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A few notes about 3rd classes:

Author Topic: A few notes about 3rd classes:  (Read 38523 times)

redhairweasel

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Re: A few notes about 3rd classes:
« Reply #120 on: January 10, 2011, 11:11:35 am »
If iRO goes free to play on all servers like kRO - You would probably see Pservers losing alot of players.
Well, iRO is going free 2 play in 1-2 months. They'll be getting money from the cash shop, which is similar in a way.

well, i already have my account set up on their current free server. i've only putzed around on it a few times when aro had extended downtime. when iro goes completely free2play, i'm guessing the free server will be merged into the main one so everyone can enjoy the same benefits. that will be really nice because i can barely stand how gimpy it is now. >_<

even so, i never have much time to play and i'm much more established on aro, not to mention better rates here... so as long as aro is around it will always be my ragnarok server of choice! <3

Actually, you can 99 a trans faster in post-renewal 1x server than pre-renewal 5x server  :P
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Kaeri

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Re: A few notes about 3rd classes:
« Reply #121 on: January 10, 2011, 04:21:48 pm »
If iRO goes free to play on all servers like kRO - You would probably see Pservers losing alot of players.
Well, iRO is going free 2 play in 1-2 months. They'll be getting money from the cash shop, which is similar in a way.

well, i already have my account set up on their current free server. i've only putzed around on it a few times when aro had extended downtime. when iro goes completely free2play, i'm guessing the free server will be merged into the main one so everyone can enjoy the same benefits. that will be really nice because i can barely stand how gimpy it is now. >_<

even so, i never have much time to play and i'm much more established on aro, not to mention better rates here... so as long as aro is around it will always be my ragnarok server of choice! <3

Actually, you can 99 a trans faster in post-renewal 1x server than pre-renewal 5x server  :P

good point. i keep forgetting that "rates" can't be as easily compared between renewal and pre-renewal because the experience systems are totally different.

even with a better exp system, starting from square one seems like more of an uphill climb.
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Auurium

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Re: A few notes about 3rd classes:
« Reply #122 on: January 10, 2011, 04:45:08 pm »
The damage percents scare the crap out of me. Level 10 Storm Gust now is 500%. Crimson Rock is 2800%.

In fact, I was noticing a LOT of stuff was like that. CT with max weight is 1300%. Ignition Break is Atk +1200%-1100%-600% (depending on distance).

Is it just me, or all these damage percents either insanely misleading or insanely game breaking? I mean, why even bother with high wizard when warlock is so much better?

ATK and mATK are way way different than pre-RE.
1.2K% Is not that scary.

Prolly Crimson Rock is...quite scary, but you should read all the RENEWAL data before judging the skills (tho some are still broken...* COUGH ROYAL GUARD COUGH*)

And another unknown fact is that traps do like 10k DMG (from what I read AND played, lol). They're insanely buffed (wich is a good thing...Archer class is still gimpy even with that)
I had a lv 72 Hunter with less INT than my aRO Sniper doing 10k with Land Mines to a Harpy.

And also you need to go HW to go Warlock ( going 3rd without transing is a total waste, since you cant trans once youre 3rd).

Hence why I said it was misleading. The official IRO website keeps those percents. Where can I find renewel mechanics? And why are they creating such a dramatic change to the mechanics?

Because Gravity thought the actual (now old) was obsolte or broken. Though they ended up breaking it more than it already was, don't get me wrong, Renewal is AWESOME in a lot of points (like exp table), but it was badly managed when it comes to the 3rd class branch. You can find all the RE mechanics on iRO Wiki (they renewed it too and dumped the older pre-RE one into archives)

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The Mystic

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Re: A few notes about 3rd classes:
« Reply #123 on: January 11, 2011, 04:08:36 am »


One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...
The Gypsy and the Bio have horrid choices for Hair >:
I would like it if Gravity gave them some decent drops instead of becoming another MAP for leechers.
Lh3 Monsters have horrid/Mediocre drops other than Pauldron.
imo I think some stuff in lh3 needs to be boosted a bit. for what you have to spend to kill in lh3 you don't get much out of it sometimes.
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Razer

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Re: A few notes about 3rd classes:
« Reply #124 on: January 11, 2011, 04:22:36 am »
Gravity might as well work on a LH5 too with 3rd Class Ghosts haha. MAke them Mini boss Types lol.
Low Rates are dying slowly. aRO should increase its EXP rates and drop rates in sort of a localized renewal imo.
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DeePee

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Re: A few notes about 3rd classes:
« Reply #125 on: January 11, 2011, 04:22:43 am »
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
« Last Edit: January 11, 2011, 04:25:34 am by DeePee »

Razer

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Re: A few notes about 3rd classes:
« Reply #126 on: January 11, 2011, 04:44:00 am »
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
Krishna - Quiet mediocre actually.
Falken Blitz - Would lose to Double bound[3]
Berchel Axe - Forgers Fighting Axe lol ?

I l check the rest later. RMS hasnt been updated in a while.

DeePee

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Re: A few notes about 3rd classes:
« Reply #127 on: January 11, 2011, 04:48:08 am »
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
Krishna - Quiet mediocre actually.
Falken Blitz - Would lose to Double bound[3]
Berchel Axe - Forgers Fighting Axe lol ?

I l check the rest later. RMS hasnt been updated in a while.

Yeah, the LH3 ones are okay for newer players but the better ones are the new MVP drops, like Giganto Axe, Krieg Dagger, Erde Mace, Krasnaya, Chakram, Red Square Bag, Staff of Thea, Staff of Ord, Voina Dagger, Chronos.

The Mystic

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Re: A few notes about 3rd classes:
« Reply #128 on: January 11, 2011, 01:50:10 pm »
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
I'll look into it.
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Just assume a answer to your questions until otherwise said. Other than that hope people put up with what they call "Your illegitimate logical reasoning."
lord_nathan9 > exDragon
Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
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IGN's: The Mystic - High Priest
~.NightMare.~ - Champion
R4P1DZ - Sniper
-Acid Demo- - Biochemist
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Dark SoulStrike - Hwiz
Dark Ballad - Clown
Noir Soleil - Prof
I <3 Kaahi - Soul Linker
~.Enigma.~ - LK
~.Mystic.~ - Pally
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Auurium

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Re: A few notes about 3rd classes:
« Reply #129 on: January 11, 2011, 03:15:46 pm »
The LH3 mobs already got really decent new drops on an eAthena update a few months ago. Same goes for a lot of the older MVPs.

Try RMSing for Falken Blitz, Berchel Axe, Roubel Sword, Croce Staff, Lacrima Stick, Krishna, etc. Those are new LH3 mob drops.
Krishna - Quiet mediocre actually.
Falken Blitz - Would lose to Double bound[3]
Berchel Axe - Forgers Fighting Axe lol ?

I l check the rest later. RMS hasnt been updated in a while.

Forgers on official servers need to level too. >: No way to restat / reskill that easely.
But oh well.

"As a Desperado in the Lawless District, you better not turn up anywhere empty-handed. You are only known by your gun - the only ID that ever matters.
You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."

Razer

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Re: A few notes about 3rd classes:
« Reply #130 on: January 11, 2011, 03:23:54 pm »
Forgers on official servers need to level too. >: No way to restat / reskill that easely.
But oh well.
I started from an official server :p
Leveling is easy if you have friends to leech .
In my case , I even shared a forger smith with double client-ed Knight in high orcs. It was easy leveling with guard muffler. Then Gravity ruined Clock High orc map and put arclouse in them >.> I would keep some honeys on the smith to eat if he was closing to running out of SP . Also the clock Room in clock tower was leechers paradise on that server. Hunters would usually leech people on clocks. Just sit in the clock room while your fellow hunter kills spawning clocks and Punks. You could assist the hunter by double clienting a priest and bless and stuff lol.

Even with insane crit and hit rate and all the attack power - Forgers lacked HP and ASPD hence making solo levelling very very slow.

triggeres

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Re: A few notes about 3rd classes:
« Reply #131 on: January 14, 2011, 03:45:21 am »
all I remember doing was grimtooth high orcs and monsters in juperous to sinx :-\

EvaTheDude

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Re: A few notes about 3rd classes:
« Reply #132 on: January 18, 2011, 03:52:43 pm »
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.

They're planning on making a LH4 but not yet (Episode 14 I think?)



One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...

more advanced AI is a good idea, in fact IT was my about a year ago lol for the LH4 monster/classes
testing on another server with a guy that knows a guy that knows a designer for kro


pally will heal spam more,defender will last longer
bio spams more acid demo, cart revs into fire demonstartions laid behind target player
stalker cast stormgust. if freezing a player, stalker no longer hits out of frozen, stalker instead strips and
full strips more at higher rate XD
clown and gypsy card more
didnt have a champ code yet /swt2   mvps: ninja, gunslinger, taekwon master, super novice, linker,???

Auurium

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Re: A few notes about 3rd classes:
« Reply #133 on: January 18, 2011, 04:26:24 pm »
Sounds like a custom.  I don't think even the officials have the lighthalzen bio lab 4 being tested yet.

They're planning on making a LH4 but not yet (Episode 14 I think?)



One detail that was mentioned was that they'd have advanced AI. If so, I'd hate to see them in groups...

more advanced AI is a good idea, in fact IT was my about a year ago lol for the LH4 monster/classes
testing on another server with a guy that knows a guy that knows a designer for kro


pally will heal spam more,defender will last longer
bio spams more acid demo, cart revs into fire demonstartions laid behind target player
stalker cast stormgust. if freezing a player, stalker no longer hits out of frozen, stalker instead strips and
full strips more at higher rate XD
clown and gypsy card more
didnt have a champ code yet /swt2   mvps: ninja, gunslinger, taekwon master, super novice, linker,???


I don't trust in this info too much, but someone posted the advanced AI they were talking about on a certain map for testing purposes:

http://www.youtube.com/watch?v=s7s7Zs-PQjc

On a side note, the Baby Desert Wolf part is cruel. ):
« Last Edit: January 18, 2011, 04:35:38 pm by Auurium »

"As a Desperado in the Lawless District, you better not turn up anywhere empty-handed. You are only known by your gun - the only ID that ever matters.
You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."

Malique

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Re: A few notes about 3rd classes:
« Reply #134 on: January 20, 2011, 09:06:29 pm »
Its actually true...Gravity wanted to spice up some of the mobs to make PvM more interesting and challenging...unfortunately they sorta...stopped. :x Most likely to address the tangled mess that are the 3rd Classes.
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