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SL SQI question

Author Topic: SL SQI question  (Read 2431 times)

exDragon

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SL SQI question
« on: February 11, 2011, 01:50:22 pm »
I asked this in other thread but it never got answered.  Is the fact you can only make one a bug or working as intended.  If this is intended explain why?
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Auurium

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Re: SL SQI question
« Reply #1 on: February 11, 2011, 02:16:04 pm »
I asked this in other thread but it never got answered.  Is the fact you can only make one a bug or working as intended.  If this is intended explain why?

intended to my understanding, it's just like a SQI Weapon. Because it's class-specific.

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Valash_Vrayr

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Re: SL SQI question
« Reply #2 on: February 11, 2011, 02:28:00 pm »
That's pretty lame though as far as Soul Bound goes. You're pretty much saying, don't even risk going past +4 upgrade, or even being able to make more to 'try' to ensure some success at anything above +4 as well.

What a waste.

exDragon

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Re: SL SQI question
« Reply #3 on: February 11, 2011, 03:03:06 pm »
I asked this in other thread but it never got answered.  Is the fact you can only make one a bug or working as intended.  If this is intended explain why?

intended to my understanding, it's just like a SQI Weapon. Because it's class-specific.

That would only make since if the SQI wasn't bound at all.  Then you could make different soul linkers to make different SQIs.
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exDragon

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Re: SL SQI question
« Reply #4 on: February 13, 2011, 06:28:22 pm »
If this is intended then why was this chosen?
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exDragon

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Re: SL SQI question
« Reply #5 on: February 26, 2011, 06:36:07 pm »
so?
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SanRath

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Re: SL SQI question
« Reply #6 on: February 26, 2011, 06:50:54 pm »
They decided when VO came out that all future SQIs were going to be soul bound.

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Malique

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Re: SL SQI question
« Reply #7 on: February 26, 2011, 06:55:25 pm »
Triple posting isn't going to get you an answer any faster...

They decided when VO came out that all future SQIs were going to be soul bound.

You're free to make a suggestion, though, but ensure you have a good argument.
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exDragon

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Re: SL SQI question
« Reply #8 on: February 26, 2011, 11:10:09 pm »
Please read my question before giving a response and look at the date of the post before you complain about triple posting.
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Malique

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Re: SL SQI question
« Reply #9 on: February 27, 2011, 01:05:00 am »
Please heed forum rules before attempting to try and one up someone, then. You're pretty notorious for posting in that manner, as well. I saw a reply to it and posted.
« Last Edit: February 27, 2011, 01:06:43 am by PR Malique »
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Linux4ever

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Re: SL SQI question
« Reply #10 on: February 27, 2011, 02:19:16 am »
That's pretty lame though as far as Soul Bound goes. You're pretty much saying, don't even risk going past +4 upgrade, or even being able to make more to 'try' to ensure some success at anything above +4 as well.

What a waste.

I thought it was just account bound... If it is account bound just keep making SG and make sqi for them then delete and make until u have enough sqi to upgrade to like +7 or something...

exDragon

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Re: SL SQI question
« Reply #11 on: February 27, 2011, 09:03:26 am »
I don't see what problem your trying to point to with forum rules.  Also, I can't really help if someone decides to interrupt the manner I write things in as trying to one up them.


That's pretty lame though as far as Soul Bound goes. You're pretty much saying, don't even risk going past +4 upgrade, or even being able to make more to 'try' to ensure some success at anything above +4 as well.

What a waste.

I thought it was just account bound... If it is account bound just keep making SG and make sqi for them then delete and make until u have enough sqi to upgrade to like +7 or something...

Its soul bound hence why I'm asking if being only able to make one was intentional or a bug they haven't fixed yet.  If it is intentional then why was that decided?
« Last Edit: February 27, 2011, 09:06:01 am by exDragon »
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Malique

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Re: SL SQI question
« Reply #12 on: February 27, 2011, 01:24:36 pm »
I don't see what problem your trying to point to with forum rules.  Also, I can't really help if someone decides to interrupt the manner I write things in as trying to one up them.

This is what I'm pointing out to you, since you have a habit of doing this:

Quote
Do not "Bump" topics. This rule does not apply to the merchant and guild sections of the forums. Do not attempt to keep topics alive by filling them with fluff posts. Contribute to the topic, or simply let it run its course. If nobody is posting, the topic has clearly lost interest.

and

Quote
Do not multi-post. Multi-posting is when someone makes more than one consecutive post (meaning there are no posts by other people between each post). If you were the last person to post in a topic, and you wish to say something more, please use the "modify" button to edit your last post.

You also CAN help it with your forum tone. There are different ways to say something, which is the beauty of language. Work on it.
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exDragon

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Re: SL SQI question
« Reply #13 on: February 28, 2011, 10:00:44 am »
Isn't there unmentioned statue of limitations in those rules like if you ask a question and no one answers and it falls of the front page then it is not likely to get answered so you need to reply to it if you want an answer.




As for the question itself.  Is the fact that you can only make one a bug that hasn't been fixed or intentional.  If it is intentional then please explain why?
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Muranodo

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Re: SL SQI question
« Reply #14 on: February 28, 2011, 10:58:29 am »
Isn't there unmentioned statue of limitations in those rules like if you ask a question and no one answers and it falls of the front page then it is not likely to get answered so you need to reply to it if you want an answer.

As for the question itself.  Is the fact that you can only make one a bug that hasn't been fixed or intentional.  If it is intentional then please explain why?

I'd imagine it is intentional. Soul Linker mains have commonly complained about the class being nothing more than a dual client link slave typically. When I frequently saw them, they would either go afk outside of castles, or in emperium rooms until an attack came, and they had to link other players (since there was usually just one).
As a note, this was around a year ago, so I'm sure this has slightly changed albeit probably not by much.

If you consider this it'd make more sense. Rather than allow a player to easily make x garments, they have to choose one (short of going through the hassle of making multiple Soul Linkers to have multiple garments). And in scenarios where that choice fails they would have to be more reliant on a fellow Soul Linker and High Priest/Priest for survivability or swap to a less desirable carded garment.  Since the class is foremost support, it should stick closely with other support players in a competitive environment and even moreso other Soul Linkers since they function best when they are near each other.

If multiple garments could be made, you'd be taking away from that sense of cooperation. So you can consider it a guided attempt to get Soul Linkers to play more as the class was intended.

It won't completely solve the whole dilemma of SL slaves + the limited class loyalty base, but it slightly addresses it.  I'm not certain this is the reason, but it is what came to mind foremost. You could argue against it for various reasons, but you'd get the basic rebuttal:  SL is non-trans, so they should be squisher even while boosted (inability to swap SQI garments does this).  Additionally, they have plenty of skills that keep them alive.  Even more so if the SQI discussion grants them KE.

« Last Edit: February 28, 2011, 11:23:03 am by Muranodo »