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Paladins.

Author Topic: Paladins.  (Read 12566 times)

Man Of Emperium

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Re: Paladins.
« Reply #45 on: December 22, 2007, 10:11:42 am »
Chances are you'll run out of Hp before I run out of Sp if you just WoF sit. It's quite simple to grape once every time I get Soul Burned just to keep enough SP to use a skill or two.

I would expect good Profs to Melee with Autocast while Bolting + Waterballing. This will only hurt me significantly if I don't have a shield on. Land Protector blocks your ability to Web me as well, meaning I'll be able to get a Gospel off. I'm willing to bet that it's easier for me to whittle down your Hp than it is for you to constantly keep me stripped.
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samba

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Re: Paladins.
« Reply #46 on: December 22, 2007, 11:12:11 am »
As long as you don't have a GTB on I can always dispell you, and if you put a GTB on you lose more then you gain. Without Aegis there's no IC, your offensive power will be reduced a lot. And spell breaker goes through Phen and GTB. And yeah I can't fog when I have LP up, but I would only have LP up if I was meleeing you. Also there's always the option of just swapping LP into a different area spell. As for chasing, Web > Chasing and SW > HC and bash.

That is not true, unless the server is buggie.  Dispell is preventable.  Also, safty wall does not save you, if pally is moviable, i can just go in and gospel next to you or use status effect weapons to cost damage.

There's Safety wall against holy cross and bash. And if you don't wear a GTB I can just sit in my fog and keep draining your SP until you run out of GJ's on which case you'll be screwed. The point is that if you don't wear a GTB a Prof can have a total control over the SP usage of the battle thanks to soul burn and soul change. Without SP a Paladin is screwed.

Now in practical point of view, pally should be able to carry about 500 gj.  If you come to strip, that means you have to be close to a pally.  That means, probably a safty wall + FOW walk after trapping pally with spider web.  At a distance, pally use shield skill to carry damaging effects.  At close range where you can apply strip; Gospel would take in to the place.  Using LP always means you are freeing pally from spider traps and disable your safty as well as water ball and FOW.  If you want to melee, that is totally a lose, there is high chance your HP wont last with meleeing a pally without safty wall.

---
It is really hard to fight a skilled professor who actually good on fighting pally, because of mobility limitation and range protection.  But it does not mean pallies are just like dead meats.  On this server, probably it would end up a draw if the pally utilize gears and his skill.  One way to clear the myst, that is to duel a skilled pally who actually knows what he is doing on fighting professor.  It would be fun and i am looking forward to.
« Last Edit: December 22, 2007, 11:28:15 am by samba »

Aozora

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Re: Paladins.
« Reply #47 on: December 22, 2007, 11:26:05 am »
As long as you don't have a GTB on I can always dispell you, and if you put a GTB on you lose more then you gain. Without Aegis there's no IC, your offensive power will be reduced a lot. And spell breaker goes through Phen and GTB. And yeah I can't fog when I have LP up, but I would only have LP up if I was meleeing you. Also there's always the option of just swapping LP into a different area spell. As for chasing, Web > Chasing and SW > HC and bash.

That is not true, unless the server is buggie.  Dispell is preventable.

So how do you prevent from being dispelled then?

Oh and MoE I really doubt I'd run out of HP beofre you run out SP mainly because I'd be carrying a vitata clip around and the only real way to damage me would be with pressure or shield boomerang. Both miss 75% of the time and SB deals only 25% of it's original damage. A top tier prof can beat a top tier pally, seriously. We can keep on doing theory fighting till the end of the world but in reality either one will make a mistake eventually which will prove to be fatal. The thread was about who could beat a top tier pally, the reason I even got in to theory fighting because people don't seem to belive that it is even possible -_-

samba

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Re: Paladins.
« Reply #48 on: December 22, 2007, 11:30:09 am »
As long as you don't have a GTB on I can always dispell you, and if you put a GTB on you lose more then you gain. Without Aegis there's no IC, your offensive power will be reduced a lot. And spell breaker goes through Phen and GTB. And yeah I can't fog when I have LP up, but I would only have LP up if I was meleeing you. Also there's always the option of just swapping LP into a different area spell. As for chasing, Web > Chasing and SW > HC and bash.

That is not true, unless the server is buggie.  Dispell is preventable.

So how do you prevent from being dispelled then?

Oh and MoE I really doubt I'd run out of HP beofre you run out SP mainly because I'd be carrying a vitata clip around and the only real way to damage me would be with pressure or shield boomerang. Both miss 75% of the time and SB deals only 25% of it's original damage. A top tier prof can beat a top tier pally, seriously. We can keep on doing theory fighting till the end of the world but in reality either one will make a mistake eventually which will prove to be fatal. The thread was about who could beat a top tier pally, the reason I even got in to theory fighting because people don't seem to belive that it is even possible -_-

How about an assignment to look up on the datebase? =3  I meant like i did so much research on it, it would be a respect to me if you always spend some time to look up right?

Legault.

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Re: Paladins.
« Reply #49 on: December 22, 2007, 11:38:45 am »
So how do you prevent from being dispelled then?

Oh and MoE I really doubt I'd run out of HP beofre you run out SP mainly because I'd be carrying a vitata clip around and the only real way to damage me would be with pressure or shield boomerang. Both miss 75% of the time and SB deals only 25% of it's original damage. A top tier prof can beat a top tier pally, seriously. We can keep on doing theory fighting till the end of the world but in reality either one will make a mistake eventually which will prove to be fatal. The thread was about who could beat a top tier pally, the reason I even got in to theory fighting because people don't seem to belive that it is even possible -_-

I'm pretty sure it's impossible for a Proffesor to beat a Paladin, Top Tier talking x.x

Buuut. . .I guess we will have to wait until a Top Tier Proffesor appear's. Because right now, I think there's none.
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Aozora

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Re: Paladins.
« Reply #50 on: December 22, 2007, 12:19:25 pm »
That is not true, unless the server is buggie.  Dispell is preventable.  Also, safty wall does not save you, if pally is moviable, i can just go in and gospel next to you or use status effect weapons to cost damage.

Why would I let you move if it only hurts me? I can just keep you webbed o.o;

Quote
Now in practical point of view, pally should be able to carry about 500 gj.  If you come to strip, that means you have to be close to a pally.  That means, probably a safty wall + FOW walk after trapping pally with spider web.  At a distance, pally use shield skill to carry damaging effects.  At close range where you can apply strip; Gospel would take in to the place.  Using LP always means you are freeing pally from spider traps and disable your safty as well as water ball and FOW.  If you want to melee, that is totally a lose, there is high chance your HP wont last with meleeing a pally without safty wall.

500 GJ isn't that much really if you have to use it to replenish 1k+ SP every few seconds. I don't need to strip unless you wear GTB. Yes using LP means that I disable my own protection as well, but I can always just as well cancel my LP and get my protection back up. Web you and move away from gospels range. And really, dual megged Prof with a good crit build and auto spell is very capable of meleeing a Pally. Gene said it hismelf, out damaging a Pally's heal is not as hard as some people think.

Quote
How about an assignment to look up on the datebase? =3  I meant like i did so much research on it, it would be a respect to me if you always spend some time to look up right?

I'm pretty sure I know how disepll works, there are few ways to stop it, unless you have it maxed then high MDEF will help you to prevent it since, at level 5 the chance is 100%. Soul linked Stalker/Rogues can't be dispelled either. Or the final way would be to wear GTB. I've yet to encounter any other way to prevent dispelling.

Man Of Emperium

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Re: Paladins.
« Reply #51 on: December 22, 2007, 07:57:36 pm »
If the Professor's strategy is to run across the map and Heal Clip, it's true that there's not much a Paladin can do about that, just like there's nothing I can really do against a Champ that keeps Body Relocating away every time he takes damage. Just remember that while you Heal Clip for Level 1, I'm doing Level 10s. The longer the duel gets drawn out, the more likely you won't be able to out Heal the Paladin's damage because you'll get hit with Quad Marina and the like. Even if I miss 75% of the time, your Heal Clip probably won't even tank my Pressure, since the skill delay is reduced by a miss. I'm not saying it's impossible, but the Paladin would have to make a mistake or have un-equal gears in order to lose. Which Paladins have you beaten on your Professor with this strategy by the way?
Quote from: Wanted
"It is a choice that each of us must face: to remain ordinary, pathetic, beat-down, coasting through a miserable existence, like sheep herded by fate, or you can take control of your own destiny and join us, releasing the caged wolf you have inside. This is the decision that lies before you now: the sheep, or the wolf. The choice is yours."
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Aozora

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Re: Paladins.
« Reply #52 on: December 22, 2007, 08:00:27 pm »
If the Professor's strategy is to run across the map and Heal Clip, it's true that there's not much a Paladin can do about that, just like there's nothing I can really do against a Champ that keeps Body Relocating away every time he takes damage. Just remember that while you Heal Clip for Level 1, I'm doing Level 10s. The longer the duel gets drawn out, the more likely you won't be able to out Heal the Paladin's damage because you'll get hit with Quad Marina and the like. Even if I miss 75% of the time, your Heal Clip probably won't even tank my Pressure, since the skill delay is reduced by a miss. I'm not saying it's impossible, but the Paladin would have to make a mistake or have un-equal gears in order to lose. Which Paladins have you beaten on your Professor with this strategy by the way?

The longer the duel lasts the more likely the Paladin is to run out of GJ's and thus run out of SP. Unless you of course put on a GTB on which case you jsut give me a good reasonto stand there and spell break your pressure or get close and strip.

Man Of Emperium

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Re: Paladins.
« Reply #53 on: December 22, 2007, 08:10:39 pm »
Using "you will run out of Grape Juice first" as the only strategy of beating a Paladin doesn't give me confidence in the Prof's side of the matchup. Like I said before, a Paladin keeping SP low and Graping once or twice instead of spamming to full SP means that's not going to be a very viable strategy.

Which Paladins have you beaten on your Professor with this strategy by the way? I'm curious about whether this strategy was effective against some Paladins I know.
Quote from: Wanted
"It is a choice that each of us must face: to remain ordinary, pathetic, beat-down, coasting through a miserable existence, like sheep herded by fate, or you can take control of your own destiny and join us, releasing the caged wolf you have inside. This is the decision that lies before you now: the sheep, or the wolf. The choice is yours."
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Man Of Emperium - Paladin Resonance

Aozora

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Re: Paladins.
« Reply #54 on: December 22, 2007, 08:38:22 pm »
Using "you will run out of Grape Juice first" as the only strategy of beating a Paladin doesn't give me confidence in the Prof's side of the matchup. Like I said before, a Paladin keeping SP low and Graping once or twice instead of spamming to full SP means that's not going to be a very viable strategy.

Which Paladins have you beaten on your Professor with this strategy by the way? I'm curious about whether this strategy was effective against some Paladins I know.

The point is not to make you run out of SP, the point is to control the SP consumption of the battle. Seeing as with low SP you will find a lot harder to spam heal for example if I decide to start spamming attacks. Nor can you spam attacks efficiently by keeping your SP low instead of having it up high. It's not the only way to win, but controlling the SP flow of the battle is vital for a Prof when fighting anyone not using a GTB. Since if your SP is low you can't do both offensive, defensive and recovery skills at the same time. While I can keep on pushing with the offensive and disabling moves making it harder and harder for you to actually find a chance to pull of and efficient counter attack.

As for who I've beaten, I quit on this server a long time back, even when I played I mainly focused on WoE since I don't particulary enjoy PvP =/
« Last Edit: December 22, 2007, 11:18:03 pm by Aozora »

samba

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Re: Paladins.
« Reply #55 on: December 23, 2007, 02:41:41 pm »
Quote
That is not true, unless the server is buggie.  Dispell is preventable.  Also, safty wall does not save you, if pally is moviable, i can just go in and gospel next to you or use status effect weapons to cost damage.

Why would I let you move if it only hurts me? I can just keep you webbed o.o;
Well, if you read what I was saying, that would be the condition you use LP.  Under LP, yes, the pally couldn't use gospel, but also you lose safty wall as well as spider web to limit the movement of a pally.  (For details, read my post earlier.)

Quote
Quote
Now in practical point of view, pally should be able to carry about 500 gj.  If you come to strip, that means you have to be close to a pally.  That means, probably a safty wall + FOW walk after trapping pally with spider web.  At a distance, pally use shield skill to carry damaging effects.  At close range where you can apply strip; Gospel would take in to the place.  Using LP always means you are freeing pally from spider traps and disable your safty as well as water ball and FOW.  If you want to melee, that is totally a lose, there is high chance your HP wont last with meleeing a pally without safty wall.

500 GJ isn't that much really if you have to use it to replenish 1k+ SP every few seconds. I don't need to strip unless you wear GTB. Yes using LP means that I disable my own protection as well, but I can always just as well cancel my LP and get my protection back up. Web you and move away from gospels range. And really, dual megged Prof with a good crit build and auto spell is very capable of meleeing a Pally. Gene said it hismelf, out damaging a Pally's heal is not as hard as some people think.
500 gj isnt much, really.  But should be enough to get the job done.  What is the point of keeping excessive materials?  Also, Pally use gj on demand when we needed.  So the sp line probably only good enough for a pally to use skill.  There is not much points for letting a profess to burn up sp.

Quote
Quote
How about an assignment to look up on the datebase? =3  I meant like i did so much research on it, it would be a respect to me if you always spend some time to look up right?

I'm pretty sure I know how disepll works, there are few ways to stop it, unless you have it maxed then high MDEF will help you to prevent it since, at level 5 the chance is 100%. Soul linked Stalker/Rogues can't be dispelled either. Or the final way would be to wear GTB. I've yet to encounter any other way to prevent dispelling.
Then, i tell you there is at least one way to prevent dispell.  It was my courtesy to say at that way; we all know the matter of whether you want to find out or not that isn't my responsibility.

« Last Edit: December 23, 2007, 02:55:19 pm by samba »

Aozora

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Re: Paladins.
« Reply #56 on: December 23, 2007, 02:54:58 pm »
No seriously, I've looked through multiple database sites, including ROempire, iROwiki, RMS and ROcards, I've played a SCholar since I started over a year ago and I've yet to encounter anyone who could prevent dispellng with any method that I did not already mention. If there really is some way that no one but you actually knows then please do enlighten us o.o

samba

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Re: Paladins.
« Reply #57 on: December 23, 2007, 02:56:03 pm »
No seriously, I've looked through multiple database sites, including ROempire, iROwiki, RMS and ROcards, I've played a SCholar since I started over a year ago and I've yet to encounter anyone who could prevent dispellng with any method that I did not already mention. If there really is some way that no one but you actually knows then please do enlighten us o.o

Sure, the humble hobbyist of this addicting game.  You may want to look up on headgear description.
« Last Edit: December 23, 2007, 03:00:28 pm by samba »

Aozora

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Re: Paladins.
« Reply #58 on: December 23, 2007, 03:10:53 pm »
No seriously, I've looked through multiple database sites, including ROempire, iROwiki, RMS and ROcards, I've played a SCholar since I started over a year ago and I've yet to encounter anyone who could prevent dispellng with any method that I did not already mention. If there really is some way that no one but you actually knows then please do enlighten us o.o

Sure, humble hobbyist of this addicting game.  You may want to look up on headgear description.

Swapping gears won't work, the Prof will be IC anyways so you won't have time to swap headgears in order to prevent dispell. Besides swapping away anything except your lower headgear will make you lose your IC and in case of upper headgears it will make you lose considerably more then you gain. Paladin needs two DI's to reach IC, swapping off either one of those will make you lose your IC pressure and make you vulnerable for spell breaking.

Also please note that I'm not trying to say that this duel is an auto win for the Prof, all I'm saying is that a top tier Prof can beat a top tier Paladin.
« Last Edit: December 23, 2007, 04:03:44 pm by Aozora »

samba

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Re: Paladins.
« Reply #59 on: December 23, 2007, 06:20:30 pm »
No seriously, I've looked through multiple database sites, including ROempire, iROwiki, RMS and ROcards, I've played a SCholar since I started over a year ago and I've yet to encounter anyone who could prevent dispellng with any method that I did not already mention. If there really is some way that no one but you actually knows then please do enlighten us o.o

Sure, humble hobbyist of this addicting game.  You may want to look up on headgear description.

Swapping gears won't work, the Prof will be IC anyways so you won't have time to swap headgears in order to prevent dispell. Besides swapping away anything except your lower headgear will make you lose your IC and in case of upper headgears it will make you lose considerably more then you gain. Paladin needs two DI's to reach IC, swapping off either one of those will make you lose your IC pressure and make you vulnerable for spell breaking.

Also please note that I'm not trying to say that this duel is an auto win for the Prof, all I'm saying is that a top tier Prof can beat a top tier Paladin.

I assume you found what i was saying.  :)  I would never say Pally is sure win.  Like i mentioned, it would be usually ending up as a draw since both side has strength as well as weakness. 

As much as i played.  I found IC is nice but it isn't essential for pally|sader's gameplay vs scholar.  I personally think and practice swap stuffs very frequent.  Swapping gears to achieve a more effective gameplay that is what makes pally|sader strong.  Pally|sader are not suppose to be "/nc players", or some 1 or 2 skills spammers, pally| sader play smart to win.  It isn't that easy to outlast your enemy; every step requires some thinking and planning with 20 shortcuts managing over 20 gears and skills.  But to think about that it really makes top tier gamers standing out from the crowd.  Anyone if they work hard, they should be able to get gears, but not all well geared people are top class of gamer.

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For ic, use CTM + DI + DL + Berz + berz to avoid 2 DI side effect.  Pressure is nice, but it isn't only skill.
« Last Edit: December 25, 2007, 10:16:17 am by samba »