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AK Cards...

Author Topic: AK Cards...  (Read 2744 times)

Eruruw

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AK Cards...
« on: November 15, 2010, 09:56:12 pm »
First of all, I just want to make sure. I'm fairly certain as it is, but I'd just like to verify based on others' experience.

Do AK cards multiply with race cards? I've gotten mixed replies. (So AK x TG for example).

Anyway, if this is the case then the best MVP weapon would be 3 AKs and 1 Turtle General, correct?
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exDragon

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Re: AK Cards...
« Reply #1 on: November 15, 2010, 10:31:42 pm »
There was a post, I think Kurip was the one who showed in code what those cards did.  Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters).  Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier.  Since it is a different modifier then races then it would multiply with them.
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Eruruw

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Re: AK Cards...
« Reply #2 on: November 15, 2010, 10:38:35 pm »
Ahh, so TG and AK add. Therefore the best MVP weapon actually IS just 4 AKs.

Ok, thanks. A look at the RMS script seems to confirm this theory.

Technically the best one would be 3 AKs and a race card, but that's not very universal considering I'd have to make one for each race. This works out pretty well though, since that means it'll be a little cheaper to make.
Characters~
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The Mystic

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Re: AK Cards...
« Reply #3 on: November 16, 2010, 03:52:18 am »
Ahh, so TG and AK add. Therefore the best MVP weapon actually IS just 4 AKs.

Ok, thanks. A look at the RMS script seems to confirm this theory.

Technically the best one would be 3 AKs and a race card, but that's not very universal considering I'd have to make one for each race. This works out pretty well though, since that means it'll be a little cheaper to make.
Depending if you slot it in a SQI or a [4] weapon. Most times a SQI will output more damage. The resale value just sucks.
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lord_nathan9 > exDragon
Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

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kurip

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Re: AK Cards...
« Reply #4 on: November 16, 2010, 04:14:06 am »
There was a post, I think Kurip was the one who showed in code what those cards did.  Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters).  Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier.  Since it is a different modifier then races then it would multiply with them.

honestly can't remember anything like that. But here's the code anyway

TG
Quote
{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace2,5,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{}
AK
Quote
{ bonus2 bAddRace,RC_Boss,25; },{},{}

what does this means? TG and AK are the same shit, they stack but wont multiply
so AK*4 (+100%) will be better than TG*4 (+80%) or TG*2AK*2 (+90%)

off topic but, against valk this might be fun
gloom armor
Quote
{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{}
« Last Edit: November 16, 2010, 04:29:55 am by kurip »
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The Mystic

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Re: AK Cards...
« Reply #5 on: November 16, 2010, 05:06:15 am »
There was a post, I think Kurip was the one who showed in code what those cards did.  Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters).  Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier.  Since it is a different modifier then races then it would multiply with them.

honestly can't remember anything like that. But here's the code anyway

TG
Quote
{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace2,5,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{}
AK
Quote
{ bonus2 bAddRace,RC_Boss,25; },{},{}

what does this means? TG and AK are the same shit, they stack but wont multiply
so AK*4 (+100%) will be better than TG*4 (+80%) or TG*2AK*2 (+90%)

off topic but, against valk this might be fun
gloom armor
Quote
{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{}
Gloom seems very interesting.
Spoiler for My lol moments.:
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Just assume a answer to your questions until otherwise said. Other than that hope people put up with what they call "Your illegitimate logical reasoning."
lord_nathan9 > exDragon
Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
Spoiler for IGN's:
IGN's: The Mystic - High Priest
~.NightMare.~ - Champion
R4P1DZ - Sniper
-Acid Demo- - Biochemist
Strike Silent - SinX
Dark SoulStrike - Hwiz
Dark Ballad - Clown
Noir Soleil - Prof
I <3 Kaahi - Soul Linker
~.Enigma.~ - LK
~.Mystic.~ - Pally
NightMare_ - Stalker
Stars & Shadows - Star Gladiator

Razer

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Re: AK Cards...
« Reply #6 on: November 16, 2010, 05:08:43 am »
I need a Gloom card - It would make my damage interesting in DG.

The Mystic

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Re: AK Cards...
« Reply #7 on: November 16, 2010, 05:10:36 am »
I need a Gloom card - It would make my damage interesting in DG.
Is it available here? or drop only? Or disabled?
Spoiler for My lol moments.:
Assume they do what?
Just assume a answer to your questions until otherwise said. Other than that hope people put up with what they call "Your illegitimate logical reasoning."
lord_nathan9 > exDragon
Oh, I also played a Sura, but had NO idea how to use the bastard. D:
Quite simple actually.
Hyper Spirit Sphere -> Fury -> Hyper Spirit Sphere -> A Sura -> spam gj -> repeat.

LOL
Spoiler for IGN's:
IGN's: The Mystic - High Priest
~.NightMare.~ - Champion
R4P1DZ - Sniper
-Acid Demo- - Biochemist
Strike Silent - SinX
Dark SoulStrike - Hwiz
Dark Ballad - Clown
Noir Soleil - Prof
I <3 Kaahi - Soul Linker
~.Enigma.~ - LK
~.Mystic.~ - Pally
NightMare_ - Stalker
Stars & Shadows - Star Gladiator

Razer

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Re: AK Cards...
« Reply #8 on: November 16, 2010, 05:11:34 am »
I think its drop only.

Teggit

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Re: AK Cards...
« Reply #9 on: November 16, 2010, 05:53:41 am »
TG:
Quote
{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace2,5,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{}

Ak:
Quote
{ bonus2 bAddRace,RC_Boss,25; },


TG works just by adding damage to bosses and then again the same damage to non bosses, making it the same type as Ak.

exDragon

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Re: AK Cards...
« Reply #10 on: November 16, 2010, 10:06:25 am »
Something else you may be interested in, this also means elder card is also the same modifier as these two cards.


edit:


I found the post and it makes me wonder which is actually true now.  It was Aozora not Kurip by the way.

There is no "General" modifier.  It's either size, race or element; TG is size modifier.  Need to know if valk is size too.

No, that's eAthena, Aegis works differently from that.
TG is a "class" modifier.In Aegis mobs are divided into three categories
Normal mobs, boss mobs, Guardians. TG works by adding damage to the classes. eA does not have that system so TG is signed as a racial modifier. Here's the Aegis script

Code: [Select]
item Turtle_General_Card
event OnStartEquip:
ClassAddDamage 0 Target 20
ClassAddDamage 1 Target 20
ClassAddDamage 2 Target 20
SetAutoSpellSelf SM_MAGNUM 10 30
return
event OnFinishEquip:
ClassSubDamage 0 Target 20
ClassSubDamage 1 Target 20
ClassSubDamage 2 Target 20
SetAutoSpellSelf SM_MAGNUM 0 0
return

And randgris

Code: [Select]
item Randgris_Card
event OnStartEquip:
SetAutoSpellTarget SA_DISPELL 1 50
IndestructibleWeapon 1
ClassAddDamage 0 Target 10
ClassAddDamage 1 Target 10
ClassAddDamage 2 Target 10
return
event OnFinishEquip:
SetAutoSpellTarget SA_DISPELL 0 0
IndestructibleWeapon 0
ClassSubDamage 0 Target 10
ClassSubDamage 1 Target 10
ClassSubDamage 2 Target 10
return

So yes they are the same modifier.
« Last Edit: November 16, 2010, 10:16:33 am by exDragon »
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Aozora

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Re: AK Cards...
« Reply #11 on: November 16, 2010, 03:09:46 pm »
Err...For elder, it uses a different bonus. It has AddRace2 on it, which allows you to increase damage to predetermined mob groups defined in a DB file.
And for the record, AddRace and AddRace2 are counted separately in the source, which makes them different modifiers and thus they multiply with each other.

balam

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Re: AK Cards...
« Reply #12 on: November 16, 2010, 03:36:44 pm »
this makes my TAkAk suiken so pointless and weak D:

hunksurvivorx

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Re: AK Cards...
« Reply #13 on: November 16, 2010, 03:52:21 pm »
mmm everyone knows that triple AK weapon is the best one =0, i used to get a +10 AK x3 luna kaligo, can i have your suiken for free balam <3?
only playing Faction and WoE until my resources reachs 0.

Aozora

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Re: AK Cards...
« Reply #14 on: November 16, 2010, 03:58:10 pm »
this makes my TAkAk suiken so pointless and weak D:

It has always been pointless and weak =D
Now you're simply aware of how pointless and weak it is!