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What is the official policy on some new items?

Author Topic: What is the official policy on some new items?  (Read 1545 times)

Teggit

  • Earl of Vermillion
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What is the official policy on some new items?
« on: June 22, 2011, 08:34:28 am »
As I'm sure you have noticed some items code do not match their descriptions. eg Torch cap report
Is it policy to:
  • Change items descriptions to match their code
  • [0] Change items code to match their descriptions
  • Consider items on a case by case basis and do one of the two options above

Auurium

  • Yuno Librarian
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Re: What is the official policy on some new items?
« Reply #1 on: June 22, 2011, 09:56:25 am »
Supposedly the item code is actually the correct one. But you'll need GM input for this.

"As a Desperado in the Lawless District, you better not turn up anywhere empty-handed. You are only known by your gun - the only ID that ever matters.
You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."

rolover

  • Elder of Thanatos
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Re: What is the official policy on some new items?
« Reply #2 on: June 22, 2011, 10:03:20 am »
the 1st one
Spoiler for stuff:

Item Class : Card
Compound on : Armor
Weight : 1


B>
S>
T>
Soul Ring   [ 0 ]   [Upper Head]   Item ID# 5257 (Soulless_Ring)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
[+ Mobbing]
May cause mental retardation and loss of common sense

Teggit

  • Earl of Vermillion
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  • Guild: 80D
Re: What is the official policy on some new items?
« Reply #3 on: June 22, 2011, 10:08:59 am »
Supposedly the item code is actually the correct one. But you'll need GM input for this.
Yus I was hoping to attract GM attention.

the 1st one
Do you have any proof of this?

rolover

  • Elder of Thanatos
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  • Posts: 5104
Re: What is the official policy on some new items?
« Reply #4 on: June 22, 2011, 10:26:35 am »
I only assume that the code came before the description, so the code is the intended item function, the description may be a bad translation from Korean or just a mistype.
As for any solid proof, no I don't have any :x
Spoiler for stuff:

Item Class : Card
Compound on : Armor
Weight : 1


B>
S>
T>
Soul Ring   [ 0 ]   [Upper Head]   Item ID# 5257 (Soulless_Ring)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
[+ Mobbing]
May cause mental retardation and loss of common sense

DeePee

  • Earl of Vermillion
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  • Posts: 1730
Re: What is the official policy on some new items?
« Reply #5 on: June 22, 2011, 11:23:17 am »
The script usually comes from Aegis leaks. So at least eA bases all their scripts on that.

Teggit

  • Earl of Vermillion
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  • Posts: 1340
  • Guild: 80D
Re: What is the official policy on some new items?
« Reply #6 on: June 22, 2011, 01:58:36 pm »
The script usually comes from Aegis leaks. So at least eA bases all their scripts on that.
This is useful to know, but I was referring more to what the policy with these items here is rather than from the point of view of the eA dev community.

rolover

  • Elder of Thanatos
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Re: What is the official policy on some new items?
« Reply #7 on: June 22, 2011, 02:03:50 pm »
The script usually comes from Aegis leaks. So at least eA bases all their scripts on that.
this means, if the items were implemented as a copy of the Aegis original development team, that the item scripts and descriptions are "correct" but in some cases do not match.
So really its up to the GM's discretion how they want to handle it, but i would assume its much easier to change a description than the code. maybe DeePee can tell you exactly how each is done.
Spoiler for stuff:

Item Class : Card
Compound on : Armor
Weight : 1


B>
S>
T>
Soul Ring   [ 0 ]   [Upper Head]   Item ID# 5257 (Soulless_Ring)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
[+ Mobbing]
May cause mental retardation and loss of common sense

shadowfaux

  • Mercenary Trader
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  • Posts: 981
  • BLAM Bitches!!
  • Main: Revan Strife
Re: What is the official policy on some new items?
« Reply #8 on: June 22, 2011, 10:41:23 pm »
As far as I know, everyone at RMS says you can't trust the item descriptions, and that if you have any doubts about the item's effect, to read it's script. Good example of this is Ledger of Death. It's description still states it old proc rate for Coma at 10%. But if you read the script on RMS, its a .1%
Spoiler for IGNs:
Revan Aros - 98 HP
Smithy Jones - 79 WS
Revan Strife - 96 Sniper
Kurast -99 Champ
Revan Marek - 90 SinX
Revan Venolo - 85 Lord Knight
Thanks to Toast for the awesome art!

Spoiler for Lulz:
If you're bored, look for something else to do, for example go on a trip around the world with your landlord and his girlfriend or w/e. Thank you for understanding.
Yeah. Fuck what I posted here, I'm now confused myself.

DeePee

  • Earl of Vermillion
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  • Posts: 1730
Re: What is the official policy on some new items?
« Reply #9 on: June 23, 2011, 12:58:00 am »
Both take about the same amount of time to fix. But yea...generally it's the description that is wrong.

Teggit

  • Earl of Vermillion
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  • Posts: 1340
  • Guild: 80D
Re: What is the official policy on some new items?
« Reply #10 on: June 23, 2011, 05:13:33 am »
I wanted to try to avoid making a ticket. . . looks increasing likley that I will have to.  :-X