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wep. for crit sinx

Author Topic: wep. for crit sinx  (Read 3653 times)

the_undutchable

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Re: wep. for crit sinx
« Reply #15 on: January 15, 2008, 03:24:06 pm »
I was just wondering... would a +10 DDSA sjur be better than a +10 DDTA sjur?
since a crit sin won't run much str if any...

Dew

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Re: wep. for crit sinx
« Reply #16 on: January 15, 2008, 04:24:19 pm »
If you spec low str. ^
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-CMI-

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Re: wep. for crit sinx
« Reply #17 on: January 17, 2008, 02:25:42 am »
well..i guess u can get the DDMMjur or DDMA for 35-40m now..
DDTA u can get around 50m..many ppl sell it overpriced now..
DDT TF priced now is around 220m..
if u want added card 1st for the weapon ,make sure get +10s jur..
u can add doppel card around 19m each ,mobster 2m ,alligator 3.5m ,turtle 19m
gudluck btw
Spoiler for ign:
~CMI ~ - WS lvl 99                     <^CMI^> - Clown lvl 99                   .:CMI:. - Professor lvl 99
.-CMI-.  - Sniper lvl 99                  CMI BLoW - Sinx lvl 99                    -CMI- - Sage lvl 99
CMI HunTeR - Hunter lvl 99          <CMI> - Sin lvl 99                           ~!~CMI~!~ - High Wizard lvl 99
~^~CMI~^~ - Bio lvl 99             ..CMI.. - Champ lvl 99                       <.-CMI-.> - Stalker lvl 95
-^CMI^- - LK lvl 99                     =CMI= Monk lvl 99                           CMI Linker- Soul Linker lvl 99
<-CMI-> - Knight lvl 99                CMI Healer - HP lvl 99                      *Star~G* Star Gladiator lvl 99
[/td][/tr][/table]

lyk93

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Re: wep. for crit sinx
« Reply #18 on: January 17, 2008, 04:47:32 am »
any suggestion for earning money?? ??? ???

ikept

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Re: wep. for crit sinx
« Reply #19 on: January 17, 2008, 04:51:48 am »
any suggestion for earning money?? ??? ???


read this thread /no1
http://www.anthemro.com/forums/index.php/topic,6010.0.html

thanks for the info guys. ^^

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BlackMageRose_13

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Re: wep. for crit sinx
« Reply #20 on: January 17, 2008, 06:38:08 am »
I was just wondering... would a +10 DDSA sjur be better than a +10 DDTA sjur?
since a crit sin won't run much str if any...

O_o; -twitch-, crits need moar damage. Of course you need strength, just to stop myself from going overweight all the gears on me+spare weapon+supplies, I have to run 50 str or so THEN I start adding strength for damage
« Last Edit: January 17, 2008, 09:04:41 am by BlackMageRose_13 »

the_undutchable

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Re: wep. for crit sinx
« Reply #21 on: January 17, 2008, 07:17:03 am »
Well... katars are crit build. So you'd want a high crit rate. Now siins need their flee when leveling, so high agi is also a must (high vit sucks on a sin, I tried it)
So you'll need high agi + high luk (if you want a lot of crits)
So STR should be added after that...

Which means that S would be better than a T in case of a crit-lock build...

BlackMageRose_13

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Re: wep. for crit sinx
« Reply #22 on: January 17, 2008, 07:23:48 am »
Well... katars are crit build. So you'd want a high crit rate. Now siins need their flee when leveling, so high agi is also a must (high vit sucks on a sin, I tried it)
So you'll need high agi + high luk (if you want a lot of crits)
So STR should be added after that...

Which means that S would be better than a T in case of a crit-lock build...

I personally prefer high damage in my crits, rather than a constant stream of low level crits, but then again I suppliment my damage with elemental katars/endows.

But yeah, I run kinda low agility but I make up for it with flee gears = P

I have to agree with that last statement though, Sams for moar attack = 3

the_undutchable

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Re: wep. for crit sinx
« Reply #23 on: January 17, 2008, 07:32:43 am »
crap... I should go donation whoring again...

And you still have my sjur rose??

ZeroZ1988

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Re: wep. for crit sinx
« Reply #24 on: January 17, 2008, 08:19:58 am »
try kitchen knife
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DA~Kaitou

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Re: wep. for crit sinx
« Reply #25 on: January 17, 2008, 09:00:49 am »
50 str? I do wonder what stats you two are going about... My assassin ran high str all the time. >>; Enough crits, enough flee...

But I'm not putting my build here. xP

And turtle general > samurai. It was discussed before... in aRO thread something about % modifiers?
.

the_undutchable

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Re: wep. for crit sinx
« Reply #26 on: January 17, 2008, 09:23:48 am »
50 str? I do wonder what stats you two are going about... My assassin ran high str all the time. >>; Enough crits, enough flee...

But I'm not putting my build here. xP

And turtle general > samurai. It was discussed before... in aRO thread something about % modifiers?

I'm curious about your build though DA...
Since I'm running a lot of luck (29 critical with my sjur on) 99 agi, and virtually no str

Dew

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Re: wep. for crit sinx
« Reply #27 on: January 17, 2008, 10:32:35 am »
50 str? I do wonder what stats you two are going about... My assassin ran high str all the time. >>; Enough crits, enough flee...

But I'm not putting my build here. xP

And turtle general > samurai. It was discussed before... in aRO thread something about % modifiers?

Turtle > Sam, once your attack is 320 or higher. /ok
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Mirandu

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Re: wep. for crit sinx
« Reply #28 on: January 17, 2008, 10:48:06 am »
Uh.. correct me, but it's pretty hard to reach 320 ATK with a (more or less) normal Sin...

My crit sin right now (lvl 93) has around 50-60 Base LUK (to reach 48 crit), 99 Base AGI (yeah, I have no flee gears, my flee is at 250~ -_-), and 60 Base Str. Rest on 1+??.

Damage is around 300-400 each hit (added the high and small number together), with 186 ASPD.

It's not much, but oh well, I don't have Kahos, and really use nub gears on that Sin (Poring Card FTW!). At least the speed is nice.


I would rather suggest a DDSA. But that's just an opinion from a nub. o_o
I really doubt there will be ZOMG SO MUCH DIFFERENCE between +65 ATK and +20% damage...

EDIT: Oh well.. better read first, then answer.
SinX. Uh.. prolly has more STR? Argh dunno, DDSA will probably be better at low levels.

DA~Kaitou

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Re: wep. for crit sinx
« Reply #29 on: January 17, 2008, 11:20:23 am »
50 str? I do wonder what stats you two are going about... My assassin ran high str all the time. >>; Enough crits, enough flee...

But I'm not putting my build here. xP

And turtle general > samurai. It was discussed before... in aRO thread something about % modifiers?

I'm curious about your build though DA...
Since I'm running a lot of luck (29 critical with my sjur on) 99 agi, and virtually no str

Tell you in-game... maybe. xP

And it's been a while since I've really used a crit sin. Right now my stats are modified to go dagger (on sin) and on my sin x... can do both but still stats ideally for dagger build. I'll play around with my sin sometime today or tomorrow, depening on time and I'll go see the damage and stats (because I don't remember what it was but I have a screenie of all my builds somewhere).
.