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Halloween event

Author Topic: Halloween event  (Read 5424 times)

singer of strange songs

  • Yuno Librarian
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  • Posts: 3036
  • Guild: Serenade
Re: Halloween event
« Reply #15 on: November 08, 2012, 11:37:58 pm »
I just tried a round without any status healing items, limited Back Sliding, limited cloaking, and I wanted to kill myself

Feel our pain. /heh

Fidelis

  • Dr. Fidelis
  • Yuno Librarian
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  • Posts: 4547
    • Honeybadger don't care.
  • Main: GM Fidelis
  • Guild: V_CKM
Re: Halloween event
« Reply #16 on: November 09, 2012, 07:01:12 am »
 Hyes, yes, I will resolve the AFK issue as well as the mega debuff annoyance soon when I'm back home.

wolfthegreat

  • Mercenary Trader
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  • Posts: 753
  • Main: The vending me
Re: Halloween event
« Reply #17 on: November 09, 2012, 10:39:10 am »
Hyes, yes, I will resolve the AFK issue as well as the mega debuff annoyance soon when I'm back home.

hahaha :) yay!!! :)

But tbh, I just tried all the halloween mini games all in 1 shot today... If you ask me... This event is actually really well done. If I play this event alone, I will obviously find it annoying frustrating... But when I do this event with friends, it is heap load more fun XD Thank you GMs for this awesome event :)

Salamander

  • Mercenary Trader
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  • Posts: 646
  • Burning Ranger
Re: Halloween event
« Reply #18 on: November 09, 2012, 04:23:01 pm »
Everything should be fine after the debuff fix that's the only thing that piss me off.  :)
Spoiler for Old siggy:

I should have gone Green years ago.

Aena

  • Yuno Librarian
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  • Posts: 2678
    • Steam Community :: Aena
  • Main: Aena
Re: Halloween event
« Reply #19 on: November 12, 2012, 10:39:35 am »
Another suggestion, sorry -
Right now the Mischievous Ghosts stone curse people when they are discovered, which makes sense from a mischief-making ghost standpoint, yus.  Ranged jobs and stuff already have the upper-hand with this event because of the ghosts snapping off everywhere.

I'd like to suggest replacing that stone curse with something more minor like Chaos or Blind and instead stone cursing whoever kills the Mischievous Ghost for a little longer period of time.  That way, whoever got a certificate will naturally get a bit of a time penalty before they can get another, allowing other players to find and try to kill other ghosts.  If the point was to encourage KSing, then nevermind.  Many of the rest of the players I've come across have been trying to play nice and letting stone cursed players be with their ghosts, if we can find them around the ghost (especially certain jobs), though... but I suppose it's our problem for doing so.
... That phrasing sound like an awkward romance. /swt

Edit: Though using mercenaries can still bypass that... hrm.
Edit edit: A couple of us had a chat with evil thoughts about the ghosts proccing freeze/stone curse/sleep/etc./etc. while being attacked, magic immune, AND using teleport on a whim rather than snapping.
/heh
« Last Edit: November 13, 2012, 10:18:09 pm by Aena »

wolfthegreat

  • Mercenary Trader
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  • Posts: 753
  • Main: The vending me
Re: Halloween event
« Reply #20 on: November 13, 2012, 05:56:25 am »
Honestly... I just spend 11 mins of one of my pumpkin harvest round being curse... Is it possible to set the bad jakk to move away from the player he has just curse instead of following you? I use hell poodle and meats and honestly... The pumpkin will kewl me and the bad jakks followed me so all I could do was try my best to out meat the pumpkin damage which obviously will not happen...

rolover

  • Elder of Thanatos
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  • Posts: 5104
Re: Halloween event
« Reply #21 on: November 13, 2012, 11:15:51 pm »
follow post, ignore
Spoiler for stuff:

Item Class : Card
Compound on : Armor
Weight : 1


B>
S>
T>
Soul Ring   [ 0 ]   [Upper Head]   Item ID# 5257 (Soulless_Ring)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
[+ Mobbing]
May cause mental retardation and loss of common sense