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A 'strong' Perfect Dodge card

Author Topic: A 'strong' Perfect Dodge card  (Read 2601 times)

0ur0bur0s

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A 'strong' Perfect Dodge card
« on: February 06, 2009, 07:08:31 pm »
Would a card that gives its user a high perecentage of perfect dodge be worth using or creating?
Spoiler for IGNs:
WS - Galizur ; SinX - Corretto ; LK - Moccaccino ; HW - /\ndromalius ; Clown - /\mbriel ; Bard - Strung Out
Spoiler for Things to do:
- Kafraclips for my Sinx, LK and HW
- Assassin gears: Combatknives, Icepicks, +9~10 mes[3]x2, +9~10 Fortune Sword (?)
- ranked +10 VVS water, earth, and wind damascus
- Custom sprites for my valkhelms: Minstrel Song Hat, Crown of Deceit, Musketeer Hat
- +7 Diabolus robe
- (maybe) buy 99/70/50 trans classes (champ and HP)?
- One billion zeny in possession

Yagare

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Re: A 'strong' Perfect Dodge card
« Reply #1 on: February 06, 2009, 09:27:56 pm »
Yoyo card, accesory.
If by nice you plan on getting more than 10 or so, tough luck man.

SwiftStrike

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Re: A 'strong' Perfect Dodge card
« Reply #2 on: February 06, 2009, 11:20:13 pm »
+4valk mant gives 13PD....for some classes
Retired from RO
Just stoppin by to say hello.

0ur0bur0s

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Re: A 'strong' Perfect Dodge card
« Reply #3 on: February 07, 2009, 12:00:04 am »
I was hoping that there would be cards that can help the morrigane set users like myself (critkatar/agi build sinx). Morrigane set has the upper headgear, garment, and both accessories used up. Only mid-/lower headgear, shield, armour, and footgear are free.

Based on RMS,

Shield - Hodremlin: Reduces damage from Small, Medium, and Large type monsters by 15%. For 10 seconds Perfect Dodge + 30 on the user when the user receives Physical or Magical Damage. Not available/not recommended on my build

Garment - Choco: Perfect Dodge + 5. Flee Rate + 10 Not possible

Accessory - Yoyo: Perfect Dodge + 5. Flee Rate + 10 Not possible

Armor - Poring: LUK + 2. Perfect Dodge + 1 /bleh

It'd be nice if there's a card (headgear, preferably) that can give a bit more PD bonus, just like SK does with Flee. A Perfect Dodge bonus of +30 looks nice. /no1
Spoiler for IGNs:
WS - Galizur ; SinX - Corretto ; LK - Moccaccino ; HW - /\ndromalius ; Clown - /\mbriel ; Bard - Strung Out
Spoiler for Things to do:
- Kafraclips for my Sinx, LK and HW
- Assassin gears: Combatknives, Icepicks, +9~10 mes[3]x2, +9~10 Fortune Sword (?)
- ranked +10 VVS water, earth, and wind damascus
- Custom sprites for my valkhelms: Minstrel Song Hat, Crown of Deceit, Musketeer Hat
- +7 Diabolus robe
- (maybe) buy 99/70/50 trans classes (champ and HP)?
- One billion zeny in possession

Zolous

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Re: A 'strong' Perfect Dodge card
« Reply #4 on: February 07, 2009, 12:14:42 am »

It'd be nice if there's a card (headgear, preferably) that can give a bit more PD bonus, just like SK does with Flee. A Perfect Dodge bonus of +30 looks nice. /no1

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xxaxle

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Re: A 'strong' Perfect Dodge card
« Reply #5 on: February 07, 2009, 01:32:56 am »
isnt perfect dodge same as flee? wuts the diff?
my ign is xxaxle or monnnnneeeyyy

defi

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Re: A 'strong' Perfect Dodge card
« Reply #6 on: February 07, 2009, 01:38:59 am »

It'd be nice if there's a card (headgear, preferably) that can give a bit more PD bonus, just like SK does with Flee. A Perfect Dodge bonus of +30 looks nice. /no1

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Angel Love

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Re: A 'strong' Perfect Dodge card
« Reply #7 on: February 07, 2009, 02:17:38 am »
isnt perfect dodge same as flee? wuts the diff?

this confuse me too. whats the difference anyway? xd

0ur0bur0s

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Re: A 'strong' Perfect Dodge card
« Reply #8 on: February 07, 2009, 02:35:56 am »
Descriptions below are copied/pasted from irowiki site.

Perfect Dodge:

Every character starts with a value of 1.

10 luk increases your Perfect Dodge by 1.

Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
It does not work against skill attacks, traps, or magic.
This overrides (potential) critical hits.
Note
Homunculus' flee is similar to this, as it is not reduced by the mob effect.


Flee:

Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI).

Being attacked by more than one monster decreases your Flee by 10% per every additional monster. This reduction is counted before adding Flee from Skills that directly add Flee (ie. Thief's Improve Dodge). This means that if you are attacked by 4 monsters and your Flee is 150, your Actual Flee would be 105 assuming that you don't have any Flee from any skills directly. This also means that if you're attacked by more than 10 monsters at the same time, they will always hit you regardless of your Flee.
« Last Edit: February 07, 2009, 02:43:32 am by 0ur0bur0s »
Spoiler for IGNs:
WS - Galizur ; SinX - Corretto ; LK - Moccaccino ; HW - /\ndromalius ; Clown - /\mbriel ; Bard - Strung Out
Spoiler for Things to do:
- Kafraclips for my Sinx, LK and HW
- Assassin gears: Combatknives, Icepicks, +9~10 mes[3]x2, +9~10 Fortune Sword (?)
- ranked +10 VVS water, earth, and wind damascus
- Custom sprites for my valkhelms: Minstrel Song Hat, Crown of Deceit, Musketeer Hat
- +7 Diabolus robe
- (maybe) buy 99/70/50 trans classes (champ and HP)?
- One billion zeny in possession

Kasajin

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Re: A 'strong' Perfect Dodge card
« Reply #9 on: February 07, 2009, 09:39:33 am »
perfect dodge evades crits
Ign:TheSource Ws 99/70

don't break sqi like condom

Avix_Aao~

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Re: A 'strong' Perfect Dodge card
« Reply #10 on: February 07, 2009, 10:35:10 am »
Fight Zap in pvp and you will see his hax 300+ or was it 999+ PD works out. Evades Asuras,Shield Chains,Spiral Pierce,Critical Hits, yada yada etc.
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0ur0bur0s

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Re: A 'strong' Perfect Dodge card
« Reply #11 on: February 07, 2009, 10:40:36 am »
isn't that a good enough reason to have a card avalable for us that gives an adequate amount of perfect dodge? :D
Spoiler for IGNs:
WS - Galizur ; SinX - Corretto ; LK - Moccaccino ; HW - /\ndromalius ; Clown - /\mbriel ; Bard - Strung Out
Spoiler for Things to do:
- Kafraclips for my Sinx, LK and HW
- Assassin gears: Combatknives, Icepicks, +9~10 mes[3]x2, +9~10 Fortune Sword (?)
- ranked +10 VVS water, earth, and wind damascus
- Custom sprites for my valkhelms: Minstrel Song Hat, Crown of Deceit, Musketeer Hat
- +7 Diabolus robe
- (maybe) buy 99/70/50 trans classes (champ and HP)?
- One billion zeny in possession

SwiftStrike

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Re: A 'strong' Perfect Dodge card
« Reply #12 on: February 07, 2009, 12:36:50 pm »
Fight any GM/dev in pvp and you will see his hax 300+ or was it 999+ PD works out. Evades Asuras,Shield Chains,Spiral Pierce,Critical Hits, yada yada etc.
fix'd
Retired from RO
Just stoppin by to say hello.

0ur0bur0s

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Re: A 'strong' Perfect Dodge card
« Reply #13 on: February 08, 2009, 12:45:54 pm »
Would suggesting a +20~30 perfect dodge card be considered broken? Since it can negate physical attacks/skills, would it be good to include with AmonRa card (the all stats+1 may have to go :D )? And possibly suggest AmonRa card to become an armour card? :D
Spoiler for IGNs:
WS - Galizur ; SinX - Corretto ; LK - Moccaccino ; HW - /\ndromalius ; Clown - /\mbriel ; Bard - Strung Out
Spoiler for Things to do:
- Kafraclips for my Sinx, LK and HW
- Assassin gears: Combatknives, Icepicks, +9~10 mes[3]x2, +9~10 Fortune Sword (?)
- ranked +10 VVS water, earth, and wind damascus
- Custom sprites for my valkhelms: Minstrel Song Hat, Crown of Deceit, Musketeer Hat
- +7 Diabolus robe
- (maybe) buy 99/70/50 trans classes (champ and HP)?
- One billion zeny in possession

SwiftStrike

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  • Posts: 4948
  • Just visiting....
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Re: A 'strong' Perfect Dodge card
« Reply #14 on: February 08, 2009, 12:49:49 pm »
depends where its compounded in i guess...armor would be the least broken part. but 1/5 to 1/3 of the time dodging with no luck bonus is pretty high
Retired from RO
Just stoppin by to say hello.