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Something I always wondered about Twin Fang

Author Topic: Something I always wondered about Twin Fang  (Read 3586 times)

exDragon

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Something I always wondered about Twin Fang
« on: September 08, 2010, 07:03:52 pm »
Why does it have a 33% damage nerf in PvE.  That's like most of the monster in PvE have a thara frog on when hit by a twin fang.
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Schrodinger

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Re: Something I always wondered about Twin Fang
« Reply #1 on: September 08, 2010, 09:37:53 pm »
The hell are you talking about?

Fashioned with deadly fangs of a demon lord, these blades silence their target before their wielder slips effortlessly into the shadows.
Damage on Demi-Human Monsters + 50%, Damage on Insect Monsters + 25%
Critical Damage + 12%
AGI + 15, DEX + 16, DEF + 3
[8+ Valkyrie Helm]
+5% Resistance to Fire and Water
+15% Resistance to Earth and Wind
[+ Mysteltainn Card]
+10% MHP, +50% Immunity to Stun, +15% Damage to Ghost Property

Where's this magical  33% damage nerf in PvE
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Bajorgas

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Re: Something I always wondered about Twin Fang
« Reply #2 on: September 08, 2010, 09:39:40 pm »
Because he's going around shitting stupid numbers out.

150% damage on demihuman = 100% on non demihuman

100% on non demihuman = 33% less than on demihuman

GreaterPepe

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Re: Something I always wondered about Twin Fang
« Reply #3 on: September 09, 2010, 01:47:50 am »
He's just complaining about the 50% bonus damage to Demihuman BUFF that's on TF.

Kane

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Re: Something I always wondered about Twin Fang
« Reply #4 on: September 09, 2010, 02:22:58 am »
Infiltrator ingredient!!!

juggernaut2000

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Re: Something I always wondered about Twin Fang
« Reply #5 on: September 09, 2010, 09:43:53 am »
*cough* TF needs  a pvm buff *cough*

Valash_Vrayr

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Re: Something I always wondered about Twin Fang
« Reply #6 on: September 09, 2010, 12:06:48 pm »
The hell are you talking about?

^ Love that guy.

exDragon

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Re: Something I always wondered about Twin Fang
« Reply #7 on: September 09, 2010, 01:02:54 pm »
It doesn't have to say -33% damage in PvE on the SQI description for it to be there.  Damage of the twin fang was tweaked with the 50% demi human modifier in mind. If the racial modifiers were not there then other buffs would have been used to buff its damage but since it is there then those other buffs couldn't be placed on due to balance reasons.    My question was simply, why does it have this damage nerf in PvE?


Infiltrator ingredient!!!

That explains more how it got started.  It does not explain why it was left like that.
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Schrodinger

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Re: Something I always wondered about Twin Fang
« Reply #8 on: September 09, 2010, 01:44:50 pm »
If I recall correctly, sqi were originally created to boost woe/pvp, (the staff who originally created sqi used this thought process).  So when TF was originally designed, it was boosted for damage against demi (players) and insect (which, at the time, was emp property, although now it's holy, and we've changed TF to reflect that, although apparently I've forgotten to update the description).

That should answer your questions, past staff boosted the sqi for pvp/woe purposes, not for pvm, even moreso for something like TF, when sinx have so many other options, and a leveling sinx might choose a DDB_ dagger for aoe purposes.
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Valash_Vrayr

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Re: Something I always wondered about Twin Fang
« Reply #9 on: September 09, 2010, 03:12:15 pm »
I was never a fan of that out dated mentality. End game weapons in theory from personal opinion only, should enhance game play within a balanced range between all areas of the game. I can't stand the fact that even still people believe it should be for PvP/WoE only. More than half the server doesn't even participate in those functions I bet, so it doesn't really seem justifiable to leave those that PvM in the dark.

SwiftStrike

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Re: Something I always wondered about Twin Fang
« Reply #10 on: September 09, 2010, 06:45:49 pm »
So when TF was originally designed, it was boosted for damage against demi (players) and insect (which, at the time, was emp property, although now it's holy, and we've changed TF to reflect that, although apparently I've forgotten to update the description).
:o TF gives boost to holy property now? or is it angel?

in most cases, every other class sqi besides the TF is still better than regular class weapons outside of PvP, so i thought they were just...items that were worth it for everything

gah fixing spaces
« Last Edit: September 09, 2010, 06:52:12 pm by SwiftStrike »
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redhairweasel

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Re: Something I always wondered about Twin Fang
« Reply #11 on: September 09, 2010, 10:43:12 pm »
First of all, well endowed Crit+DTT TF is almost as good as DDT nib and DBS mjol even without Kaho. It might lack damage compare to those 2 but flee cover that part.

in most cases, every other class sqi besides the TF is still better than regular class weapons outside of PvP, so i thought they were just...items that were worth it for everything

gah fixing spaces

It's still better than regular Katar.
I know pwn tested there's not much different comparing with s.jur but no one knows how concrete was that test because calc always shows TF(infil in calc) DPS is higher than pwn's test since you still have to factor the dex/agi buff and DTTT will suffer so much with stat allocation while it cost almost half as DTT TF. And now you pay the other half for the extra damage, 50% stun immune, some element reduction and the 50% demi boost. Sounds good right?
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Faggot, sinx still have SB and GT.

Now let's compare to dagger since everyone HERE blinded with SinX=ctrl+click class.
It's always a fact that no matter what Gravity comes up with new Katar, the ctrl+click crit damage won't ever surpass DoubleDagger(DD) ctrl+click since they have slot, element and special effect weapon(IP,CK) advantage. You just can't compare DD with crit Katar because on every other server, the best exp comes from SB/GT while most sin here pretty clueless other than ctrl+click. Just live with the fact that crit Katar will never better than ctrl+click DD as the best Katar advantage is to access Katar only skill. Sure you can say "I WAN DAGGEH AS SQI INSTEED!!" but how do you expect the buff will come when DDP/DDTP is alrdy at top reasonable weapon? Fcking high rate damage now?

And the saddest part is aRO's Doppel is so freaking overpower that it neglect DD aspd penalty making the damage gap even further than the alredy decent damage from TF. How about nerf doppel to 20~25% aspd rather than buffing TF  ::)?
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Valash_Vrayr

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Re: Something I always wondered about Twin Fang
« Reply #12 on: September 10, 2010, 08:14:50 am »
Your points would come across so much smoother if you typed properly.   :-X

exDragon

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Re: Something I always wondered about Twin Fang
« Reply #13 on: September 11, 2010, 08:10:32 pm »
If I recall correctly, sqi were originally created to boost woe/pvp, (the staff who originally created sqi used this thought process).  So when TF was originally designed, it was boosted for damage against demi (players) and insect (which, at the time, was emp property, although now it's holy, and we've changed TF to reflect that, although apparently I've forgotten to update the description).

That should answer your questions, past staff boosted the sqi for pvp/woe purposes, not for pvm, even moreso for something like TF, when sinx have so many other options, and a leveling sinx might choose a DDB_ dagger for aoe purposes.


Wasn't many of the current GMs around during its last revision that it got bonuses like the insect damage boost?(its revision was done after the server owner swap).  Having other options isn't a reason to have a 33% damage nerf in PVE on a SQI as all classes have other options.  Why is it left with a 33% damage nerf in PvE?
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Haine

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Re: Something I always wondered about Twin Fang
« Reply #14 on: September 11, 2010, 08:18:58 pm »
Common sense would tell you that an obvious emperium boost would be altered to reflect the current emperium's race, regardless of the generation of GM and their thoughts on what an SQI should be focused towards.