Mini mythbuster time! I made a test video about the RO Client's resolution, and whether or not higher resolutions = more rendered visibility. Some games usually allow us to see more at higher resolutions: our field of vision expands to cover more area, giving people more advantage the higher resolution they run. This isn't the case with the RO client however, the only real benefit gained is the relative space menu interface items take up at the current client resolution. Menu interface items only have one size, they will take up the same amount of pixels at any resolution, blocking the screen.
As you will see in the test video, the field of vision
does not change. I used the original zoom level (ctrl + right double click) to test both resolutions.
AnimusRO Client Resolution TestBecause of YT's 1080p quality and the fact that client resolution doesn't matter too much (at the same aspect ratio), I would recommend adjusting the dinput.ini file within the RO directory to 1280x720 client resolutions for optimal video recording + upload.
People on laptops may want to modify the following dinput.ini variables, if their standard resolution is 1366x768 while recording (you don't have to do this if you play fullscreen 1280x720):
; Override RO window position and size.
; Ignored if WindowWidth = 0 or WindowHeight = 0.
; Command line switch: -wX,Y,Width,Height
WindowPosX = 48
WindowPosY = 0
WindowWidth = 1280
WindowHeight = 720
-Edit-
I don't know why I changed it!