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IP or CCKK mg?!!

Author Topic: IP or CCKK mg?!!  (Read 1888 times)

Sapphirion

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IP or CCKK mg?!!
« on: July 24, 2008, 07:32:32 am »
err...i want to know which is the best for emp breaking for sin/sinX and wats the cost of CCKK?


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AnnOrz

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Re: IP or CCKK mg?!!
« Reply #1 on: July 24, 2008, 07:44:23 am »
An IP would be best for emp breaking and a CCKK is...10mil or less.

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katatonic

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Re: IP or CCKK mg?!!
« Reply #2 on: July 24, 2008, 08:08:30 am »
is this really even a discussion?  IP no contest.


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hitman296

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Re: IP or CCKK mg?!!
« Reply #3 on: July 24, 2008, 08:14:34 am »
IP definitely,

IF youre cool get +10 IP!

id run away from u  ;D

Sapphirion

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Re: IP or CCKK mg?!!
« Reply #4 on: July 24, 2008, 08:44:05 am »
+4 is good enough for me :P

and thanks my bro confused me with those two [had to be sure]


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SwiftStrike

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Re: IP or CCKK mg?!!
« Reply #5 on: July 24, 2008, 12:43:35 pm »
Apparently emperium defense goes down PER break.
so...at the end(especially those frequently visited ones...alde yesterday)
then a CCKK would be better if the icepick didnt hit as much...but I'm not sure if its overupped IP
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SolBad-Kid

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Re: IP or CCKK mg?!!
« Reply #6 on: July 24, 2008, 12:44:51 pm »
What CCKK stand for?  ???






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SwiftStrike

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Re: IP or CCKK mg?!!
« Reply #7 on: July 24, 2008, 12:45:34 pm »
What CCKK stand for?  ???
caramel x2 kaho x2
(20%more to insect/earth)
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Ultra Violence

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Re: IP or CCKK mg?!!
« Reply #8 on: July 24, 2008, 01:18:17 pm »
Apparently emperium defense goes down PER break.
so...at the end(especially those frequently visited ones...alde yesterday)
then a CCKK would be better if the icepick didnt hit as much...but I'm not sure if its overupped IP
Seriously?

I've never heard that ._.

SwiftStrike

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Re: IP or CCKK mg?!!
« Reply #9 on: July 24, 2008, 06:49:07 pm »
well, I guess its cuz CCKK isnt exactly popular...I remember I used one before..when caramel cards were like 1m each(and i didnt have enough for icepick). EDIT:found something on emp def
I did some research (yay procrastinating lolz), and heres what I came up with:

Guild castles have two levels - defence and commerce. They can be increased by investing zeny in the castle (only the guild leader can invest). They can be decreased when the castle's Emperium is broken during WoE or when the castle is surrendered. The minimum level (for both commerce and defence) is 0 and the maximum level is 100.

Both castle levels decrease by 5 every time the castle's Emperium is broken. So yes, if a castle is lost and then taken back by the original owners, the levels both have gone down 10.

So basically, the initial defence of a castle is dependant on how much the Leader has invested since last WoE.

just go here....
http://www.anthemro.com/forums/index.php/topic,21443.0.html
« Last Edit: July 24, 2008, 06:59:50 pm by SwiftStrike »
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Moon Drifter

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Re: IP or CCKK mg?!!
« Reply #10 on: July 24, 2008, 09:28:09 pm »
wow interesting facts :o

ShinigamiSama

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Re: IP or CCKK mg?!!
« Reply #11 on: July 24, 2008, 10:20:35 pm »
CCKK is shit.

Sapphirion

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Re: IP or CCKK mg?!!
« Reply #12 on: July 25, 2008, 05:37:52 am »
err...as far as i can see an IP would be best overall [i think]


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Aozora

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Re: IP or CCKK mg?!!
« Reply #13 on: July 25, 2008, 09:01:12 am »
err...as far as i can see an IP would be best overall [i think]

Except if the castle gets broken all the time, the emp will lose it's DEF and thus CCKK might outdamage IP due to the low DEF

Najara

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Re: IP or CCKK mg?!!
« Reply #14 on: July 25, 2008, 10:00:20 am »
You can break emps within 3~5 seconds by using a +10CCKK MG & +10 DDTP MG & Endow & EDP
The only thing is that an IP might be more efficient at pvp to break through deffences.
« Last Edit: July 26, 2008, 06:46:20 am by Pokket~ »
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