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Minions

Author Topic: Minions  (Read 2611 times)

kurip

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Re: Minions
« Reply #15 on: June 15, 2010, 12:14:09 pm »
I like the way the MvP Timers are so people can't camp them :(

they're exactly the same

I'll jsut quote myself to feed my massive e-peen and to explain how the spawn times actually work.

A lot of you seem to misunderstand the spawn times on RMS a bit. The times aren't really random at all in most cases.

first a note about the values:

Ifrit spawn time in RMS says:

Quote
thor_v03
- Thors Volcano Dungeon F3
 + 1x / 10~660 min

Spawn line in eA files:
Quote
thor_v03,0,0,0,0   boss_monster   Ifrit   1832,1,39600000,600000,0

So in RMS the values are actually "reversed" 660 is the first value, 10 is the second.
In any case I was reading the documentation at first but that made no sense, so I looked in the source.

Code: [Select]
/*==========================================
 * spawn timing calculation
 *------------------------------------------*/
int mob_setdelayspawn(struct mob_data *md)
{
unsigned int spawntime;

if (!md->spawn) //Doesn't has respawn data!
return unit_free(&md->bl,1);

spawntime = md->spawn->delay1; //Base respawn time
if (md->spawn->delay2) //random variance
spawntime+= rand()%md->spawn->delay2;

if (spawntime < 500) //Min respawn time (is it needed?)
spawntime = 500;

if( md->spawn_timer != INVALID_TIMER )
delete_timer(md->spawn_timer, mob_delayspawn);
md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
return 0;
}

The important part is here

Code: [Select]
spawntime = md->spawn->delay1; //Base respawn time
if (md->spawn->delay2) //random variance
spawntime+= rand()%md->spawn->delay2;

So we have a base respawn time -> delay1 -> the first value in the spawn line.
And a variable respawn time -> Delay2 -> second value in the spawn line.

And to translate that piece of code to english for all you non geeky people;
Set a variable called spawntime, the value for this variable is the delay1
if delay2 is defined add a random value between 0 and delay2 to the spawntime.

To give a practical example let's take Ifrit for example

Quote
thor_v03
- Thors Volcano Dungeon F3
 + 1x / 10~660 min

So Ifrit is killed.
Spawntime is set to 660 minutes, then a random number between 0-10 minutes is added to that.
So Ifrit will actually spawn at a random time 660-670 minutes from the moment it's killed. Which isn't really random at all.

Another example, Eddga's spawn in a guild dungeon:
Quote
gld_dun01
- Baldur Guild Dungeon
 + 1x / 120~480 min

Spawntime is set to 480 minutes then a random number between 0-120 is added to that.
So Eddga will spawn at a random time 480-600 minutes from the moment it's killed.

After browsing through RMS quick it seems that all MVP's aside from Satan Morroc and Kiel have a 10 minute variable spawn. So camping is still easy as pie.

tl;dr: Spawn times aren't random at all :>
Spoiler for ign:
Kurip - HP (99/70)
Akyu - prof (99/6*)
Sanri - HP (99/70)
mesousa - baby sage (99/50)
ruyuri - gypsy (in progress)
..
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Amor*

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Re: Minions
« Reply #16 on: June 15, 2010, 12:20:29 pm »
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.

 :)

I dunno, I find MvPs more often nowadays instead of them being camped down to the seconds.

Neetox

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Re: Minions
« Reply #17 on: June 16, 2010, 01:45:52 am »
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.

 :)

I dunno, I find MvPs more often nowadays instead of them being camped down to the seconds.

They have different spawn times but are still campable. If they're not being camped its because noone's bothering to camp them.

As for the galion mobs, I posted something in a previous topic about why mobs shouldn't give exp.

One of the main reasons was because people could level incredibly fast using this method, and noone else would be able to use that map while they're using it. After making said char, they'd then sell it to people for profit. How is that not exploitable? You could literally hog the entire map without letting anyone else level there. I'm sure a few people were already doing this before the server swap.

By all means do go ahead and revert it to the way it was. Let's see if those "Character Creation" shops reappear again.





Tasuki

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Re: Minions
« Reply #18 on: June 16, 2010, 03:17:14 am »
Also, minion abuse won't be as bad as it was, since the MVPs are much more difficult to tank now, probably.

This is true. Tried to tank Orc Hero on my champ to level my wizard before I knew minions didn't give XP any more, got raped quickly 3-4 times. I didn't/don't have the perfect equipment for him but what I have was enough back then. But I agree that they should give XP eventually. I don't believe it's broken in any way. Just think it's the logical thing to do. They're enemies too, they have a right to give XP. xD







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Valash_Vrayr

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Re: Minions
« Reply #19 on: June 16, 2010, 08:11:28 am »
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.

 :)

I dunno, I find MvPs more often nowadays instead of them being camped down to the seconds.

They have different spawn times but are still campable. If they're not being camped its because noone's bothering to camp them.

As for the galion mobs, I posted something in a previous topic about why mobs shouldn't give exp.

One of the main reasons was because people could level incredibly fast using this method, and noone else would be able to use that map while they're using it. After making said char, they'd then sell it to people for profit. How is that not exploitable? You could literally hog the entire map without letting anyone else level there. I'm sure a few people were already doing this before the server swap.

By all means do go ahead and revert it to the way it was. Let's see if those "Character Creation" shops reappear again.

Suppose you're right. I personally thought the map was kind of lame myself though. -_-;

kurip

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Re: Minions
« Reply #20 on: June 16, 2010, 08:15:20 am »
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.

 :)

I dunno, I find MvPs more often nowadays instead of them being camped down to the seconds.

They have different spawn times but are still campable. If they're not being camped its because noone's bothering to camp them.

As for the galion mobs, I posted something in a previous topic about why mobs shouldn't give exp.

One of the main reasons was because people could level incredibly fast using this method, and noone else would be able to use that map while they're using it. After making said char, they'd then sell it to people for profit. How is that not exploitable? You could literally hog the entire map without letting anyone else level there. I'm sure a few people were already doing this before the server swap.

By all means do go ahead and revert it to the way it was. Let's see if those "Character Creation" shops reappear again.

the thing is, vit calculation is different now. remember how people say nif is harder?
is related to the vit calculations. mobs are eating through defense much faster than before.

what i mean with this. mob the whole map might be impossible now, even with a steel body champ
Spoiler for ign:
Kurip - HP (99/70)
Akyu - prof (99/6*)
Sanri - HP (99/70)
mesousa - baby sage (99/50)
ruyuri - gypsy (in progress)
..
3rd Class Customization pack

Bagel-kun

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Re: Minions
« Reply #21 on: June 16, 2010, 10:45:44 am »
specially considering the VAST amount of monsters on that map *when you actually manage to do it* coupled with there attack speed. But anyways I rather always enjoyed galion mobs there were a good alt xp place granted it was always a dick move when you went there to train one of your guys and there was someone tanking the whole map >.>
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kurip

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Re: Minions
« Reply #22 on: June 19, 2010, 12:12:04 pm »
maybe make galion map a ks map, if there's some dickheads doing that. ks them ;Da
plus there's not many people around that map, at least all the time so it could work
Spoiler for ign:
Kurip - HP (99/70)
Akyu - prof (99/6*)
Sanri - HP (99/70)
mesousa - baby sage (99/50)
ruyuri - gypsy (in progress)
..
3rd Class Customization pack

AnnOrz

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Re: Minions
« Reply #23 on: June 19, 2010, 03:30:21 pm »
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balam

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Re: Minions
« Reply #24 on: June 19, 2010, 08:19:57 pm »
roweens should remain as they are now too, at least the slaves (heard they switch target now)

if not then people could just do the same with the new blazer drop rates