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Dagger Sin

Author Topic: Dagger Sin  (Read 3982 times)

AL

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Re: Dagger Sin
« Reply #15 on: May 29, 2011, 03:09:22 am »
Well what can we suggest? Make daggers more powerful? All this stuff came with "official" updates. Most(almost all) of dagger Sinx have switched to twin fang, but i kinda miss dagger sinx. It would be awesome if they made a dagger SQI /rice
~*A.L*~     Assassin Cross
 Tokei5       Biochemist
 ~`AL~         Sniper

Ryu

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Re: Dagger Sin
« Reply #16 on: May 29, 2011, 07:54:12 am »
Yes yes! it be cool if they made the Second set of SQIs!

(Daggers, 2H sword, etc)

Spoiler for IGNs:
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Eruruw

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Re: Dagger Sin
« Reply #17 on: May 29, 2011, 07:54:45 am »
Uh, yeah, adding more SQIs is definitely not the answer to this.
Characters~
Lots, all have "Raiyu's" in the name.

Ryu

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Re: Dagger Sin
« Reply #18 on: May 29, 2011, 07:58:59 am »
Uh, yeah, adding more SQIs is definitely not the answer to this.
propose a answer.

Spoiler for IGNs:
Ryuares | High Wizzy 99/70 (main)
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Eruruw

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Re: Dagger Sin
« Reply #19 on: May 29, 2011, 08:38:56 am »
Find out what changed between Aegis and eAthena and change it back.

Daggers are already far more versatile, they fit a different niche than the TF does. If they really are that much weaker now, just changing them back to how they were before would make them plenty worth using.
Characters~
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Ryu

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Re: Dagger Sin
« Reply #20 on: May 29, 2011, 08:48:56 am »
Find out what changed between Aegis and eAthena and change it back.

Daggers are already far more versatile, they fit a different niche than the TF does. If they really are that much weaker now, just changing them back to how they were before would make them plenty worth using.
/ok  Hopefully a GM looks at this  ::)
It be nice if they were changed back

Spoiler for IGNs:
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Ariana Grande | High Wizzy 80/47
Mike Stalker | Champion ??/ ??
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The Mystic

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Re: Dagger Sin
« Reply #21 on: May 29, 2011, 01:00:17 pm »
Uh, yeah, adding more SQIs is definitely not the answer to this.
As long as they don't stack with current SQI's, alternative SQI's won't break anything. Just let people switch it up with builds every now and then and possibly develop new things.
The thing that went wrong with daggers was they used to do 100% to medium targets and other size mods were different, then a update to iRO happened and daggers changed to reduced damage to medium etc etc. After that anything that was a dagger weapon and was affected by % damage was lowered. If the Dagger SQI is made it can enable to use of weapon perfection permanently and the damage will be what it was before with any dagger class weapon. Just what I heard happened according to previous discussions about daggers and damage.
Spoiler for My lol moments.:
Assume they do what?
Just assume a answer to your questions until otherwise said. Other than that hope people put up with what they call "Your illegitimate logical reasoning."
lord_nathan9 > exDragon
Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
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Bagel-kun

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Re: Dagger Sin
« Reply #22 on: May 29, 2011, 03:43:47 pm »
I know ddpt + elemental dagger does the same damage it always did so the problem lies with in CK? the other daggers seem just fine.
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Eruruw

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Re: Dagger Sin
« Reply #23 on: May 29, 2011, 03:50:27 pm »
The size mod only affects the weapon attack. I can't imagine Weapon Perfection would make a huge difference.

Not to mention you have to think... Who gets to use the dagger SQI? It's not fair if you make it Sin exclusive since Rogues were designed to use daggers more than Assassins. Furthermore if you make it vastly better than current daggers (which really are perfectly fine anyway in my opinion) the you force people to work for another overpriced weapon in order to compete.

Characters~
Lots, all have "Raiyu's" in the name.

The Mystic

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Re: Dagger Sin
« Reply #24 on: May 29, 2011, 05:44:36 pm »
The size mod only affects the weapon attack. I can't imagine Weapon Perfection would make a huge difference.

Not to mention you have to think... Who gets to use the dagger SQI? It's not fair if you make it Sin exclusive since Rogues were designed to use daggers more than Assassins. Furthermore if you make it vastly better than current daggers (which really are perfectly fine anyway in my opinion) the you force people to work for another overpriced weapon in order to compete.


Does it really matter at this point? Either you compete for two fully MVP carded daggers or you get put into NSQI. It's either you have gear and you go to the main WoE or you don't and you go to NSQI/MVPless. Both classes have dagger priveledges and neither should be prioritized over the other. Most likely they will have to be made differently anyways as the classes are very different in terms of how they are played and stat builds.
Spoiler for My lol moments.:
Assume they do what?
Just assume a answer to your questions until otherwise said. Other than that hope people put up with what they call "Your illegitimate logical reasoning."
lord_nathan9 > exDragon
Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
Spoiler for IGN's:
IGN's: The Mystic - High Priest
~.NightMare.~ - Champion
R4P1DZ - Sniper
-Acid Demo- - Biochemist
Strike Silent - SinX
Dark SoulStrike - Hwiz
Dark Ballad - Clown
Noir Soleil - Prof
I <3 Kaahi - Soul Linker
~.Enigma.~ - LK
~.Mystic.~ - Pally
NightMare_ - Stalker
Stars & Shadows - Star Gladiator

Eruruw

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Re: Dagger Sin
« Reply #25 on: May 29, 2011, 06:04:38 pm »
Indeed, so if you make one dagger SQI, you automatically need to make two dagger SQIs. And then if we make dagger SQIs we need to attend to the other forgotten weapon types like 1-H Sword, 2-H Sword. And then all of these even before poor Ninja gets it's own SQI?

It just seems unnecessary, there's really nothing wrong with daggers at all as it is. TF is just more viable for the WoE setting. Even in NSQI Katars are more popular.
Characters~
Lots, all have "Raiyu's" in the name.

The Mystic

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Re: Dagger Sin
« Reply #26 on: May 29, 2011, 09:54:15 pm »
Indeed, so if you make one dagger SQI, you automatically need to make two dagger SQIs. And then if we make dagger SQIs we need to attend to the other forgotten weapon types like 1-H Sword, 2-H Sword. And then all of these even before poor Ninja gets it's own SQI?

It just seems unnecessary, there's really nothing wrong with daggers at all as it is. TF is just more viable for the WoE setting. Even in NSQI Katars are more popular.
Regardless different playstyles should be encouraged. Ninja's will get their own SQI, they have to be patient like everyone else though. Everyone meaning the alternative SQI's
Spoiler for My lol moments.:
Assume they do what?
Just assume a answer to your questions until otherwise said. Other than that hope people put up with what they call "Your illegitimate logical reasoning."
lord_nathan9 > exDragon
Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
Spoiler for IGN's:
IGN's: The Mystic - High Priest
~.NightMare.~ - Champion
R4P1DZ - Sniper
-Acid Demo- - Biochemist
Strike Silent - SinX
Dark SoulStrike - Hwiz
Dark Ballad - Clown
Noir Soleil - Prof
I <3 Kaahi - Soul Linker
~.Enigma.~ - LK
~.Mystic.~ - Pally
NightMare_ - Stalker
Stars & Shadows - Star Gladiator

AL

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  • Posts: 806
  • ; )
Re: Dagger Sin
« Reply #27 on: May 29, 2011, 10:05:18 pm »
The GM's should hurry up and release the ninja and SN Sqi's.
Maybe then they can work on SQI's 2.0
~*A.L*~     Assassin Cross
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 ~`AL~         Sniper

shadowfaux

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Re: Dagger Sin
« Reply #28 on: May 30, 2011, 02:08:19 am »
The GM's should hurry up and release the ninja and SN Sqi's.
Maybe then they can work on SQI's 2.0
Do SN REALLY need their own SQI? I mean, if they do that, that will be 6 sqis (if you dont include valk/sleip/meg/brys/kaho) that they would be able to use. Either that or just have SNs be able to ONLY use their own SQI. But that's one of the reasons people (including myself) made a SN, its a major gameplay aspect.
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exDragon

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Re: Dagger Sin
« Reply #29 on: May 30, 2011, 05:54:13 am »
Q1: What happpened? I believe that on Aegis they had a boost? o-o or something? and now on EAthena they changed?

Q2: Would it be possible to get this boost back?

Q3: Does Naght act like a Dagger SQI ?

Q4: What build is good for a good DPS dagger sin?

Link me or respond to questions please :O

I don't wanna hear about soul breaker sin~

Q1: They didn't have any boost on Aegis unless you count the removal of size modifiers but everyone had that.

Q2: Yes but up to GMs

Q3: its a sword so no but you can use max level double attack with it if you have an item that gives you double attack.

Q4:  DDPT/ DDTT MG + 10 in off hand + some other useful weapon in main hand.  Duel megs and kaho if you can afford it.



By the way, sinx duel weilding is plagued with several bugs right now that lowers its damage. Like all +attack bonuses do not affect your main hand if they are in your offhand.  Combat knife and ice pick are not working properly.  Drake is also probably not working correctly but can't remember.  I've seen on another server sidewinder card not working at all when put in off hand so we probably have that bug here.  There are probably other bugs.  I should start making  a list of confirmed bugs for when they can start to devote time to them.
« Last Edit: May 30, 2011, 05:56:41 am by exDragon »
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