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LH3 Monster Weakness

Author Topic: LH3 Monster Weakness  (Read 3613 times)

Jinya

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Re: LH3 Monster Weakness
« Reply #15 on: November 10, 2008, 05:10:14 pm »
Whoops...looks like the update got screwed over...again.

Unless Anthem has allowed for the 3 non-MVP/"miniboss" mob variants to walk around. In Howard's case, 1 of them is Earth property. Should look into that...

Mexico_san

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Re: LH3 Monster Weakness
« Reply #16 on: November 10, 2008, 05:14:12 pm »
I wonder why it ``misses`` with fire arrows then

jangster

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Re: LH3 Monster Weakness
« Reply #17 on: November 10, 2008, 05:20:50 pm »
I don't see a change at all with any of the WS mobs in LH3 after the update. Wind never worked on them. SG always did good damage and it still does. They always got hit by fire property as well. Maybe I shouldn't say always, I haven't been on this server from the beginning so yeah... Maybe they were different property a long time ago, but for as long as I've been going to LH3 (since early this year), I haven't noticed a change at all.

As for why it misses with fire arrows, I have no idea. Sounds really weird to me.
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Jinya

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Re: LH3 Monster Weakness
« Reply #18 on: November 10, 2008, 05:23:12 pm »
If all 3 were implemented, 2 of those 3 are Water prop, and if he was under Assumptio, that might be the reason. The "Miniboss" one would try to Suicide Bomb you at low health, so that's another one (lol Deepon).

Well, if the server REALLY updated, they're supposed to have their skills and property changes...so I'm really assuming that they've also let the mob variants walk around with the occasional "miniboss".

redhairweasel

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Re: LH3 Monster Weakness
« Reply #19 on: November 10, 2008, 05:25:05 pm »
that's my man hide~

u tried with fire arrow mexico san?
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Mexico_san

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Re: LH3 Monster Weakness
« Reply #20 on: November 10, 2008, 05:26:28 pm »
yuh, fire arrows ahoy >;3 but:
If all 3 were implemented, 2 of those 3 are Water prop, and if he was under Assumptio, that might be the reason. The "Miniboss" one would try to Suicide Bomb you at low health, so that's another one (lol Deepon).

Well, if the server REALLY updated, they're supposed to have their skills and property changes...so I'm really assuming that they've also let the mob variants walk around with the occasional "miniboss".
So maybe thats why :)

jangster

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Re: LH3 Monster Weakness
« Reply #21 on: November 10, 2008, 05:36:38 pm »
If all 3 were implemented, 2 of those 3 are Water prop, and if he was under Assumptio, that might be the reason. The "Miniboss" one would try to Suicide Bomb you at low health, so that's another one (lol Deepon).

Well, if the server REALLY updated, they're supposed to have their skills and property changes...so I'm really assuming that they've also let the mob variants walk around with the occasional "miniboss".
Hmm, I've yet to encounter a water property WS there, and I've been there several times after the update. Though it could be that I've just been unlucky and somehow managed to avoid running into one.
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Jinya

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Re: LH3 Monster Weakness
« Reply #22 on: November 10, 2008, 05:40:00 pm »
Perhaps a GM felt bad for the Champs that cried about their "business" being ruined in the beginning? Meh...I still think they let them all loose in there, but it would be nice to have GM confirmation about that.

jangster

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Re: LH3 Monster Weakness
« Reply #23 on: November 10, 2008, 05:43:05 pm »
Yeah this started really puzzling me now, so a GM confirmation would be cool.
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Mexico_san

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Re: LH3 Monster Weakness
« Reply #24 on: November 10, 2008, 05:43:58 pm »
Perhaps a GM felt bad for the Champs that cried about their "business" being ruined in the beginning? Meh...I still think they let them all loose in there, but it would be nice to have GM confirmation about that.

Well, if thats how u made $$$ then it would be a bit of a pain in the bottom /ok

HaruSama

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Re: LH3 Monster Weakness
« Reply #25 on: November 10, 2008, 07:45:20 pm »
well for the meantime i just use steel arrows... i still have a good crit on them so still gives 500k damage per arrow hit... but if i use elemental weakness i'll be making 1.5k damage per hit... Well i guess the best way to know is to try...  but i do hope a GM would give a table for it, i don't wanna loose exp while testing it's elemental weakness. ^_^

Thanks for the reply guys... i was even tempted to bump this thread since it is starting to go to the third page without any reply...

Wow femme fatale  :o
       
       

Mexico_san

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Re: LH3 Monster Weakness
« Reply #26 on: November 10, 2008, 08:37:21 pm »
wait.. the max u can ever hit. Well the max # the damage caounter can show up to is 99999, or is it 999999 /hmm

ozg82889

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Re: LH3 Monster Weakness
« Reply #27 on: November 10, 2008, 08:39:38 pm »
monster: its elemental property
WS = earth
sniper= wind
LK= fire
sinx= poison or shadow. i forget
HP= holy
HW= ghost

also the mvps have the ability to change their element.

Mexico_san

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Re: LH3 Monster Weakness
« Reply #28 on: November 10, 2008, 08:40:56 pm »
yes..

femme fatale

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Re: LH3 Monster Weakness
« Reply #29 on: November 10, 2008, 09:44:22 pm »
@Harusama

LoL... my bad

@ozg82889

i'll try this when i log on later... but it's best that i reach 95 flat first before i go there... LH3 monsters are very smart... they know how to party up.  :P