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WS niff guide..

Author Topic: WS niff guide..  (Read 7378 times)

ares

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WS niff guide..
« on: May 24, 2011, 10:47:43 pm »
I need a current & working guide (with all gears) for WS niffing..
Pls hlp..
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SukiChii

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Re: WS niff guide..
« Reply #1 on: May 24, 2011, 11:17:20 pm »
Equips:

Head- Soul ring/Kaho
Mid- Depends
Bottom- Depends
Armor- Bathory/ED/status/HP/Garm
Shield- Tirf
Weapon- +10 DBSS mace/DBS mjol/ +10 DBS chain
Shoes- Eddgas/DL valk for trans
Accessories- Hell poodle/blazer/SR

Use a sage/prof to get flame launcher, don't get aspersio'd.
Watch out for noobs and champs.

BreakTheSilence

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Re: WS niff guide..
« Reply #2 on: May 24, 2011, 11:45:12 pm »
A bit outdated but this should help. Link.

Mid headgear - Angel/Evil Wing Ears or any of the STR variant mids. For cards, Vanberk, Bloody Knight. I personally prefer Vanberk for the high chance to proc +100 CRIT. Bloody Knight is an okay choice for it's DEF and ATK. Some uses Myst Case for the chance to get gift boxes.

Bottom headgear - PCB for +5 DEF. Though it's not really worth it. I find Pirate Dagger more useful if you're not using a Mjolnir. The reflect helps to keep your mobs in control.

Armor - I prefer High Priest and Evil Druid. I wait till Assumptio Procs from the HP armor and switch right to ED to prevent stone curse and shadow attack by the Dullahans. Disguise armor is also an cheap alternative and proves to be effective at times.

Shield - Tirfing is a staple the because it reduces 25% damage from medium monsters. Which most of them are. Khalitzburg and Teddy Bear is also an option. Though I  don't have personal experience with them. Another good shield card is Hodremlin which reduces 15% damage from all size of monsters plus the change to gain +20 or 30 perfect dodge.
Buying
Trading
Selling

Spoiler for Current Deals:
B>Ads 1m each
B>Valkyrie Shield [Maya] or Valkyrie Shield [1] and Maya Card
B>Ring (0) x10, Brooch(0), Earring (0)

pepesmith

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Re: WS niff guide..
« Reply #3 on: May 25, 2011, 01:30:58 am »
For Budget BS/WS:
Top Headgear
- Soul Ring - Add a 1% chance of auto casting Level 1 Assumptio when receives Physical Damage (Assumptio= -50% damage for PVM).
Mid Headgear - Eye Patch [Vanderk/Mystcase] - I believe this is the most cheapest +1STR slotted midgear coz no one like the sprite. :P
Buttom Headgear - Pirate Dagger - Very usefull, it helps to increase chances to proc Assumptio.
Armor - Chain Mail/Meteorplate for WS [Evil Druid ] - good DEF immune to stone curse the only fall back is that you can't be Healed, anyway you got tons of meat so don't bother. ;D
Footgear - Shoes/Boots [Eddga] - for endure effect its very important for mobbing effectively.
Weapon - +10MorningStar [Doppel+Bapho Card] - cheapest Bapho mace with good Atk Points.
Shield - Buckler [Tirfing/Hodremlin] - Good DEF and good reduction since Dullahan are the most killer in Niff so I prefer Tirfing.
Accessories - Ring/Sakura [Spring Rabbit/Hellpoodle]+[Blaser/Mimic/Plasma] - If u used Spring Rabbit better used 2, if Hellpoodle+Blazer or Mimic or Plasma to get additional profit.
Optional - Fire Endow from Sage class its very usefull to increase your damage, killing fast and effective means more profit.
IGN: pepesmith*
         

         

hebe2000

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Re: WS niff guide..
« Reply #4 on: May 25, 2011, 01:45:35 am »
A bit outdated but this should help. Link.

Mid headgear - Angel/Evil Wing Ears or any of the STR variant mids. For cards, Vanberk, Bloody Knight. I personally prefer Vanberk for the high chance to proc +100 CRIT. Bloody Knight is an okay choice for it's DEF and ATK. Some uses Myst Case for the chance to get gift boxes.

Bottom headgear - PCB for +5 DEF. Though it's not really worth it. I find Pirate Dagger more useful if you're not using a Mjolnir. The reflect helps to keep your mobs in control.

Armor - I prefer High Priest and Evil Druid. I wait till Assumptio Procs from the HP armor and switch right to ED to prevent stone curse and shadow attack by the Dullahans. Disguise armor is also an cheap alternative and proves to be effective at times.

Shield - Tirfing is a staple the because it reduces 25% damage from medium monsters. Which most of them are. Khalitzburg and Teddy Bear is also an option. Though I  don't have personal experience with them. Another good shield card is Hodremlin which reduces 15% damage from all size of monsters plus the change to gain +20 or 30 perfect dodge.
Y use vanberk for mid? Crits doesn't splash dmg..
"Ice blended raspberry macchiato is so sour!!."

BreakTheSilence

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Re: WS niff guide..
« Reply #5 on: May 25, 2011, 01:50:43 am »
It does now. Test it. /ok
Buying
Trading
Selling

Spoiler for Current Deals:
B>Ads 1m each
B>Valkyrie Shield [Maya] or Valkyrie Shield [1] and Maya Card
B>Ring (0) x10, Brooch(0), Earring (0)

hebe2000

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Re: WS niff guide..
« Reply #6 on: May 25, 2011, 02:17:29 am »
"Ice blended raspberry macchiato is so sour!!."

Maryline`

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Re: WS niff guide..
« Reply #7 on: May 25, 2011, 06:29:19 am »
none mentioned garments D:
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Gold Florist - Lif
White Hermit - Vanilmirth
Ellena - Filir

EmptyMoon

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Re: WS niff guide..
« Reply #8 on: May 25, 2011, 06:52:31 am »

Maryline`

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Re: WS niff guide..
« Reply #9 on: May 25, 2011, 07:52:35 am »
none mentioned garments D:


I waited 3 minutes and I thought the pic was gonna move... Then I realised its JPEG... /shy
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DreamerP

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Re: WS niff guide..
« Reply #10 on: May 25, 2011, 08:45:03 am »
My guide has garments  ???

wolfthegreat

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Re: WS niff guide..
« Reply #11 on: May 25, 2011, 10:34:26 am »
http://www.animusro.com/forums/index.php/topic,1235.0.html

The link to dreamer's guide =D

I would prefer a vanberk mid tho =D

Sirenian

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Re: WS niff guide..
« Reply #12 on: May 25, 2011, 12:53:01 pm »
This may not be an optimal set of equipment for niffing on a WS, but it is what I used to use before I stopped niffing on a WS.

Top: Soul Ring
Mid: Angel Wing Ears [Dark Illusion]
Low: Pussy Cat Bell
Armor: Chain Mail[Disguise]
Weapon: +10 Mace [Doppelganger][Baphomet][Samurai][Samurai]
Shield: +8 Buckler [Tirfing]
Garment: Valkyrie Manteau [Deviling]
Foot: Valkyrie Shoes [Dark Lord]
Accessory: (2x) Ring [Hell Poodle]
Spoiler for I made this! >:D:
Spoiler for Marsh made this for me! <3:
Spoiler for IGNs:
NAME
Kimura Noa
I quit playing on 10/23/2011.
JOB
Champion
Paladin
High Priest
Assassin Cross
High Wizard
Whitesmith
LEVEL
99/70
99/70
99/70
9x/6x
9x/6x
7x/4x

Eruruw

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Re: WS niff guide..
« Reply #13 on: May 25, 2011, 01:13:18 pm »
Suggestion: Skip Niffing, go straight to Ancient Mummies. From there, move on to Magma 2 or Abyss 3. Once you've conquered those maps do The Sign quest and take on Geffenia.



This is essentially what you're shooting to look like in the end. This setup and build can handle pretty much any map there is. All you need to ever change is your armor.

I would definitely suggest the Moonie Valks over DL because it means you don't have to waste any time casting Cart Boost. Also Cart Boost isn't as fast as regular fastwalk anyway. Generally the extra HP won't help because you'd like to be able to outheal your mobs by a large margin.

The bit of Luk there is actually quite useful because 30 total Luk will grant you 3 extra perfect dodge and 10 crit. IMO this build probably even beats out people with Mjolnir simply because most monsters worth killing have a property that reduces wind damage  (either holy or shadow, whatever).

I use HP Fire Armor for Magma 2 and Abyss 3, but you can get away with any Fire Armor, really. You can use a Ring of Resonance in place of one of the Hell Poodles if you'd like to be able to get Assumptio on maps where you can't wear HP armor. I would not suggest using a Soul Ring if you have a Kaho because it reduces your damage output too much.

Obviously this build will also work for Niff, but as I would definitely suggest you skip right over it.
Characters~
Lots, all have "Raiyu's" in the name.

katadama

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Re: WS niff guide..
« Reply #14 on: May 25, 2011, 01:23:22 pm »
Suggestion: Skip Niffing, go straight to Ancient Mummies. From there, move on to Magma 2 or Abyss 3. Once you've conquered those maps do The Sign quest and take on Geffenia.



This is essentially what you're shooting to look like in the end. This setup and build can handle pretty much any map there is. All you need to ever change is your armor.

I would definitely suggest the Moonie Valks over DL because it means you don't have to waste any time casting Cart Boost. Also Cart Boost isn't as fast as regular fastwalk anyway. Generally the extra HP won't help because you'd like to be able to outheal your mobs by a large margin.

The bit of Luk there is actually quite useful because 30 total Luk will grant you 3 extra perfect dodge and 10 crit. IMO this build probably even beats out people with Mjolnir simply because most monsters worth killing have a property that reduces wind damage  (either holy or shadow, whatever).

I use HP Fire Armor for Magma 2 and Abyss 3, but you can get away with any Fire Armor, really. You can use a Ring of Resonance in place of one of the Hell Poodles if you'd like to be able to get Assumptio on maps where you can't wear HP armor. I would not suggest using a Soul Ring if you have a Kaho because it reduces your damage output too much.

Obviously this build will also work for Niff, but as I would definitely suggest you skip right over it.

wow, no comment (has lots of bad things to say)