Other things I've noticed is that the quests are all tailored towards solo-play. Also, none of the quests run on a time-based restriction. I suggest that - as a way to extend solo-play - is to add some quests that have time-based restrictions.
For example: NPC A: "Hey buddy, you know that swarm of [insert randomized monster] down by that [insert specified map zone]?"
NPC B: "Yeah. What about it? Don't tell me you took on
that challenge, did you?"
NPC A: "Yes, I did. I cleared those monsters in under 1/2/3/4/5/etc minutes!"
NPC B: "Wow! That's even better than my score."
NPC A: "Hmm? What do you want stranger. We don't take kindly to non-IsForsvar residents."
NPC B: "I think he/she wants to take on the Time-Attack Monster Challenge."
[Do you want to take the challenge?] NPC A: "Okay, fine. Try to beat my score."
[Destroy X amount of Y monster.]
NPC A: "Come back and talk to me when you're done. Your time starts now!"
When the dialogue closes, it will initiate a clock which will keep track of how many minutes/seconds it took the player to kill monsters and come back to the NPC. NPC A: "It took you X minutes and Y seconds to kill Z monster. Pretty good.
Now we won't have to worry about monsters coming from that field.
Here's something for proving your worth."
[rewards a Gift Box]
NPC B: No? Well, I'm not sure what you want then.
I mean, so far, I can count up to 3 different types of quests which are all pretty standard.- kill X monster
- collect Y ingredients
- talk to NPC A and travel to NPC B
It'd be nice to see more variety.