Star Gladiators have two setups: Kicks (combos) and Heat.
Kicks are based on pure raw power, and they vary in effect/type; ie: Whirlwind kick, Round kick, etc. They also cause the stun effect.
Heat is based on 3 types of maps and 3 types of monsters. Solar, Lunar & Stellar. Solar is designed for small monsters, Lunar for medium monsters and Stellar designed for large size monsters.
Each heat is memorized for a specific map to be used on, so in total you have the option of 3 maps.
Weapons:
Star Gladiators can use books. If you are going for a Kick-based star gladiator, it is suggested you use a DTT or DDT (Doppel Turtle Turtle) book.
If you are going for a Heat based gladiator, it is suggested you use a DTP (Dracula Turtle Phreeoni) book. Doppel is unnecessary because heat hits at 190 ASPD if you get your opponent against an object, so use Dracula instead to recover SP since Heat drains your SP at a very fast rate.