Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
High Jump

Author Topic: High Jump  (Read 1464 times)

Richi

  • Mercenary Trader
  • **
  • Posts: 960
  • How shall we kill something that has NO LIFE?
High Jump
« on: June 26, 2010, 06:45:09 am »
Is there a reason why it's disabled in PvP?
quitted - if you see my chars ingame it's NOT me

Linmakana

  • Yuno Librarian
  • ***
  • Posts: 4011
  • Gone.
    • My YouTube Channel
Re: High Jump
« Reply #1 on: June 26, 2010, 06:49:08 am »
Unpathable tiles or something.
Spoiler for My Legacy Still Remains:
Spoiler for PECO:
Spoiler for LROC:

Richi

  • Mercenary Trader
  • **
  • Posts: 960
  • How shall we kill something that has NO LIFE?
Re: High Jump
« Reply #2 on: June 26, 2010, 06:58:11 am »
explain  ???
quitted - if you see my chars ingame it's NOT me

Linmakana

  • Yuno Librarian
  • ***
  • Posts: 4011
  • Gone.
    • My YouTube Channel
Re: High Jump
« Reply #3 on: June 26, 2010, 07:02:22 am »
Actually, I have no idea. Sorry.
Spoiler for My Legacy Still Remains:
Spoiler for PECO:
Spoiler for LROC:

Richi

  • Mercenary Trader
  • **
  • Posts: 960
  • How shall we kill something that has NO LIFE?
Re: High Jump
« Reply #4 on: June 26, 2010, 07:09:46 am »
 :(
quitted - if you see my chars ingame it's NOT me

Linmakana

  • Yuno Librarian
  • ***
  • Posts: 4011
  • Gone.
    • My YouTube Channel
Re: High Jump
« Reply #5 on: June 26, 2010, 07:10:34 am »
 :(
Spoiler for My Legacy Still Remains:
Spoiler for PECO:
Spoiler for LROC:

EmptyMoon

  • Kiel Factory Worker
  • **
  • Posts: 461
  • My friendly sins are not here to stay.
Re: High Jump
« Reply #6 on: June 26, 2010, 11:51:33 am »

Johnsu

  • Yuno Librarian
  • ***
  • Posts: 3616
Re: High Jump
« Reply #7 on: June 26, 2010, 07:39:20 pm »
High jump up to unpathable tiles, Break BB, then after alot are broken, Crashes server.

Linmakana

  • Yuno Librarian
  • ***
  • Posts: 4011
  • Gone.
    • My YouTube Channel
Re: High Jump
« Reply #8 on: June 27, 2010, 04:16:23 am »
High jump up to unpathable tiles, Break BB, then after alot are broken, Crashes server.
Unpathable tiles or something.
Spoiler for My Legacy Still Remains:
Spoiler for PECO:
Spoiler for LROC:

Richi

  • Mercenary Trader
  • **
  • Posts: 960
  • How shall we kill something that has NO LIFE?
Re: High Jump
« Reply #9 on: June 27, 2010, 04:31:03 am »
im not happy with these answers. the cells have to be marked as cells when you go with the cursor over it in order to be able to reach them or the skill fails. you also cant jump over every obstacle. and if it really worked in pvp it would work in other places too. actually i dont see a problem with that, even if i reached one unpathable tile and wanted to crash the server with BBs <.< i would need hundreds of them since this software is more stable than the old one but who does that? also isnt the ninja skill more bugged than high jump? people could jump out of maps with it and its allowed in pvp.
quitted - if you see my chars ingame it's NOT me