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SinX questions

Author Topic: SinX questions  (Read 989 times)

Ridley006

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SinX questions
« on: July 04, 2008, 08:37:12 pm »
Ok so i finaly got to trans.
Right now Im at:

STR 47+6             I hit from 250-300> right now its less than 400 but i think that once i get to 99 STR I'll hit more.
AGI 80+15            Flee - 232+5
VIT 1+1
INT 1
DEX 1+2
LUK 34+6              Critical - 48

Equips:

+4 Moonlight Hat
Thief Clothes [1]
+10 DDAA S. Jur
+4 Quick Hood and +4 Pressure Muffler (I use it in PvP and WoE since its effect does not work there)
+4 Anti-Small Shoes
2x Critical Ring

Coming Soon:
I will done a lot so that i can buy the whole morrigan set and a EWE with stormy knight. Also I will buy a Nine Tail +9 Garment.


Now, I would really like to know what card can I get in those Thief Clothes and also if I should change my weap for a DDMM or a DDMA.
« Last Edit: July 04, 2008, 08:38:55 pm by Ridley006 »
Spoiler for Rockn'Rolla:

"People ask the question... what's a RocknRolla? And I tell 'em - it's not about drums, drugs, and hospital drips, oh no. There's more there than that, my friend. We all like a bit of the good life - some the money, some the drugs, other the sex game, the glamour, or the fame. But a RocknRolla, oh, he's different. Why? Because a real RocknRolla wants the fucking lot"
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ShinigamiSama

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Re: SinX questions
« Reply #1 on: July 05, 2008, 12:10:05 am »
Go DDMM. Make sure you STR always adds up to a multiple of 10 like 56+24. Since you have two dopps you really don't need all that agi or all that flee. Just research what you're training so you can adjust with the right amount and set your agi appropriately so you can save points to get the max str/vit for more power less time spent against one thing more time on the rest and it's culmitave overall XP and of course a bit of vit for survivability.

Ridley006

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Re: SinX questions
« Reply #2 on: July 05, 2008, 07:30:42 pm »
Go DDMM. Make sure you STR always adds up to a multiple of 10 like 56+24. Since you have two dopps you really don't need all that agi or all that flee. Just research what you're training so you can adjust with the right amount and set your agi appropriately so you can save points to get the max str/vit for more power less time spent against one thing more time on the rest and it's culmitave overall XP and of course a bit of vit for survivability.

What's that about the STR to be a multiple of 10, that doesnt make sence. I once lowered it like 2pts to get it to a multiple of 10 and it only lowered my atk.

So DDMM??
Spoiler for Rockn'Rolla:

"People ask the question... what's a RocknRolla? And I tell 'em - it's not about drums, drugs, and hospital drips, oh no. There's more there than that, my friend. We all like a bit of the good life - some the money, some the drugs, other the sex game, the glamour, or the fame. But a RocknRolla, oh, he's different. Why? Because a real RocknRolla wants the fucking lot"
Spoiler for Ridley006:
Spoiler for Mind Freak:

newly

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Re: SinX questions
« Reply #3 on: July 06, 2008, 09:34:26 am »
well you can get many cards for ur thief's clothes. GR for pvp/woe which enchants ur armor to ghost property, Garm Card which raises ur def. so the card you pick is what your gong to be using it for. as for the DDMM. yes you get +30% crit dmg or something like that, but u lose 8 crit rates from ur DDAA so just take that into account. and usually most crit hitters go flee or some form of flee build.

eimi

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Re: SinX questions
« Reply #4 on: July 06, 2008, 10:59:38 am »
u only notice the str thingy when fighting stuffys, u wont see any improvement in the status window but its the way atk works, higher str will allways get u more dmg but the stats ud use to get your str from 94 to 99 would b better spent elsewere since it will just be 5 real damage~nyo^^

SwiftStrike

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Re: SinX questions
« Reply #5 on: July 06, 2008, 11:59:09 am »
yeh, str increments of 10 is a hidden dmg bonus(by searching on forums theres a formula provided somewhere....)
well ur definitely gonna try to aim for high flee...
DDAA is 24crit(12crit/gator)
DDMM is 8crit, 30%more dmg with crit atks(4crit,15%/mobster)
decide what u want
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newly

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Re: SinX questions
« Reply #6 on: July 06, 2008, 12:50:23 pm »
lol. im dumb. i thought mobster was +8 crit. not +4 >.>. but yea with ddaa to ddmm you lose 16 crit but gain 30% crit dmg.

Ridley006

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Re: SinX questions
« Reply #7 on: July 06, 2008, 01:57:33 pm »
alright. since im buying the morrigan set i think i ll go with DDMM. thanks for all the info and advice. :D
Spoiler for Rockn'Rolla:

"People ask the question... what's a RocknRolla? And I tell 'em - it's not about drums, drugs, and hospital drips, oh no. There's more there than that, my friend. We all like a bit of the good life - some the money, some the drugs, other the sex game, the glamour, or the fame. But a RocknRolla, oh, he's different. Why? Because a real RocknRolla wants the fucking lot"
Spoiler for Ridley006:
Spoiler for Mind Freak:

SwiftStrike

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Re: SinX questions
« Reply #8 on: July 06, 2008, 02:10:44 pm »
good luck :D
u know...with morriganes set theres no point getting +9ninetails :O since morri manteau is needed...
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