Defensive side of the house.. you got a dual cliented buffer class of some sort (IE Clown using Bragi), where the team that's defending can bounce in and out in order to attack people on the crystal, but as soon as you go to engage them it's considered "spawn camping."
Not sure what kind of sense that makes when you're in a position that you're able to get blasted from, but can't fight back from without breaking a rule, or them running and hiding back 4 cells to the spawn point..
Is there anyway we can fix this? Swear it's always the same lame doing it, and it feels as if it's abusing the whole spawn camp rule.