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Sniper PVP Help

Author Topic: Sniper PVP Help  (Read 6767 times)

Gravity

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Re: Sniper PVP Help
« Reply #15 on: August 13, 2009, 12:32:38 pm »
Yeah some traps are confusing and cells on movement and based slighty differently. (I could show you the Difference in the main traps I use just pm me)

Try practice on high orcs. Traps I mainly use are Ankle, Freeze, Shockwave, Skid, and sometimes but not alot Landmines.

Holy armor (lks), Ed/poison (sinx), Gr armor (bios,champs, sinxs mostly), OL armor water/wind (champs mostly, lk (element)), Fire tao/garm (Lks mostly due to there element), Marc wind (Wiz, people with freeze armor),  Earth armor (lk element). Just the main ones I carry to pvp. (theres alot more)

Other useful gears are: Missy Mid (really don't need unless you hate carrying bgs, but I rather use di/wild mid) Wild Mid (crit build), Di Mid (Helps for more hp), and Esl Mid (Stone Curse users, big because classes often counter me with this status), Element Garments are very useful aswell.


I can also direct Snipers that I think are pretty awesome in pvp here to help. I'm sure they can help you far better then I ever could. lol



         

Razer

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Re: Sniper PVP Help
« Reply #16 on: August 13, 2009, 12:36:30 pm »
im not a sniper @-@ but the only decent one they have is ankle snarl and even that isnt all that good of a trap
If you get challenged in potless PVP, Shockwaves will own you. Apart from that you can be frozen and hit with stacked claymore traps. Other then that Snipers can range lock you - where you have no choice but to stand and heal. If you lose your SP you will not have enough for skills later on and eventually lose. Sniper is a pretty good duelist class.

Gravity

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Re: Sniper PVP Help
« Reply #17 on: August 13, 2009, 12:44:50 pm »
Forgot to add.

The types of arrows you use vs Targets armor plays a big role in dmg output and tatic use.

You didn't say you needed it, but just a helpful tip. ^^

         

Cirran

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Re: Sniper PVP Help
« Reply #18 on: August 13, 2009, 12:45:39 pm »
Try to collect some stun arrows ;3

Razer

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Re: Sniper PVP Help
« Reply #19 on: August 13, 2009, 01:03:43 pm »
Most people have high vit and avoid getting stunned. Although the Erende Ebecce Card is a bit advantageous against snipers with some classes. But I guess thats duelling for ya.

Cirran

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Re: Sniper PVP Help
« Reply #20 on: August 13, 2009, 01:08:52 pm »
Not all.

xTodesengelx

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Re: Sniper PVP Help
« Reply #21 on: August 13, 2009, 01:30:46 pm »
It's best for someone to show you in pvp. Or practice in a town. Place a trap, Aim the shower next to it. You will learn how to move it properly.

Ok cool, I will try it out. ^^
Spoiler for Characters:
:Malakai Alexandre: - 99/6x - Lord Knight
.Malakai Alexandre. - 99/70 - High Priest
.Malakai.Alexandre. - 99/70 - Whitesmith
Malakai.Alexandre - 99/6x - High Wizard
:::Malakai Alexandre::: - 9x/6x - Champion
::Malakai Alexandre:: - 9x/50 - Hunter
.::Malakai Alexandre::. - 9x/6x - Professor
Chibi Malakai - 9x/50 - Baby Knight
Lenneth.Valkyrie - 8x/50 - Knight (Female Alt)
Krystalys.Alexandre - 8x/50 - High Priest (Female Alt)
~*Krystalys Alexandre*~ - 9x/50 - Blacksmith (Female Alt)
:Krystalys Alexandre: - 7x/4x - Biochemist (Female Alt)
~Krystalys Alexandre~ - 8x/5x - Champion (Female Alt)
---

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VNV Nation is AMAZING!

Aryia

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Re: Sniper PVP Help
« Reply #22 on: August 13, 2009, 02:44:25 pm »
Yeah some traps are confusing and cells on movement and based slighty differently. (I could show you the Difference in the main traps I use just pm me)

Try practice on high orcs. Traps I mainly use are Ankle, Freeze, Shockwave, Skid, and sometimes but not alot Landmines.

Holy armor (lks), Ed/poison (sinx), Gr armor (bios,champs, sinxs mostly), OL armor water/wind (champs mostly, lk (element)), Fire tao/garm (Lks mostly due to there element), Marc wind (Wiz, people with freeze armor),  Earth armor (lk element). Just the main ones I carry to pvp. (theres alot more)

Other useful gears are: Missy Mid (really don't need unless you hate carrying bgs, but I rather use di/wild mid) Wild Mid (crit build), Di Mid (Helps for more hp), and Esl Mid (Stone Curse users, big because classes often counter me with this status), Element Garments are very useful aswell.


I can also direct Snipers that I think are pretty awesome in pvp here to help. I'm sure they can help you far better then I ever could. lol





Pretty much this, except never invest in earth armor. Waste of money. Now, for a sniper there's a few things you'll want to realize:

You're most likely going to be o/w. You'll want at least 2 different kinds of arrows, for example stone arrows and holy arrows. And you'll want a lot of them. I'd say hotkeying 3 or 4 different arrows is best, though. You're also going to be needing a LOT of traps. I waste hundreds of traps in no time with my Sniper. I think it's ridiculous how there's snipers out there who don't trap, it only takes seconds to learn (lay down trap, arrow shower the cell behind it to drive it forward. If you want to move it up, arrow shower a cell underneath, etc). You'll also want to carry a lot of bgems for safety wall.. Missy ears are definitely not worth it.

For matchups, here's how it goes:

Sniper vs LK - This is a tough matchup. First spiral pierce, you probably won't even know which element it is, so wear angeling. If they switch elements switch to the corrosponding armor. Anyways, as a Sniper, you do not want to get hit an LK, so the most simple thing to do is get them in an ankle snare and go out of their range for things like spear boomerang, charge attack, etc, and shoot them. LKs almost always carry GJ, so there's no point in trying to use shockwave traps. Just DPS them from far, and replinish your ankle snares every once in a while. When they go in frenzy, use the same tactic. If they manage to break out of ankle snare and you missed ankle snaring them again, use a hide clip. When an LK is frenzied, they lose 5% of their HP every 15 seconds and they can't do anything to uncover your hide. So you basically win.

Sniper vs High Wizard - Storm gust has some mean range, and that's what a HW will use. Simply wear wind marc and even if they do hit you a few times, you should easily be able to win (They have lowwww HP). But feel free to use things like bris/rosaries, kapha wool/ragamuffin, and kahos as well as sleips for the mdef.

Sniper vs Sniper - I'm not too sure about this one, but wearing an angeling armor might be your best bet, as well as a noxius garment. This is a kind of weird matchup, I think that you might have to use status arrows to win, and that you'll have to correctly guess the enemy's element (water, wind, etc).

Sniper vs Whitesmith - ankle snare. That's all you really need, I mean, when fighting a whitesmith you're going to scared of them getting close. So push them back and shoot them, or ankle snare them. Safety wall is not a good idea due to meltdown and the fact that Mjolnir has that thunder strike ninja skill. Regardless, wear your wind marc and kick their ass with DPS. Crit/falconlock with anklesnare is very awesome. Beware shield boomerang though, so once you do have them ankle snared, get out of their range or your bow will most likely break. Assuming you're on your last straw, switch to water OL and pop up a safety wall. Maybe the reflect will kill them. This is another tough match simply because of meltdown.

Sniper vs Assassin Cross - First of all, you'll want to switch regularly between poison and ghostring armors. If the SinX is a TF user, you're in luck. Keep safety wall up, and toss on water OL.. Put on poison/GR (corrosponding to their element) if they start grimtoothing you or something. If it's a dagger SinX, you might have some trouble. Especially if they use swordbreaker. If they run a soulbreaker build and SB > Hide >  SB > Hide, use a noxius garment. If they're poking at your safety wall with occasional soul breaker, just try your best to outdamage them via DPS / Sharpshooting, and wear the correct armor. You could also get a poison garment, but usually raydric works just fine. Remember that if you charge arrow them, you can always place traps around you. I'd place freezing traps.

Sniper vs High Priest - If you fight a HP who knows what they're doing, you won't win. But generally, this is what you want to do. Ankle snare them, safety wall them (before they can pneuma themselves), toss two shockwave traps to get rid of their SP, maybe tossing in a freezing trap somewhere in the middle of that, and try to kill them with DPS. I'm not sure if landmine traps still stack, but you could also use that (I'll test it out and post here later after I'm done testing.. I was told that it was removed. Aside from that... You really just have to keep their SP low and kill them. Priests have very high SP regen, so even after being hit by two shockwaves, give them a second and they'll be able to heal again.. It's really tough. You'll want to wear angeling or water ol against them.

Sniper vs Paladin - Same deal as above, you won't be able to kill a good one. Wear GR and Deviling, ankle snare and get out of their range, and try to kill them. I don't really know what else to say, you really can't win this fight.. Even against Paladins who don't know what they're doing, really. Defender + Angeling + Noxius + Toad + Valk Helm lowers your arrow damage so much, it's useless.

Sniper vs Scholar - Scholars tend to hide in their wall of fog, but luckily they're only able to place two at a time. I haven't really seen this matchup for a long time, so I'm not too sure what to say about this one. You'll most likely want a GTB swap with you, in case they start waterballing you or things start to seem too icky. You can tell if they tried to waterball you with GTB on if some of their deluge disappears but nothing happens. I guess the best bet here is using ankle snare and shooting them from afar, or just keeping out of their heaven's drive/waterball range and DPSing them.

Sniper vs Clown/Gypsy - I really don't know about this matchup, I've never really seen it or been in it. Gypsy's belmont is fire but they also have asperiso so you'll be dealing with Fire/Holy melee and ???? arrow vulcans. I'm pretty sure you can out DPS them, though... Ankle snare + getting out of their range and DPSing them as always seems to work well. For clowns, I'd assume you'd use wind marc and just try to out DPS them.

Sniper vs Bio - Deviling, ghostring, and stay FARRRRR away from them. They can easily break your bow, so maybe place ankle snares all over when running away and hope they run into one. Or just run and gun them, using charge arrow or pha...whatever the other one is respectively.

Sniper vs Champion - First of all, Ankle Snare does nothing against them. Skid traps can push them out of Pneuma but it's easy enough for them to Pneuma again. If you have enough flee, you can laugh as their FO misses you and does like 25 damage... If you're running no flee, plant a safety wall next to the pneuma. Go into the pneuma as needed, and when he attempts to melee you, just step into the pneuma.. Again, it's a pretty hard matchup. Very hard. Freezing traps do you wonders, if you forsee an asura use safety wall + water OL, they should kill themselves. General rule is to wear your water OL when they're far from you, and wear your GR when they're right next to you and you have no safety wall on you. I don't really know about this matchup, it's pretty hard to beat a good champion as a Sniper.

By posting this I'm not saying I'm a great Sniper or anything, either, so I'm sure there are others that can contribute more or fix anything I may have said wrong. However, I do think that's the gist of it. Snipers aren't really a PvP class. By the way, Razerman makes a good point - Potless PvP is like your home. Shockwave traps ruin Champions there, as well as others like LKs and maybe even Paladins.
« Last Edit: August 13, 2009, 02:46:12 pm by Aryia »

Typhoom

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Re: Sniper PVP Help
« Reply #23 on: August 13, 2009, 02:51:10 pm »
im not a sniper @-@ but the only decent one they have is ankle snarl and even that isnt all that good of a trap
If you get challenged in potless PVP, Shockwaves will own you. Apart from that you can be frozen and hit with stacked claymore traps. Other then that Snipers can range lock you - where you have no choice but to stand and heal. If you lose your SP you will not have enough for skills later on and eventually lose. Sniper is a pretty good duelist class.
only in potless pvp xD havent seen a sniper there or many people at all there but even with shockwaves stil have yet to lose to a sniper in a duel :D

xTodesengelx

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Re: Sniper PVP Help
« Reply #24 on: August 13, 2009, 03:03:51 pm »
Wow, this is a lot of helpful stuff. Thanks everyone. XD
Spoiler for Characters:
:Malakai Alexandre: - 99/6x - Lord Knight
.Malakai Alexandre. - 99/70 - High Priest
.Malakai.Alexandre. - 99/70 - Whitesmith
Malakai.Alexandre - 99/6x - High Wizard
:::Malakai Alexandre::: - 9x/6x - Champion
::Malakai Alexandre:: - 9x/50 - Hunter
.::Malakai Alexandre::. - 9x/6x - Professor
Chibi Malakai - 9x/50 - Baby Knight
Lenneth.Valkyrie - 8x/50 - Knight (Female Alt)
Krystalys.Alexandre - 8x/50 - High Priest (Female Alt)
~*Krystalys Alexandre*~ - 9x/50 - Blacksmith (Female Alt)
:Krystalys Alexandre: - 7x/4x - Biochemist (Female Alt)
~Krystalys Alexandre~ - 8x/5x - Champion (Female Alt)
---

Leader of Valkyrja
---

VNV Nation is AMAZING!

Cirran

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Re: Sniper PVP Help
« Reply #25 on: August 13, 2009, 03:06:31 pm »
im not a sniper @-@ but the only decent one they have is ankle snarl and even that isnt all that good of a trap
If you get challenged in potless PVP, Shockwaves will own you. Apart from that you can be frozen and hit with stacked claymore traps. Other then that Snipers can range lock you - where you have no choice but to stand and heal. If you lose your SP you will not have enough for skills later on and eventually lose. Sniper is a pretty good duelist class.
only in potless pvp xD havent seen a sniper there or many people at all there but even with shockwaves stil have yet to lose to a sniper in a duel :D

You have yet to fight me or Raruri or even ruby.

Razer

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Re: Sniper PVP Help
« Reply #26 on: August 13, 2009, 03:10:22 pm »
And then there were people like Marco,Pulse and Zeto as well.

Miyamoto_Musashi

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Re: Sniper PVP Help
« Reply #27 on: August 13, 2009, 03:27:45 pm »
wow people go way into detail.....


Mal im coming for joo  

EchoxUnit

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Re: Sniper PVP Help
« Reply #28 on: August 13, 2009, 08:15:22 pm »
Yeah some traps are confusing and cells on movement and based slighty differently. (I could show you the Difference in the main traps I use just pm me)

Try practice on high orcs. Traps I mainly use are Ankle, Freeze, Shockwave, Skid, and sometimes but not alot Landmines.

Holy armor (lks), Ed/poison (sinx), Gr armor (bios,champs, sinxs mostly), OL armor water/wind (champs mostly, lk (element)), Fire tao/garm (Lks mostly due to there element), Marc wind (Wiz, people with freeze armor),  Earth armor (lk element). Just the main ones I carry to pvp. (theres alot more)

Other useful gears are: Missy Mid (really don't need unless you hate carrying bgs, but I rather use di/wild mid) Wild Mid (crit build), Di Mid (Helps for more hp), and Esl Mid (Stone Curse users, big because classes often counter me with this status), Element Garments are very useful aswell.


I can also direct Snipers that I think are pretty awesome in pvp here to help. I'm sure they can help you far better then I ever could. lol





Pretty much this, except never invest in earth armor. Waste of money. Now, for a sniper there's a few things you'll want to realize:

You're most likely going to be o/w. You'll want at least 2 different kinds of arrows, for example stone arrows and holy arrows. And you'll want a lot of them. I'd say hotkeying 3 or 4 different arrows is best, though. You're also going to be needing a LOT of traps. I waste hundreds of traps in no time with my Sniper. I think it's ridiculous how there's snipers out there who don't trap, it only takes seconds to learn (lay down trap, arrow shower the cell behind it to drive it forward. If you want to move it up, arrow shower a cell underneath, etc). You'll also want to carry a lot of bgems for safety wall.. Missy ears are definitely not worth it.

For matchups, here's how it goes:

Sniper vs LK - This is a tough matchup. First spiral pierce, you probably won't even know which element it is, so wear angeling. If they switch elements switch to the corrosponding armor. Anyways, as a Sniper, you do not want to get hit an LK, so the most simple thing to do is get them in an ankle snare and go out of their range for things like spear boomerang, charge attack, etc, and shoot them. LKs almost always carry GJ, so there's no point in trying to use shockwave traps. Just DPS them from far, and replinish your ankle snares every once in a while. When they go in frenzy, use the same tactic. If they manage to break out of ankle snare and you missed ankle snaring them again, use a hide clip. When an LK is frenzied, they lose 5% of their HP every 15 seconds and they can't do anything to uncover your hide. So you basically win.

Sniper vs High Wizard - Storm gust has some mean range, and that's what a HW will use. Simply wear wind marc and even if they do hit you a few times, you should easily be able to win (They have lowwww HP). But feel free to use things like bris/rosaries, kapha wool/ragamuffin, and kahos as well as sleips for the mdef.

Sniper vs Sniper - I'm not too sure about this one, but wearing an angeling armor might be your best bet, as well as a noxius garment. This is a kind of weird matchup, I think that you might have to use status arrows to win, and that you'll have to correctly guess the enemy's element (water, wind, etc).

Sniper vs Whitesmith - ankle snare. That's all you really need, I mean, when fighting a whitesmith you're going to scared of them getting close. So push them back and shoot them, or ankle snare them. Safety wall is not a good idea due to meltdown and the fact that Mjolnir has that thunder strike ninja skill. Regardless, wear your wind marc and kick their ass with DPS. Crit/falconlock with anklesnare is very awesome. Beware shield boomerang though, so once you do have them ankle snared, get out of their range or your bow will most likely break. Assuming you're on your last straw, switch to water OL and pop up a safety wall. Maybe the reflect will kill them. This is another tough match simply because of meltdown.

Sniper vs Assassin Cross - First of all, you'll want to switch regularly between poison and ghostring armors. If the SinX is a TF user, you're in luck. Keep safety wall up, and toss on water OL.. Put on poison/GR (corrosponding to their element) if they start grimtoothing you or something. If it's a dagger SinX, you might have some trouble. Especially if they use swordbreaker. If they run a soulbreaker build and SB > Hide >  SB > Hide, use a noxius garment. If they're poking at your safety wall with occasional soul breaker, just try your best to outdamage them via DPS / Sharpshooting, and wear the correct armor. You could also get a poison garment, but usually raydric works just fine. Remember that if you charge arrow them, you can always place traps around you. I'd place freezing traps.

Sniper vs High Priest - If you fight a HP who knows what they're doing, you won't win. But generally, this is what you want to do. Ankle snare them, safety wall them (before they can pneuma themselves), toss two shockwave traps to get rid of their SP, maybe tossing in a freezing trap somewhere in the middle of that, and try to kill them with DPS. I'm not sure if landmine traps still stack, but you could also use that (I'll test it out and post here later after I'm done testing.. I was told that it was removed. Aside from that... You really just have to keep their SP low and kill them. Priests have very high SP regen, so even after being hit by two shockwaves, give them a second and they'll be able to heal again.. It's really tough. You'll want to wear angeling or water ol against them.

Sniper vs Paladin - Same deal as above, you won't be able to kill a good one. Wear GR and Deviling, ankle snare and get out of their range, and try to kill them. I don't really know what else to say, you really can't win this fight.. Even against Paladins who don't know what they're doing, really. Defender + Angeling + Noxius + Toad + Valk Helm lowers your arrow damage so much, it's useless.

Sniper vs Scholar - Scholars tend to hide in their wall of fog, but luckily they're only able to place two at a time. I haven't really seen this matchup for a long time, so I'm not too sure what to say about this one. You'll most likely want a GTB swap with you, in case they start waterballing you or things start to seem too icky. You can tell if they tried to waterball you with GTB on if some of their deluge disappears but nothing happens. I guess the best bet here is using ankle snare and shooting them from afar, or just keeping out of their heaven's drive/waterball range and DPSing them.

Sniper vs Clown/Gypsy - I really don't know about this matchup, I've never really seen it or been in it. Gypsy's belmont is fire but they also have asperiso so you'll be dealing with Fire/Holy melee and ???? arrow vulcans. I'm pretty sure you can out DPS them, though... Ankle snare + getting out of their range and DPSing them as always seems to work well. For clowns, I'd assume you'd use wind marc and just try to out DPS them.

Sniper vs Bio - Deviling, ghostring, and stay FARRRRR away from them. They can easily break your bow, so maybe place ankle snares all over when running away and hope they run into one. Or just run and gun them, using charge arrow or pha...whatever the other one is respectively.

Sniper vs Champion - First of all, Ankle Snare does nothing against them. Skid traps can push them out of Pneuma but it's easy enough for them to Pneuma again. If you have enough flee, you can laugh as their FO misses you and does like 25 damage... If you're running no flee, plant a safety wall next to the pneuma. Go into the pneuma as needed, and when he attempts to melee you, just step into the pneuma.. Again, it's a pretty hard matchup. Very hard. Freezing traps do you wonders, if you forsee an asura use safety wall + water OL, they should kill themselves. General rule is to wear your water OL when they're far from you, and wear your GR when they're right next to you and you have no safety wall on you. I don't really know about this matchup, it's pretty hard to beat a good champion as a Sniper.

By posting this I'm not saying I'm a great Sniper or anything, either, so I'm sure there are others that can contribute more or fix anything I may have said wrong. However, I do think that's the gist of it. Snipers aren't really a PvP class. By the way, Razerman makes a good point - Potless PvP is like your home. Shockwave traps ruin Champions there, as well as others like LKs and maybe even Paladins.


The most indepth thing I've read in a while, very good =D.

Read this guide and you should do okay. I'm still a bit nub to sniper, but the trapping part isn't hard at all. If you want to move the trap hit one cell behind the way you want it to move. I can't find the pic I drew to help show, but if you'd like I could show you the basics sometime. Just pm me in game =D

Another tip: Sharpshooting, deals a ton of dmg with or without arty. One example is: Freeze traps+SS+Wind arrow=Good 6-19K dmg (The 19 hardly comes, with decent players, but it still deals a nice bit of dmg) and if you get a bragi.../rice Spam it, you will have a blast.


snipers dont beat paladins o.o

That sir, I call bs on.

Cirran

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Re: Sniper PVP Help
« Reply #29 on: August 13, 2009, 08:41:09 pm »
Lol I remember zeto. First good sniper duel I had. I won due to "lag" lol