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A few notes about 3rd classes:

Author Topic: A few notes about 3rd classes:  (Read 38606 times)

Edegaru

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Re: A few notes about 3rd classes:
« Reply #150 on: April 30, 2011, 03:44:58 am »
I've played a server where 3rd classes are working, and that also have IC.  It's broken, way broken.  There's no point to making any character other than a wiz which changes to warlock because of how ridiculously OP its skills are. 

Comet, Jack Frost, Chain Lightning etc.  Not to mention that GTB seems to limited to 1st and 2nd classes magic and skills and has absolutely no effect on 3rd class magic.  So who cares if GTB will protect you from SG, JT and Stone Cruse when I can just IC comet on you and kill you and the group of people around you in a 9x9 area?

Major changes would have to be made to the characters and probably even some of our sqi.  Which I personally don't want.  We all work so hard to obtain them, and then to have them nerfed in order to accomodate 3rd classes? Ya? No, thanks.  Lets figure something else out please?

DeePee

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Re: A few notes about 3rd classes:
« Reply #151 on: April 30, 2011, 04:08:29 am »
3rd classes = Renewal = no IC in the first place.

Johnsu

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Re: A few notes about 3rd classes:
« Reply #152 on: April 30, 2011, 04:15:59 pm »
          Just to let you guys know, I was apart of a GM team last year ( or was it before that?) and we tested, tested, and tested again before we released them. Upon releasing them, I took a group of them to a Endless Tower raid, and after multiple uses of my Arch Bishop skills, I crashed the server since that was too much data being consumed or something that I'm unaware of.


Just be patient guys, It's comming. Eventually.

SpearMint

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Re: A few notes about 3rd classes:
« Reply #153 on: May 01, 2011, 04:51:44 pm »
... I'm patient, yeah I'm patient... *fidget* *fidget*
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Aozora

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Re: A few notes about 3rd classes:
« Reply #154 on: May 16, 2011, 03:07:31 am »
          Just to let you guys know, I was apart of a GM team last year ( or was it before that?) and we tested, tested, and tested again before we released them. Upon releasing them, I took a group of them to a Endless Tower raid, and after multiple uses of my Arch Bishop skills, I crashed the server since that was too much data being consumed or something that I'm unaware of.


Just be patient guys, It's comming. Eventually.

Sounds like a memory leak.
And sounds like you guys didn't really test it that extensively then =(

tenkafubu

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Re: A few notes about 3rd classes:
« Reply #155 on: July 06, 2011, 05:34:39 pm »
I'm fine with 2nd class  8)

katatonic

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Re: A few notes about 3rd classes:
« Reply #156 on: July 14, 2011, 10:45:32 am »
be patient for a whole new game ;3


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super priest

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Re: A few notes about 3rd classes:
« Reply #157 on: July 20, 2011, 12:58:04 pm »
now i wonder if aRO will have another server just for 3rd mechanics(with some aRO magicustom ;) )


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SolBad-Kid

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Re: A few notes about 3rd classes:
« Reply #158 on: August 07, 2011, 08:46:28 am »
now i wonder if aRO will have another server just for 3rd mechanics(with some aRO magicustom ;) )
Will you pay for that server running?  ::)






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oreo2cool

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Re: A few notes about 3rd classes:
« Reply #159 on: August 09, 2011, 02:47:08 pm »
Honestly, this is ridiculous, we get new topics about these like, once a week, both PR's AND GM's get bugged in game about it, it's ridiculous, so this topic is to explain a few things.

1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

2. (This is a big one) The mechanics of 3rd jobs, with our server, and SQI, would be ridiculously game breaking, there's a reason that the renewal mechanics don't allow IC to be achieved, as well as a few other things.

In other words, for you guys questioning number 2, before we even THINK of adding in 3rd classes, we would need a TOTAL revamp of a lot of our custom items (kahos, sqi, cards, etc).

3.  We'll TELL YOU GUYS when we're planning on working on these, 3rd jobs are a HUGE thing, we know players want them, don't go around asking, because it's gonna be the same answer EVERY time until we make an announcement.
AWESOME hope 3rd job gets added soon
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KudoKid

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Re: A few notes about 3rd classes:
« Reply #160 on: August 19, 2011, 05:20:08 am »
Certainly it will be breaking the aRO gameplay if 3rd classes are added. It'd be frustrated and time consuming (a lot) to come up with an idea to prevent such issue. I personally don't look forward for the 3rd classes in aRO. Unless there was no SQI at all in the first place, otherwise implementing 3rd classes in low rate server like aRO with SQI and stuffs might be a "mistake" and bring hard time to players.
Maybe...

Thunderbeef

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Re: A few notes about 3rd classes:
« Reply #161 on: November 29, 2011, 08:58:06 pm »
Just to update quickly on these classes, 3rd classes and renewal is still bad on official ro. kRO has a skill update out, but it shifts a lot of things.

Siege(woe) is reduced to one shotting, everything is way too powerful, pots have taken over the war aspect making healers redundant since you can outpot anything, pvm wise you have exp penalties, can't level where you want, little end game content because it's all renewal and bad.

Other than that, things are going well. iRo for example, is turning into a pserver with a cash shop as their main source of income, gm's are fucking up the game and they are more present that ever, still not listening to good player advice, but rather "ooh we can make a quick buck doing this", still not doing a good job, still screwing up updates, moving the game away from what it was.

On the other hand, you can reach level 150 3rd class in a day or two. They have weekly turn in events, leveling has never been easier. Their Asprika God Item is sold for the same as an overupgraded Shadow Garb, the code is wrong and it doesn't do what it's supposed to, but everything is "Working as Intended".


That's pretty much what's up in official ro world atm. jRO has a cool 40k members though.
Pghhhhh

~Deyna~

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Re: A few notes about 3rd classes:
« Reply #162 on: November 29, 2011, 10:40:47 pm »
Certainly it will be breaking the aRO gameplay if 3rd classes are added. It'd be frustrated and time consuming (a lot) to come up with an idea to prevent such issue. I personally don't look forward for the 3rd classes in aRO. Unless there was no SQI at all in the first place, otherwise implementing 3rd classes in low rate server like aRO with SQI and stuffs might be a "mistake" and bring hard time to players.
Maybe...

Perhaps disable the SQI for 3rd job classes?

katatonic

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Re: A few notes about 3rd classes:
« Reply #163 on: December 05, 2011, 11:47:25 am »
Certainly it will be breaking the aRO gameplay if 3rd classes are added. It'd be frustrated and time consuming (a lot) to come up with an idea to prevent such issue. I personally don't look forward for the 3rd classes in aRO. Unless there was no SQI at all in the first place, otherwise implementing 3rd classes in low rate server like aRO with SQI and stuffs might be a "mistake" and bring hard time to players.
Maybe...

Perhaps disable the SQI for 3rd job classes?

go go minstrel powers! since the clown sqi is a paper weight anyway


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Instigator

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Re: A few notes about 3rd classes:
« Reply #164 on: December 11, 2011, 05:57:55 am »
Revamp do want!
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