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how to compute TG card

Author Topic: how to compute TG card  (Read 820 times)

novice

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how to compute TG card
« on: July 30, 2008, 09:16:43 pm »
atk of weapon x 20%
or
total atk x 20%

help pls  ???

Nastasya

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Re: how to compute TG card
« Reply #1 on: July 30, 2008, 09:23:55 pm »
The turtle general card is +20% damage, not atk.  I believe there is a damage modifier card compounding guide dealy around here somewhere. . .
O' happy retirement!

SwiftStrike

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Re: how to compute TG card
« Reply #2 on: July 30, 2008, 09:45:39 pm »
1.2x of your dmg(elements perhaps accounted for) I think
but its definitely not just weapon atk
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Varis

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Re: how to compute TG card
« Reply #3 on: July 30, 2008, 10:51:05 pm »
After your total ATK has been figured, and the target's armor and VIT defense have both been factored out, the game then looks at size/race/element/special percentile boosters. TG counts as either size or special (can't remember which it is here), but the equation works like this:

Damage * (1 + size %) * (1 + race %) * (1 + element %) * (1 + special %)

Let's say after figuring total ATK - target's (assume demi-human for this case) armor and VIT defenses, you are looking at a damage total of 200, and let's assume TG is a special card.

With 1 TG: 200 * (1 + 0) * (1 + 0) * (1 + 0) * (1 + 0.2) = 240

With 2 TG: 200 * (1 + 0) * (1 + 0) * (1 + 0) * (1 + 0.4) = 280

With 3 TG: 200 * (1 + 0) * (1 + 0) * (1 + 0) * (1 + 0.6) = 320

With 2 TG and 1 Hydra: 200 * (1 + 0) * (1 + 0.2) * (1 + 0) * (1 + 0.4) = 336


Now, that still may not be the final damage. After the game calculates the above bonuses, it then calculates size/race/element/special damage reductions that the target might have (Deviling, Toad, etc).