matter as much or could work half of the effect
Title: Re: A few notes about 3rd classes:
Post by: EvaTheDude on April 18, 2011, 06:05:36 pm
i dont think IC would be an issue.  Many 3rd class skills have set cast time not reduceable by dex. The biggest problems i can think of would be Guilitine Poisons and the Shuras 5x5 area bladestop/movement stop skill.

the poison effects are unblockable even with vit immune.

The shura skill gives them the ability to set up asura repeatedly while you cannot move or attack
Title: Re: A few notes about 3rd classes:
Post by: Auurium on April 18, 2011, 06:10:17 pm
You can get IC on Psychic Wave with a lv 3 passive Ventus summon on a Sorcerer. But that's the only case I know of IC. Anyways in WoE, Mandragora howling increases everyone's fixed cast time. xD
So yeah, there's no know way of IC at the moment in RE.
I worry more about skill modifiers that are causing trouble atm.
Title: Re: A few notes about 3rd classes:
Post by: Edegaru on April 30, 2011, 03:44:58 am
I've played a server where 3rd classes are working, and that also have IC.  It's broken, way broken.  There's no point to making any character other than a wiz which changes to warlock because of how ridiculously OP its skills are. 

Comet, Jack Frost, Chain Lightning etc.  Not to mention that GTB seems to limited to 1st and 2nd classes magic and skills and has absolutely no effect on 3rd class magic.  So who cares if GTB will protect you from SG, JT and Stone Cruse when I can just IC comet on you and kill you and the group of people around you in a 9x9 area?

Major changes would have to be made to the characters and probably even some of our sqi.  Which I personally don't want.  We all work so hard to obtain them, and then to have them nerfed in order to accomodate 3rd classes? Ya? No, thanks.  Lets figure something else out please?
Title: Re: A few notes about 3rd classes:
Post by: DeePee on April 30, 2011, 04:08:29 am
3rd classes = Renewal = no IC in the first place.
Title: Re: A few notes about 3rd classes:
Post by: Johnsu on April 30, 2011, 04:15:59 pm
          Just to let you guys know, I was apart of a GM team last year ( or was it before that?) and we tested, tested, and tested again before we released them. Upon releasing them, I took a group of them to a Endless Tower raid, and after multiple uses of my Arch Bishop skills, I crashed the server since that was too much data being consumed or something that I'm unaware of.


Just be patient guys, It's comming. Eventually.
Title: Re: A few notes about 3rd classes:
Post by: SpearMint on May 01, 2011, 04:51:44 pm
... I'm patient, yeah I'm patient... *fidget* *fidget*
Title: Re: A few notes about 3rd classes:
Post by: Aozora on May 16, 2011, 03:07:31 am
          Just to let you guys know, I was apart of a GM team last year ( or was it before that?) and we tested, tested, and tested again before we released them. Upon releasing them, I took a group of them to a Endless Tower raid, and after multiple uses of my Arch Bishop skills, I crashed the server since that was too much data being consumed or something that I'm unaware of.


Just be patient guys, It's comming. Eventually.

Sounds like a memory leak.
And sounds like you guys didn't really test it that extensively then =(
Title: Re: A few notes about 3rd classes:
Post by: tenkafubu on July 06, 2011, 05:34:39 pm
I'm fine with 2nd class  8)
Title: Re: A few notes about 3rd classes:
Post by: katatonic on July 14, 2011, 10:45:32 am
be patient for a whole new game ;3
Title: Re: A few notes about 3rd classes:
Post by: super priest on July 20, 2011, 12:58:04 pm
now i wonder if aRO will have another server just for 3rd mechanics(with some aRO magicustom ;) )
Title: Re: A few notes about 3rd classes:
Post by: SolBad-Kid on August 07, 2011, 08:46:28 am
now i wonder if aRO will have another server just for 3rd mechanics(with some aRO magicustom ;) )
Will you pay for that server running?  ::)
Title: Re: A few notes about 3rd classes:
Post by: oreo2cool on August 09, 2011, 02:47:08 pm
Honestly, this is ridiculous, we get new topics about these like, once a week, both PR's AND GM's get bugged in game about it, it's ridiculous, so this topic is to explain a few things.

1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

2. (This is a big one) The mechanics of 3rd jobs, with our server, and SQI, would be ridiculously game breaking, there's a reason that the renewal mechanics don't allow IC to be achieved, as well as a few other things.

In other words, for you guys questioning number 2, before we even THINK of adding in 3rd classes, we would need a TOTAL revamp of a lot of our custom items (kahos, sqi, cards, etc).

3.  We'll TELL YOU GUYS when we're planning on working on these, 3rd jobs are a HUGE thing, we know players want them, don't go around asking, because it's gonna be the same answer EVERY time until we make an announcement.
AWESOME hope 3rd job gets added soon
Title: Re: A few notes about 3rd classes:
Post by: KudoKid on August 19, 2011, 05:20:08 am
Certainly it will be breaking the aRO gameplay if 3rd classes are added. It'd be frustrated and time consuming (a lot) to come up with an idea to prevent such issue. I personally don't look forward for the 3rd classes in aRO. Unless there was no SQI at all in the first place, otherwise implementing 3rd classes in low rate server like aRO with SQI and stuffs might be a "mistake" and bring hard time to players.
Maybe...
Title: Re: A few notes about 3rd classes:
Post by: Thunderbeef on November 29, 2011, 08:58:06 pm
Just to update quickly on these classes, 3rd classes and renewal is still bad on official ro. kRO has a skill update out, but it shifts a lot of things.

Siege(woe) is reduced to one shotting, everything is way too powerful, pots have taken over the war aspect making healers redundant since you can outpot anything, pvm wise you have exp penalties, can't level where you want, little end game content because it's all renewal and bad.

Other than that, things are going well. iRo for example, is turning into a pserver with a cash shop as their main source of income, gm's are fucking up the game and they are more present that ever, still not listening to good player advice, but rather "ooh we can make a quick buck doing this", still not doing a good job, still screwing up updates, moving the game away from what it was.

On the other hand, you can reach level 150 3rd class in a day or two. They have weekly turn in events, leveling has never been easier. Their Asprika God Item is sold for the same as an overupgraded Shadow Garb, the code is wrong and it doesn't do what it's supposed to, but everything is "Working as Intended".


That's pretty much what's up in official ro world atm. jRO has a cool 40k members though.
Title: Re: A few notes about 3rd classes:
Post by: ~Deyna~ on November 29, 2011, 10:40:47 pm
Certainly it will be breaking the aRO gameplay if 3rd classes are added. It'd be frustrated and time consuming (a lot) to come up with an idea to prevent such issue. I personally don't look forward for the 3rd classes in aRO. Unless there was no SQI at all in the first place, otherwise implementing 3rd classes in low rate server like aRO with SQI and stuffs might be a "mistake" and bring hard time to players.
Maybe...

Perhaps disable the SQI for 3rd job classes?
Title: Re: A few notes about 3rd classes:
Post by: katatonic on December 05, 2011, 11:47:25 am
Certainly it will be breaking the aRO gameplay if 3rd classes are added. It'd be frustrated and time consuming (a lot) to come up with an idea to prevent such issue. I personally don't look forward for the 3rd classes in aRO. Unless there was no SQI at all in the first place, otherwise implementing 3rd classes in low rate server like aRO with SQI and stuffs might be a "mistake" and bring hard time to players.
Maybe...

Perhaps disable the SQI for 3rd job classes?

go go minstrel powers! since the clown sqi is a paper weight anyway
Title: Re: A few notes about 3rd classes:
Post by: Instigator on December 11, 2011, 05:57:55 am
Revamp do want!
Title: Re: A few notes about 3rd classes:
Post by: 4n0nym0u5 on December 29, 2011, 07:16:13 pm
Well this seems fun
[Ragnarok Online] Sura at Biolabs 2 (http://www.youtube.com/watch?v=FSFkg9YARq0#ws)
Title: Re: A few notes about 3rd classes:
Post by: L'Fluffy on December 29, 2011, 07:21:37 pm
looks like SG's heat
Title: Re: A few notes about 3rd classes:
Post by: 4n0nym0u5 on December 29, 2011, 07:27:05 pm
looks like SG's heat
Yea looks great for niffing lol or DG
Title: Re: A few notes about 3rd classes:
Post by: Auurium on December 30, 2011, 01:55:24 pm
Well this seems fun
[Ragnarok Online] Sura at Biolabs 2 (http://www.youtube.com/watch?v=FSFkg9YARq0#ws)

Its not fun when you know that the other 90% of the classes are not like this.
Title: Re: A few notes about 3rd classes:
Post by: L'Fluffy on January 08, 2012, 10:01:23 pm
Thought I try the 2nd job skills for super novice........
first impression.... DAMN

(http://img51.imageshack.us/img51/1074/150sn.jpg)
Title: Re: A few notes about 3rd classes:
Post by: Flora on January 09, 2012, 11:16:56 am
-looks at the build-

Am I alone in thinking that 3rd class, while it is cool and all that, will ruin the server? /sob
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 09, 2012, 11:42:41 am
-looks at the build-

Am I alone in thinking that 3rd class, while it is cool and all that, will ruin the server? /sob

they 'll, its been discussed thousands of times already I'm sick of it.
Title: Re: A few notes about 3rd classes:
Post by: Flora on January 09, 2012, 11:47:12 am
-looks at the build-

Am I alone in thinking that 3rd class, while it is cool and all that, will ruin the server? /sob

they 'll, its been discussed thousands of times already I'm sick of it.

Mmhm... too many pages to shift. Sorry!

Here's to hoping that this server will never make that mistake! -raises coffee-
Title: Re: A few notes about 3rd classes:
Post by: Auurium on January 09, 2012, 11:52:07 am
And somehow I can't type today, uhhhhhhhhhh... It's not that Renewal is terribad, its just that 3rd classes are totally umbalanced, Only like 3-4 classes of all are worth to play.
Title: Re: A few notes about 3rd classes:
Post by: super priest on January 28, 2012, 11:39:47 am
if and ever GMs decided to start working on 3rd classes, one thing should be considered

since 3rd class are super powerful and all that(hopeing to get nerfed down badly) they shouldn't use SQI gears what so ever and possiably some MVP cards

so its like this, either stay trans and use anything you like, or swich to 3rd class and become all powerful in another way
(maybe possiably help with gear unbalanceing people complain about)

that will be cool if aRO will be the first to actually balance out 3rd class that can work with pre-renewal systems XD

EDIT: also shouldn't their be like a different server that when the time comes, few ACTUAL volunteers can try out the 3rd class and keep a few notes of how much work will be needed if it can be compatible with pre-renewal?
Title: Re: A few notes about 3rd classes:
Post by: Kaeri on February 01, 2012, 11:00:08 pm
-looks at the build-
Am I alone in thinking that 3rd class, while it is cool and all that, will ruin the server? /sob
EDIT: also shouldn't their be like a different server that when the time comes, few ACTUAL volunteers can try out the 3rd class and keep a few notes of how much work will be needed if it can be compatible with pre-renewal?
this is the part where i say things that have been said 999 times already but no one wants to read all those pages so here it is again.

i'm curious to try out 3rd classes, but i'm not in a hurry. i agree that just throwing 3rd classes into our server as-is would be an awful idea. even with a fair amount of tweaking, still bad. however, if we were to open a fresh secondary server with renewal, that could be all right with some tweaking, for instance, to limit the custom items they can use.

i say renewal is a must-have for 3rd classes because trying to get 3rd classes balanced for pre-renewal sounds like a lot of work just to make something work that wasn't meant to work. but even with renewal, there are problems with 3rd classes. as Thunderbeef explained, they're still a work in progress on official servers.

while 3rd classes seem to be something many private servers have, it's a better use of time to focus on other shiny features while waiting for Gravity to fix their stuff.


Title: Re: A few notes about 3rd classes:
Post by: super priest on February 12, 2012, 09:49:53 am
^^^

seems like we really need to worry about that more than 3rd and renewal stuff
Title: Re: A few notes about 3rd classes:
Post by: MrPraxie2 on March 17, 2012, 05:14:47 am
Please dont create 3rd classes . cuz its not even that good and were just going to waste our time on leveling our char again . i've played it on blackout RO swear to god dont even try to click it
Title: Re: A few notes about 3rd classes:
Post by: L'Fluffy on April 28, 2012, 09:03:04 pm
Was that another server name?
Title: Re: A few notes about 3rd classes:
Post by: marjan14 on April 30, 2012, 01:39:03 am
It's a leveling game. Without leveling then players are stuck on getting SQI's which in time will get boring. The time will come that 3rd jobs will be implemented just not now I guess. I can't imagine our server getting left behind when another set of jobs(4th job) comes out. I guess it's just me that likes the game as it is and not the SQIs itself. Maybe having SQIs have its own drawbacks as these makes 3rd class really broken as it already is. Still waiting for it to be balance, but one thing is sure, SQI would need to be thrown out(or as what is happening now, nerf really bad) and players need to suffer the IC-less type of game which is not that bad(except GTB still exist making mage type class weak).....
Title: Re: A few notes about 3rd classes:
Post by: Zer0Falcon on May 06, 2012, 07:37:01 pm
Too bad we can't be 3rd Class Yet...  :(
Title: Re: A few notes about 3rd classes:
Post by: Spade123 on September 06, 2012, 05:41:07 pm
I /support 3rd classes. That is all  8)
Title: Re: A few notes about 3rd classes:
Post by: Kerax on September 06, 2012, 05:41:38 pm
I /support 3rd classes. That is all  8)

/nosupport  :police:
Title: Re: A few notes about 3rd classes:
Post by: singer of strange songs on September 06, 2012, 06:52:28 pm
Only thing I want from third classes is the super novice skill quest.
Title: Re: A few notes about 3rd classes:
Post by: pikachu1128 on September 07, 2012, 12:11:47 am
 :(
Only thing I want from third classes is the super novice skill quest.

/support
Title: Re: A few notes about 3rd classes:
Post by: Carlo1994 on July 08, 2013, 06:21:34 pm
I.D.G.A.F.F. I want them 3rd classes regarsless if the server goes down. YOLO
Title: Re: A few notes about 3rd classes:
Post by: Kyubey on July 08, 2013, 06:41:59 pm
you only live once so join a 3rd class server  8)
Title: Re: A few notes about 3rd classes:
Post by: singer of strange songs on July 08, 2013, 06:46:52 pm
Make the 3rd classes have lower level caps to balance things? Just a thought.
Title: Re: A few notes about 3rd classes:
Post by: Carlo1994 on July 08, 2013, 09:35:19 pm
you only live once so join a 3rd class server  8)
nah, Im too lazy, freaking just make a 3rd class and if the server goes down, fack eet... you've built like 4 servers already, so might as make another one if this collapses
Title: Re: A few notes about 3rd classes:
Post by: Super Roy on July 09, 2013, 11:18:21 am
this thread was made in 2010 :o
Title: Re: A few notes about 3rd classes:
Post by: guts_08 on July 10, 2013, 05:58:22 pm
this thread was made in 2010 :o
yet still.....
Title: Re: A few notes about 3rd classes:
Post by: Johnsu on July 10, 2013, 07:25:50 pm
I.D.G.A.F.F. I want them 3rd classes regarsless if the server goes down. YOLO

You cant even max a trans class, and you want third classes ::)

Iirc, youre running an 80ish HW still -_-.
Title: Re: A few notes about 3rd classes:
Post by: singer of strange songs on July 10, 2013, 07:28:50 pm
You cant even max a trans class, and you want third classes ::)

Iirc, youre running an 80ish HW still -_-.

Hah!
Title: Re: A few notes about 3rd classes:
Post by: Lavitiz on July 17, 2013, 02:09:45 am
I wouldn't mind the staff creating a second branch in the SVN to run along aRO. Just for testing of sorts to see if it's something that can be accomplished. For all we know, 3rd jobs could bring more light into the server.

I wouldn't add it lightly though, I'd suggest months and months and months of testing beforehand.

Switching to Renewal is just ew, so if that's required I say no.

But yeah, I'm not against a test server that has been wiped. Something aside from the main server. It would only be live when the testing time comes around.
Title: Re: A few notes about 3rd classes:
Post by: ShinigamiSama on July 17, 2013, 02:33:35 am
I'm against it altogether.

I'd rather, if anything, we selectively pick interesting skills/mechanic and facilitate its inclusion via weapon/gears, or we could have purely aesthetic changes,quest-related skills/mounts, but the classes as a whole just are a no no.
Title: Re: A few notes about 3rd classes:
Post by: singer of strange songs on July 17, 2013, 09:08:14 am
Hah! Mounts. Something I suggested a year and a half ago.