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Bloody Knight Card Effect

Author Topic: Bloody Knight Card Effect  (Read 1402 times)

Trenticus

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Bloody Knight Card Effect
« on: November 15, 2010, 06:17:58 pm »
So my friends invite me to play some game called Ragnarok on this server called AnimusRO and quickly I'm hooked on the game. It's great to play with a group of 9 friends, fun to kill innocent skeletons in Payon dungeon, blah blah blah. My friend tells me about a site called ratemyserver.net and it tells me ALL the various cards, equips, etc.

I found the bloody knight card one day and I thought, "Hey, I like meteors to crash down from the sky when I'm mobbin n stuff" so I decided to get one  :D I saved up enough zeny and finally had enough for a bloody knight card from a vender when I learned a startling truth: bloody knight does something totally opposite from what ratemyserver tells me.

So. Why is the bloody knight card been customized to do something lame when it should do it ought to do: use meteor rain 2% of the time? I've also noticed that the Injustice card is nerfed too as it should have a 5% chance of using Sonic Boom instead of 1%.

tl;dr Why was Bloody Knight/ customized to do something different?  :'(

Bagel-kun

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Re: Bloody Knight Card Effect
« Reply #1 on: November 15, 2010, 06:34:22 pm »
was done a LONG LONG time ago and has to do with easy of 190 attack speed on this server  and was thought to be a bit broken then but truthfully most people like that current BK its a rather nice card :P
Spoiler for Over 190 Pixels ~ Lucifiel:
   

EmptyMoon

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Re: Bloody Knight Card Effect
« Reply #2 on: November 15, 2010, 06:36:00 pm »
Back in the days, meteor storm spell casted from bloody knight card worked differently.
Instead of humongous burning comets falling from the sky like original spell, they were blazing kittens plunging to the ground one by one, screaming "mew mew" helplessly as they reached closer to the green piece of earth. T'was a pitiful sigh. I almost quit because of this.

Thankfully, The Gms later changed the effect of this card permanently because they ran out of kittens.



the post below probably tells the truth.

 
« Last Edit: November 15, 2010, 06:37:34 pm by EmptyMoon »

Trenticus

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Re: Bloody Knight Card Effect
« Reply #3 on: November 15, 2010, 07:05:18 pm »
Blazing Kittens?! That sounds much more dangerous though. I suppose they had to nerf it for that reason!  :o

What about Injustice Card?  :-\

Bagel-kun

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Re: Bloody Knight Card Effect
« Reply #4 on: November 15, 2010, 07:51:43 pm »
probably just the attack speed thing 5 percent is alot when you have 190 aspd and damage can add up really quick expecially for already high dps classes like sins.
Spoiler for Over 190 Pixels ~ Lucifiel:
   

NNV

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Re: Bloody Knight Card Effect
« Reply #5 on: November 15, 2010, 08:35:00 pm »
Back in the days, meteor storm spell casted from bloody knight card worked differently.
Instead of humongous burning comets falling from the sky like original spell, they were blazing kittens plunging to the ground one by one, screaming "mew mew" helplessly as they reached closer to the green piece of earth. T'was a pitiful sigh. I almost quit because of this.

Thankfully, The Gms later changed the effect of this card permanently because they ran out of kittens.



the post below probably tells the truth.

 


Lmao. The ultimate weapon!
Spoiler for Over 190 Pixels ~ Lucifiel:
s'io credesse che mia risposta fosse    
A persona che mai tornasse al mondo, 
questa fiamma staria senza piu scosse. 
Ma perciocche giammai di questo fondo 
Non torno vivo alcun, s'i'odo il vero, 
Senza tema d'infamia ti rispondo
Spoiler for Dante's Inferno: Translation:
If I believed my answer was 
to a person who'd ever get back to the world, 
this flame would keep still without moving any further. 
But since from those undergrounds 
no one has ever come back alive,
if I hear what's true, 
I answer you without fear of infamy.
]

0ur0bur0s

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Re: Bloody Knight Card Effect
« Reply #6 on: November 16, 2010, 10:24:36 pm »
The GMs could've used puppies.  ;D

They did the same with StormyKnight and its StormGust autocast chance.
Spoiler for IGNs:
WS - Galizur ; SinX - Corretto ; LK - Moccaccino ; HW - /\ndromalius ; Clown - /\mbriel ; Bard - Strung Out
Spoiler for Things to do:
- Kafraclips for my Sinx, LK and HW
- Assassin gears: Combatknives, Icepicks, +9~10 mes[3]x2, +9~10 Fortune Sword (?)
- ranked +10 VVS water, earth, and wind damascus
- Custom sprites for my valkhelms: Minstrel Song Hat, Crown of Deceit, Musketeer Hat
- +7 Diabolus robe
- (maybe) buy 99/70/50 trans classes (champ and HP)?
- One billion zeny in possession

Bomber Will

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Re: Bloody Knight Card Effect
« Reply #7 on: November 16, 2010, 10:27:15 pm »
http://www.animusro.com/forums/index.php/topic,271.0.html

here are the other custom cards, i don't know if theres others

Myew Gelato

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Re: Bloody Knight Card Effect
« Reply #8 on: November 16, 2010, 10:29:28 pm »
Allow me to demonstrate. 8D
http://www.youtube.com/watch?v=8W1iN8unILI
EVERY. FEW. SECONDS.

"I am a Crusader. Reliever of pain, and.. a protector of people." "...because annoying people is fun! -Kaeri"

0ur0bur0s

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Re: Bloody Knight Card Effect
« Reply #9 on: November 16, 2010, 10:32:02 pm »
/heh Thanks for sharing that Myew! /wow
Spoiler for IGNs:
WS - Galizur ; SinX - Corretto ; LK - Moccaccino ; HW - /\ndromalius ; Clown - /\mbriel ; Bard - Strung Out
Spoiler for Things to do:
- Kafraclips for my Sinx, LK and HW
- Assassin gears: Combatknives, Icepicks, +9~10 mes[3]x2, +9~10 Fortune Sword (?)
- ranked +10 VVS water, earth, and wind damascus
- Custom sprites for my valkhelms: Minstrel Song Hat, Crown of Deceit, Musketeer Hat
- +7 Diabolus robe
- (maybe) buy 99/70/50 trans classes (champ and HP)?
- One billion zeny in possession

Auurium

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Re: Bloody Knight Card Effect
« Reply #10 on: November 16, 2010, 10:32:48 pm »
Allow me to demonstrate. 8D
http://www.youtube.com/watch?v=8W1iN8unILI
EVERY. FEW. SECONDS.

NO.


Just no D8.

That video = Try tanking Amon Ra and survive on the trial.
« Last Edit: November 16, 2010, 10:34:20 pm by Auurium »

"As a Desperado in the Lawless District, you better not turn up anywhere empty-handed. You are only known by your gun - the only ID that ever matters.
You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."

Myew Gelato

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Re: Bloody Knight Card Effect
« Reply #11 on: November 16, 2010, 10:45:39 pm »
I couldn't find the Amon Ra video /cry

"I am a Crusader. Reliever of pain, and.. a protector of people." "...because annoying people is fun! -Kaeri"

hunksurvivorx

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Re: Bloody Knight Card Effect
« Reply #12 on: November 17, 2010, 03:30:11 pm »
lolz amon ra meteor spammage x3...in servers with no gtb is sure tears x3
only playing Faction and WoE until my resources reachs 0.

Waylander

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Re: Bloody Knight Card Effect
« Reply #13 on: November 17, 2010, 03:34:46 pm »
I don't see a problem with the way the card is now o.O
I like my +3def D:

NNV

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Re: Bloody Knight Card Effect
« Reply #14 on: November 17, 2010, 08:02:17 pm »
Allow me to demonstrate. 8D
http://www.youtube.com/watch?v=8W1iN8unILI
EVERY. FEW. SECONDS.

I honestly thought that I would see kitties crashing down from the sky... Sir, You disappointed me.
Spoiler for Over 190 Pixels ~ Lucifiel:
s'io credesse che mia risposta fosse    
A persona che mai tornasse al mondo, 
questa fiamma staria senza piu scosse. 
Ma perciocche giammai di questo fondo 
Non torno vivo alcun, s'i'odo il vero, 
Senza tema d'infamia ti rispondo
Spoiler for Dante's Inferno: Translation:
If I believed my answer was 
to a person who'd ever get back to the world, 
this flame would keep still without moving any further. 
But since from those undergrounds 
no one has ever come back alive,
if I hear what's true, 
I answer you without fear of infamy.
]