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A few notes about 3rd classes:

Author Topic: A few notes about 3rd classes:  (Read 38634 times)

SilentIce

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Re: A few notes about 3rd classes:
« Reply #135 on: February 26, 2011, 11:45:33 am »
Just make it so that SQI's can't be used with 3rd classes. Problem solved.

I said problem solved.  8)
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The Mystic

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Re: A few notes about 3rd classes:
« Reply #136 on: February 26, 2011, 01:12:09 pm »
Just make it so that SQI's can't be used with 3rd classes. Problem solved.

I said problem solved.  8)
3rd classes are broken even naked.
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Auurium

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Re: A few notes about 3rd classes:
« Reply #137 on: February 26, 2011, 01:18:38 pm »
Just make it so that SQI's can't be used with 3rd classes. Problem solved.

I said problem solved.  8)
3rd classes are broken even naked.

First nuke the whole aRO DB then add 3rds.

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yamirichard

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Re: A few notes about 3rd classes:
« Reply #138 on: April 02, 2011, 11:20:48 pm »
at least I know that GM teams are concerned about third class
I will wait patiently until every SQI bug is fixed.... ^^
hope third class will be implemented soon... or at least just implement some new dungeon...


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Blu Ray

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Re: A few notes about 3rd classes:
« Reply #139 on: April 03, 2011, 11:22:10 am »
at least I know that GM teams are concerned about third class
I will wait patiently until every SQI bug is fixed.... ^^
hope third class will be implemented soon... or at least just implement some new dungeon...
SQIs aren't glitched or anything, but we are a low rate server with high rate server gears (SQIs, buffed MvP Cards) so 3rd classes would be way too strong here. Nerfing SQIs wouldn't fix the problem, if that was the only problem then the "renewal" would be unnecessary at the official servers.

Auurium

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Re: A few notes about 3rd classes:
« Reply #140 on: April 03, 2011, 11:26:19 am »
at least I know that GM teams are concerned about third class
I will wait patiently until every SQI bug is fixed.... ^^
hope third class will be implemented soon... or at least just implement some new dungeon...
SQIs aren't glitched or anything, but we are a low rate server with high rate server gears (SQIs, buffed MvP Cards) so 3rd classes would be way too strong here. Nerfing SQIs wouldn't fix the problem, if that was the only problem then the "renewal" would be unnecessary at the official servers.

Official servers don't have SQIs, Kahos, etc.
RE, in part, was a bit unnecessary, but people are getting used to it, and Gravity is tweaking it to make it less of a hassle, but 3rd classes are still broken as hell (speciall 3-2's) even under official meanings (70k spammable ranged dmg ftw?).

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skith

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Re: A few notes about 3rd classes:
« Reply #141 on: April 03, 2011, 11:50:02 am »
I believe iRO has mjol, megs, brys and aspirka.
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Blu Ray

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Re: A few notes about 3rd classes:
« Reply #142 on: April 03, 2011, 12:04:09 pm »
I mean, nerfing SQIs wouldn't really fix the problem, the official servers doesn't have them and 3rd classes are still broken.

skith, there are but I'm pretty sure they are quite rare and not as broken as ours.

Auurium

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Re: A few notes about 3rd classes:
« Reply #143 on: April 03, 2011, 12:12:19 pm »
I mean, nerfing SQIs wouldn't really fix the problem, the official servers doesn't have them and 3rd classes are still broken.

skith, there are but I'm pretty sure they are quite rare and not as broken as ours.

Not exactly rare, but official Mjol doesn't even have slots, neither that ninja skill. XD
Official Meg is stronger than ours though, Brys doesnt have a slot, Asprika only works on melee attacks...

And mega-rare MVP cards plays another factor, hurr?

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You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."

G-Star

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Re: A few notes about 3rd classes:
« Reply #144 on: April 03, 2011, 12:40:53 pm »
i'm waiting for the 4th classes to come out ;)
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Re: A few notes about 3rd classes:
« Reply #145 on: April 03, 2011, 01:41:07 pm »
i'm waiting for the 4th classes to come out ;)
The way things are going, 4th classes would most likely be naked sprites.

Auurium

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Re: A few notes about 3rd classes:
« Reply #146 on: April 03, 2011, 02:08:05 pm »
i'm waiting for the 4th classes to come out ;)
The way things are going, 4th classes would most likely be naked sprites.

^ This and

Fix RO first then implement new classes.

"As a Desperado in the Lawless District, you better not turn up anywhere empty-handed. You are only known by your gun - the only ID that ever matters.
You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."

super priest

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Re: A few notes about 3rd classes:
« Reply #147 on: April 16, 2011, 10:27:50 pm »
i'm waiting for the 4th classes to come out ;)
The way things are going, 4th classes would most likely be naked sprites.

^ This and

Fix RO first then implement new classes.

or we can just tweak their skills a bit, just like how we tweak with everything else here on aRO

by tweaking: added 1min cooldown(probablly in woe time) or for anything else, lower the attack of the skills instead of doing 70k damage, and most importantly NO IC FOR ANY 3rd CLASSES skills, and delay won't matter as much or could work half of the effect


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EvaTheDude

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Re: A few notes about 3rd classes:
« Reply #148 on: April 18, 2011, 06:05:36 pm »
i dont think IC would be an issue.  Many 3rd class skills have set cast time not reduceable by dex. The biggest problems i can think of would be Guilitine Poisons and the Shuras 5x5 area bladestop/movement stop skill.

the poison effects are unblockable even with vit immune.

The shura skill gives them the ability to set up asura repeatedly while you cannot move or attack

Auurium

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Re: A few notes about 3rd classes:
« Reply #149 on: April 18, 2011, 06:10:17 pm »
You can get IC on Psychic Wave with a lv 3 passive Ventus summon on a Sorcerer. But that's the only case I know of IC. Anyways in WoE, Mandragora howling increases everyone's fixed cast time. xD
So yeah, there's no know way of IC at the moment in RE.
I worry more about skill modifiers that are causing trouble atm.
« Last Edit: April 18, 2011, 06:14:05 pm by Auurium »

"As a Desperado in the Lawless District, you better not turn up anywhere empty-handed. You are only known by your gun - the only ID that ever matters.
You live by the gun, you die by the gun. Those who oppose this law are judged by it... and the only sentence is death.

Soon you'll find that the only thing that survives is respect."