Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
Lord Knight Card

Author Topic: Lord Knight Card  (Read 4956 times)

exDragon

  • Elder of Thanatos
  • ***
  • Posts: 5348
  • Must absorb more knowledge
Lord Knight Card
« on: August 22, 2011, 11:46:06 pm »
Why is its drop disabled when a Fallen Bishop is deadlier and is enabled?
Spoiler for Over 190px:
Got spare ad credits.  Send them to ID 566.  Thanks for the help.
Need help getting Ads, try this


Auurium

  • Yuno Librarian
  • ***
  • Posts: 2575
  • The day the Sun dissapeared.
  • Guild: MoTE, Untamed
Re: Lord Knight Card
« Reply #1 on: August 22, 2011, 11:47:34 pm »
And Thanatos*

"As a Desperado in the Lawless District, you better not turn up anywhere empty-handed. You are only known by your gun - the only ID that ever matters.
You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."

scarface1975

  • I know a Dark Priest, and he's cool.
  • ***
  • Posts: 1126
Re: Lord Knight Card
« Reply #2 on: August 23, 2011, 12:16:38 am »
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.
« Last Edit: August 23, 2011, 12:22:00 am by scarface1975 »

WoE Guild: Vintage

Uploaded with ImageShack.us
(Thibault)Black Ops 99/70/50 Sinx

ninjai17

  • Kiel Factory Worker
  • **
  • Posts: 473
  • Main: Nokki
  • Guild: Divinity
Re: Lord Knight Card
« Reply #3 on: August 23, 2011, 12:57:56 am »
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.

hunksurvivorx

  • Yuno Librarian
  • ***
  • Posts: 2103
  • i still use forumz gg
    • Deviant Art
  • Main: Hunk_Dorlian
Re: Lord Knight Card
« Reply #4 on: August 23, 2011, 01:04:06 am »
lol a star gladiator with berserk, power up, and the original baphomet card in miracle mode @w@ with a sniper card too,

nvm why LK card is disabled?
only playing Faction and WoE until my resources reachs 0.

Combo

  • Yuno Librarian
  • ***
  • Posts: 2918
  • Guild: Synchrony
Re: Lord Knight Card
« Reply #5 on: August 23, 2011, 01:35:03 am »
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.

You don't need that much HP on a HW anyways as you're not really up at front.  The -50% SP shouldn't be much of a problem as it means GJ will heal up your SP faster helping out with Energy Coat no?  And HW have access to some strong AoE skills that can deal a shit load of damage with the right gears.
u dont need a chiropractor... they are fake doctorss... why hire a fake doctor when u can hire me ;). im a Play Doctor n bb i can make your pains all go away :D.
Spoiler for Hidden:
hehe shes mine back off  ;D

Stop being so fucking creepy. Even if it was a girl, do you think she'd want some sleezy 12 year olds hitting on her?
haha ur just jealous i got game n u dont  :laugh:

triggeres

  • I know a Dark Priest, and he's cool.
  • ***
  • Posts: 1173
  • #1 Sniper killer,Auu's bodyguard
Re: Lord Knight Card
« Reply #6 on: August 23, 2011, 02:08:23 am »
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.

it one shots me EVERY TIME even with full reductions and a Combat knife.....and I dont even have over up gear  /swt
and I even wore a Tao which gave me -20 def and it still one shot me
« Last Edit: August 23, 2011, 02:38:32 am by triggeres »

SanRath

  • Earl of Vermillion
  • ***
  • Posts: 1742
Re: Lord Knight Card
« Reply #7 on: August 23, 2011, 07:00:16 am »
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.

it one shots me EVERY TIME even with full reductions and a Combat knife.....and I dont even have over up gear  /swt
and I even wore a Tao which gave me -20 def and it still one shot me

It has more to do with Vit than hard defense. But hard defense can really bring up the numbers.


Anywho; if you really want to implement the Lord Knight card, your best bet for an AO-K from the Admins is changing it to a armor slot card. No tao, no anti freeze, no GR. Just more power and a whole lot of drawbacks.

Active Mains - Sanqui Gypsy - SanRath High Priest - -San- Paladin - SanVai Creator - Dlihc Melborp WhiteSmith - Pestilence. TaekwonBoy - A l t e r n a t i v e High Wizard - ~Deviance Star Gladiator - Janin Ammi Ninja - Alizarin High Wizard - Esac Melbrop Baby Alchemist - Laureola Sniper - Nas ~ Super Novice
Spoiler for wigglewiggle:

scarface1975

  • I know a Dark Priest, and he's cool.
  • ***
  • Posts: 1126
Re: Lord Knight Card
« Reply #8 on: August 23, 2011, 09:57:09 am »

Anywho; if you really want to implement the Lord Knight card, your best bet for an AO-K from the Admins is changing it to a armor slot card. No tao, no anti freeze, no GR. Just more power and a whole lot of drawbacks.

Now that is a good idea imo.

WoE Guild: Vintage

Uploaded with ImageShack.us
(Thibault)Black Ops 99/70/50 Sinx

Kane

  • Mercenary Trader
  • **
  • Posts: 602
  • Great reponsibility is coming,So i'm quitting..Bye
Re: Lord Knight Card
« Reply #9 on: August 23, 2011, 10:15:25 am »
I recommend remain it as a Headgear compound but add some negative function for woe/pvp.
Other option is add negative buff to sin/sinx seem they will use edp+cloaking+frenzy in front of you/emp(the one factor that it seem broken).Sniper not really seem broken because you can use pneuma and you can see him.Pally with sacrifice(matyr reckoning)+ frenzy I dont know how much damage they can do here.

SanRath

  • Earl of Vermillion
  • ***
  • Posts: 1742
Re: Lord Knight Card
« Reply #10 on: August 23, 2011, 10:18:49 am »
I recommend remain it as a Headgear compound but add some negative function for woe/pvp.
Other option is add negative buff to sin/sinx seem they will use edp+cloaking+frenzy in front of you/emp(the one factor that it seem broken).Sniper not really seem broken because you can use pneuma and you can see him.Pally with sacrifice(matyr reckoning)+ frenzy I dont know how much damage they can do here.
With Matyr's Reckoning, you'd gain some and lose some power at the same time. It's power partly comes from your HP, which gets cut using the card, and its power grows via % modifiers like the 200% Frenzy gives. You only get five hits with matyr's reckoning anyways so you'll be dead and useless after the use unless you have someone nearby to dispell you out of frenzy.

Active Mains - Sanqui Gypsy - SanRath High Priest - -San- Paladin - SanVai Creator - Dlihc Melborp WhiteSmith - Pestilence. TaekwonBoy - A l t e r n a t i v e High Wizard - ~Deviance Star Gladiator - Janin Ammi Ninja - Alizarin High Wizard - Esac Melbrop Baby Alchemist - Laureola Sniper - Nas ~ Super Novice
Spoiler for wigglewiggle:

Kane

  • Mercenary Trader
  • **
  • Posts: 602
  • Great reponsibility is coming,So i'm quitting..Bye
Re: Lord Knight Card
« Reply #11 on: August 23, 2011, 10:34:34 am »
I recommend remain it as a Headgear compound but add some negative function for woe/pvp.
Other option is add negative buff to sin/sinx seem they will use edp+cloaking+frenzy in front of you/emp(the one factor that it seem broken).Sniper not really seem broken because you can use pneuma and you can see him.Pally with sacrifice(matyr reckoning)+ frenzy I dont know how much damage they can do here.
With Matyr's Reckoning, you'd gain some and lose some power at the same time. It's power partly comes from your HP, which gets cut using the card, and its power grows via % modifiers like the 200% Frenzy gives. You only get five hits with matyr's reckoning anyways so you'll be dead and useless after the use unless you have someone nearby to dispell you out of frenzy.

That's bad for woe/pvp plus it will always neutral property.For pvm you can relog and repeat.If used on normal monster with 4x20~25% dmg modifier+hp buff gears,I guess you will get around 25k-30k per hit(total 125-150k) maybe more than that.

exDragon

  • Elder of Thanatos
  • ***
  • Posts: 5348
  • Must absorb more knowledge
Re: Lord Knight Card
« Reply #12 on: August 23, 2011, 01:41:41 pm »
Leave it as a head gear card.  Your also forget classes like sinx dps you for a while and end with a sonic blow to kill people.  You can't use skills while frenzied so there will be no sonic blow burst at the end.  Not to mention you can't pot to heal or change gear so it leaves a lot of counters.  You also have to get in melee range which has its own disadvantages for someone that isn't going to have a shield on while frenzied.
Spoiler for Over 190px:
Got spare ad credits.  Send them to ID 566.  Thanks for the help.
Need help getting Ads, try this


.: ExCaLiBuR :.

  • Peco Fledgling
  • **
  • Posts: 126
  • I like Bacon :D
Re: Lord Knight Card
« Reply #13 on: August 23, 2011, 02:20:43 pm »
Did every1 4get the -50%MHP?

katadama

  • Kiel Factory Worker
  • **
  • Posts: 480
  • Fuck yo luck, I smoke clovers
Re: Lord Knight Card
« Reply #14 on: August 23, 2011, 02:58:28 pm »
Did every1 4get the -50%MHP?


For shoes plox  :D