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A few notes about 3rd classes:

Author Topic: A few notes about 3rd classes:  (Read 38570 times)

Razer

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Re: A few notes about 3rd classes:
« Reply #15 on: October 13, 2010, 02:35:05 am »
Its possible to remove or nerf broken skills.Many servers do not allowed 3rd class skills to work in pvp and war, while some skills have been nerfed down to suit with current stuff. Although, it wont be bad if we no longer have 190 ASPD or IC. Maybe we are spoiled by that. I still to date play in places where the max aspd I get is about 181 and Casting could be made ridiculously less but not instant.
And it always reminds me of the suffragium priest I had in my partry while I played Wizards in official servers.

It is lot of work but you can rewrite or edit mechanics to suit us.


That apart it would be nice if we had a beta server of aRO if they do need to test 3rd classes - Remember when Taekwons,Ninjas and slingers came out - we had a test server to test em out first. .

Also inb4Aozora
« Last Edit: October 13, 2010, 02:42:25 am by Razer »

Aozora

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Re: A few notes about 3rd classes:
« Reply #16 on: October 13, 2010, 05:29:50 am »
Quote
Also inb4Aozora

I chuckled =D

Quote
1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

eA has nothing to do with 3rd classes right now. They started a renewal branch few days ago but that's still in baby stages. The 3rd class mod most people use is called 3CeAM which is a nonofficial source mod for eA. From what I know it's still  buggy, skills are wrong, bad and unoptimized code and so on.

Quote
Its possible to remove or nerf broken skills.Many servers do not allowed 3rd class skills to work in pvp and war, while some skills have been nerfed down to suit with current stuff. Although, it wont be bad if we no longer have 190 ASPD or IC. Maybe we are spoiled by that. I still to date play in places where the max aspd I get is about 181 and Casting could be made ridiculously less but not instant.
And it always reminds me of the suffragium priest I had in my partry while I played Wizards in official servers.

It is lot of work but you can rewrite or edit mechanics to suit us.

What you're basically suggesting is a complete and total overhaul of all mechanics in aRO. Being spoiled by IC, 190 ASPD and so on is true, you can play completely fine without them. but those things are also what make aRO rather unique, removing those would drop down the level to just another low rate server like every other low rate server out there. It's possible sure, but honestly reworking the entire server mechanics will most likely drive tons of older players away.

And rewriting the mess known as 3CeAM is a massive pain in the ass unless you're fluent in C. The code works sure, but it's just bad, horrible optimization, strange variable usage, and tons of other things. And from what I know the aRO GM team doesn't have a person who would be so fluent in eA source that they could go confidently editing the code. Not to mention, editing the mechanics too much will just reduce 3rd classes down to bunch of custom classes designed around the server rather than actual 3rd classes.

Razer

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Re: A few notes about 3rd classes:
« Reply #17 on: October 13, 2010, 05:49:19 am »
I think C is rather fundamental , I mean I did it after basic in High School.
Although I worked with Borland compilers.

That is bad news:[ Is there no private server which has a decent implementation of 3rd classes working ?


Aozora

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Re: A few notes about 3rd classes:
« Reply #18 on: October 13, 2010, 07:20:22 am »
I think C is rather fundamental , I mean I did it after basic in High School.
Although I worked with Borland compilers.

That is bad news:[ Is there no private server which has a decent implementation of 3rd classes working ?



Yeah C is fundamental and pretty easy, then again have you checked eA source? Even if you understand C it takes quite a while to figure out how the code works and how it's structured. Even if you understand a language you don't understand everything written on it.

The implementation works, 3CeAM works, but the code is bad. And it's by no means bugfree, but it does work. Most skills do what the descriptions say they do, which is wrong without renewal anyways. So yeah....

katadama

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Re: A few notes about 3rd classes:
« Reply #19 on: October 13, 2010, 01:37:01 pm »
Apparently iRO is going to release 3rd classes for Ymir server this week though and later on on Valk.

But you have to know that, they're running on Aegis and they don't have customs like stated in OP, and they are apparently also going to change some things on the renewal update just like RO in Japan did.

If you want 3rd classes in this server you'll have to wait for eA release.

Edit: And you won't like Renewal, your beloved drops will be cut out at lame percentages if you're too high leveled.  :angel:

email me the link? i wanna play  ;D

Wtf, no IC O________O

i'm pretty sure doppel does like 10% more aspd, i think dont know for sure. Played a few servers and dop gave 10% -,_,- so we'll need like quad dop daggers to 190 aspd, this would really mess up niff black smiths and a few other things. And alot of us cant live without IC  ;D

I really really don't want third classes x_x I guess I'm probably not gonna be around when that pops up though, so. Meh.
As long as we could keep our mechanics and keep IC I might want 3rd classes. We will come to that road later though.

but they're so ugly ):  and I'm just totally not interested in having to learn a whole new set of mechanics u__u;

@roon, freeze yourself? and play in the future? Shadow Chaser is ugly, makes me want to throw up when i play my stalker with shadow chaser sprite, other than that the rest of the sprites look pretty cool, if you dont like them, alot of servers have customized third class sprite, and you can ask them if they could email you the sprite.

Its possible to remove or nerf broken skills.Many servers do not allowed 3rd class skills to work in pvp and war, while some skills have been nerfed down to suit with current stuff. Although, it wont be bad if we no longer have 190 ASPD or IC. Maybe we are spoiled by that. I still to date play in places where the max aspd I get is about 181 and Casting could be made ridiculously less but not instant.
And it always reminds me of the suffragium priest I had in my partry while I played Wizards in official servers.

It is lot of work but you can rewrite or edit mechanics to suit us.


That apart it would be nice if we had a beta server of aRO if they do need to test 3rd classes - Remember when Taekwons,Ninjas and slingers came out - we had a test server to test em out first. .

Also inb4Aozora

A lot of the skills are pretty badass. For example Rune Knights "Dragon Breath" skill. I played a high rate with highest level was 255 and skills did the exact thing it said on doddler website. RK would walk into a field full of mvps barely any room to take a step, uses Dragon Breath once and all mvps with less than 1m hp would fall. Dragon's fear we all know that one. Guillotine Cross makes EDP last for 90 secs, i <3 this one. Shuras "rising dragon" skill which allows 15 spirits, so 3x FO's which will hurt alot. Also I think it was Gate of Hell from Shura, a mid rate Shuras were dropping Satan morroc in less than 3 mins with all 3rd class buffs including gospel and a few others, also this server doesn't have mvp cards or overpowered gears like kaho or TG or anything like that yet Shuras raped Satan Morroc. Shadow chasers being able to use Strip accessory <3, prevent people from using pecos, humoculus, falcons for about 20 seconds sound really nice, i'm sure Lord knights with nib wont come near to Shadow chasers (Masquerade - Gloomy skill). Really fun skills, to bad it'll all be nerfed or changed by the time we get it due to SQI's and our customs  :'(



@Farnsworth - yea your right all of bugs and aRO might just crash one day and all the data might be erased, but Talis might have back up data when the change from aegis to eA.
my RK and GX got deleted /sob since the server crashed with a few bugs after the Sorcerer was implented and it ended up erasing all the data /sob on the other server /sob

redhairweasel

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Re: A few notes about 3rd classes:
« Reply #20 on: October 13, 2010, 01:38:34 pm »
2. (This is a big one) The mechanics of 3rd jobs, with our server, and SQI, would be ridiculously game breaking

Emm I think the actual renewal with aro SQI will have less impact compare than current mechanic due to aspd nerf calculation and stats being less effective than before. Pretty sure meg will not be that awesome on renewal. DL Sleip prolly a different story.

And not sure if you want to handle unslotting process since aro Samurai mostly better than TG on renewal  :laugh:
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Talvi

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Re: A few notes about 3rd classes:
« Reply #21 on: October 13, 2010, 01:39:21 pm »
Even HUGER than "tuning the system and preparing for new interface"?
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Johnsu

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Re: A few notes about 3rd classes:
« Reply #22 on: October 13, 2010, 02:14:56 pm »
Ives tested 3CeAM on my personal Tserver, and a few friends modded it to try to make it less buggy, however, we kept crashing the server with some of the skills.

DeePee

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Re: A few notes about 3rd classes:
« Reply #23 on: October 13, 2010, 02:17:36 pm »
Quote
i'm pretty sure doppel does like 10% more aspd, i think dont know for sure. Played a few servers and dop gave 10% -,_,- so we'll need like quad dop daggers to 190 aspd, this would really mess up niff black smiths and a few other things. And alot of us cant live without IC  Grin

Not really related to 3rd classes or Renewal. 10% is just the official value on Doppels. aRO customized it.

Waylander

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Re: A few notes about 3rd classes:
« Reply #24 on: October 13, 2010, 03:09:29 pm »
I also heard that the Gx lose their capes D:
A sin without a cape is...is...ugly D:

Schrodinger

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Re: A few notes about 3rd classes:
« Reply #25 on: October 13, 2010, 03:20:19 pm »

Quote
1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

eA has nothing to do with 3rd classes right now. They started a renewal branch few days ago but that's still in baby stages. The 3rd class mod most people use is called 3CeAM which is a nonofficial source mod for eA. From what I know it's still  buggy, skills are wrong, bad and unoptimized code and so on.


I hadn't really checked on what eA had officially, all I'd heard were stuff about people trying to implement them as they currently are, unfinished, buggy, etc, and getting servers wiped clean, nice to know they've started something official now.
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Aozora

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Re: A few notes about 3rd classes:
« Reply #26 on: October 13, 2010, 03:34:30 pm »

Quote
1.  Those classes are still being tested out, last I checked, they can be glitchy and end up crashing/erasing servers, I haven't checked on it lately, but assuming that since iRO is still beta-ing them, I don't think eathena can say they have a solid grasp on them.

eA has nothing to do with 3rd classes right now. They started a renewal branch few days ago but that's still in baby stages. The 3rd class mod most people use is called 3CeAM which is a nonofficial source mod for eA. From what I know it's still  buggy, skills are wrong, bad and unoptimized code and so on.


I hadn't really checked on what eA had officially, all I'd heard were stuff about people trying to implement them as they currently are, unfinished, buggy, etc, and getting servers wiped clean, nice to know they've started something official now.

Yeah that's 3CeAM, 3rd Class eAthena Modification, which is a massive sourcemod which pretty much covers third classes and their skills. And yeah you're right, it's been known to be unstable, crash servers and so on. It was only few days ago when eA started on their renewal branch. Which rather than only 3rd classes, will be a complete and total implementation of all renewal mechanics.

Eliphas Levi

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Re: A few notes about 3rd classes:
« Reply #27 on: October 13, 2010, 04:07:45 pm »
Many servers do not allowed 3rd class skills to work in pvp and war

I'd quite like to see a seperate castle like there is for non trans at least in early stages & if any of this ever comes to pass. But then I like stuff how it is. I've been known to sulk when a dungeon changes so re-working everything would pretty much put me in hissy-fit mood.
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Fighting Falcon - Rogue 89/50/50
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Kaeri

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Re: A few notes about 3rd classes:
« Reply #28 on: October 14, 2010, 12:11:14 am »
man idk about 3rd classes. i'm in no rush to have them, mostly because i'm in no rush to have Renewal. if we ever did that EVER, i would demand that we have an original server and a Renewal server. and yeah i know there are some complications about that (and probably some more that i haven't thought of), but seriously, i'm against converting to Renewal. however i'm not against trying it on a fresh server because i would like to eventually learn how the new mechanics of Renewal work and how to play the 3rd classes, but on the chance that i don't like it, i don't want my old characters to be stuck in it. :x
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EvaTheDude

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Re: A few notes about 3rd classes:
« Reply #29 on: October 14, 2010, 01:10:09 am »
i just want a mechanic i dont need 190 lol, give me a mechanic please /gg,   shuras have a bad skill that stops all players in a 5x5 area like blade stop but without needing to be hit with melee,  and guilitine poisons suck, no way to guard them cept not be hit or not be poison clouded by them, edp on guilitine sinx is already enough of a big class skill buff.   make 3rd class woe castles and pvp rooms, keep public public,  buff up all monsters giving them more hp, and skill spam usauge, make lh4 dungeon, and the new world maps slur