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Soul Bound SQIs

Author Topic: Soul Bound SQIs  (Read 3637 times)

exDragon

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Re: Soul Bound SQIs
« Reply #15 on: August 27, 2010, 04:56:13 pm »
In all the times it was asked, it was never actually answered though.
« Last Edit: August 27, 2010, 05:07:36 pm by exDragon »
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exDragon

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Re: Soul Bound SQIs
« Reply #16 on: August 29, 2010, 09:06:08 pm »
So any answers?
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katadama

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Re: Soul Bound SQIs
« Reply #17 on: August 30, 2010, 10:08:00 am »
your idea is stupid, no one wants soul bound SQI's if account bound then sure i'll give it a try, but soul bound? BLOW ME. You must have alot of time and alot of dedication for this game, the server could probably profit from this alot since alot more people will just donate to get the SQI's which is a pretty good idea. Don't know what to tell you but how much i hate your soul bound SQI idea, look how faster gunner SQI died, i barely see any gunners running around in this game. I rather just use a DBSS mace or DDTT bow instead of SQI if they become soul bound. SQI's take time and money. If i'm going to be limited that much then screw it, no need to make them.
« Last Edit: August 30, 2010, 10:10:17 am by katadama »

exDragon

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Re: Soul Bound SQIs
« Reply #18 on: August 30, 2010, 10:13:54 am »
your idea is stupid, no one wants soul bound SQI's if account bound then sure i'll give it a try, but soul bound? BLOW ME. You must have alot of time and alot of dedication for this game, the server could probably profit from this alot since alot more people will just donate to get the SQI's which is a pretty good idea. Don't know what to tell you but how much i hate your soul bound SQI idea, look how faster gunner SQI died, i barely see any gunners running around in this game. I rather just use a DBSS mace or DDTT bow instead of SQI if they become soul bound. SQI's take time and money. If i'm going to be limited that much then screw it, no need to make them.


You  didn't even read what was written.  If you had you would know I'm asking why are there any souls bound or even account bound SQIs in the game because there is no reason to have them.  In fact, there are plenty of reasons not to have them.
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Re: Soul Bound SQIs
« Reply #19 on: August 30, 2010, 11:03:21 am »
I think - apart from being a zeny sink, is that they made it so that it makes it more difficult for Super Novices to use/obtain.  And sort of to discourage it as well, so if you want a SN and Slinger to have the SQI, you'd have to make it twice, thus boom!  Zeny sink.

And lol, I think Zidane is done with this thread, atleast I can understand how it's still a sink, regardless of it removing Ads or Zeny.

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exDragon

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Re: Soul Bound SQIs
« Reply #20 on: August 30, 2010, 11:08:25 am »
I think - apart from being a zeny sink, is that they made it so that it makes it more difficult for Super Novices to use/obtain.  And sort of to discourage it as well, so if you want a SN and Slinger to have the SQI, you'd have to make it twice, thus boom!  Zeny sink.

And lol, I think Zidane is done with this thread, atleast I can understand how it's still a sink, regardless of it removing Ads or Zeny.

All that does is increase the number of the SQIs that the economy needs in it before there are not really many new ones any more.  They will just be swapped around.


From several GMs responses and lack of answer I get the feeling it was made soul bound not to make a zeny sink or for anything to do with the game at all.  It was simply made that way so they could put an ad cost on something that was normally free (a.k.a selling a SQI).  Having to pay ads to sell an item to other players in game is not a path we should be going down on this server.
« Last Edit: August 30, 2010, 11:16:22 am by exDragon »
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katadama

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Re: Soul Bound SQIs
« Reply #21 on: August 30, 2010, 11:10:34 am »
your idea is stupid, no one wants soul bound SQI's if account bound then sure i'll give it a try, but soul bound? BLOW ME. You must have alot of time and alot of dedication for this game, the server could probably profit from this alot since alot more people will just donate to get the SQI's which is a pretty good idea. Don't know what to tell you but how much i hate your soul bound SQI idea, look how faster gunner SQI died, i barely see any gunners running around in this game. I rather just use a DBSS mace or DDTT bow instead of SQI if they become soul bound. SQI's take time and money. If i'm going to be limited that much then screw it, no need to make them.


You  didn't even read what was written.  If you had you would know I'm asking why are there any souls bound or even account bound SQIs in the game because there is no reason to have them.  In fact, there are plenty of reasons not to have them.

i read the topic, i dont need to read anything else, your idea is plain stupid, alot of vets will quit and your going to be pissing of alot of players.

exDragon

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Re: Soul Bound SQIs
« Reply #22 on: August 30, 2010, 11:17:56 am »
your idea is stupid, no one wants soul bound SQI's if account bound then sure i'll give it a try, but soul bound? BLOW ME. You must have alot of time and alot of dedication for this game, the server could probably profit from this alot since alot more people will just donate to get the SQI's which is a pretty good idea. Don't know what to tell you but how much i hate your soul bound SQI idea, look how faster gunner SQI died, i barely see any gunners running around in this game. I rather just use a DBSS mace or DDTT bow instead of SQI if they become soul bound. SQI's take time and money. If i'm going to be limited that much then screw it, no need to make them.


You  didn't even read what was written.  If you had you would know I'm asking why are there any souls bound or even account bound SQIs in the game because there is no reason to have them.  In fact, there are plenty of reasons not to have them.

i read the topic, i dont need to read anything else, your idea is plain stupid, alot of vets will quit and your going to be pissing of alot of players.


Why would anyone get pissy and quit over removing soul bound/account bound SQIs and having them freely trade able?
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katadama

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Re: Soul Bound SQIs
« Reply #23 on: August 30, 2010, 11:22:34 am »
why dont you just leave things how they are O_O

No Reason

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Re: Soul Bound SQIs
« Reply #24 on: August 30, 2010, 11:40:47 am »
Just heard about this from a friend and i think its a bad idea. Not because the SQI are being sold or anything like that but I myself share everything on my account with my wife. Her and i make SQI together(1 of Each SQI so we can share them through out our charas) If you make them account bound it would hurt alot of people. Couples and friends that share them. If its a means to just stop selling the SQI then i think its a bad idea personal. I  think alot of people who do make only one of each would just suffer like myself and my wife. We wouldnt be able to play each class anymore like we have now with our 2 SQI current that we farmed out ourselves and never bought. Half the people buy SQI the other Half i say work hard to get what they have. It would be almost like punishment for some people.

Forgot to add. I also think some plays might quit do to they will not want to maybe "farm money another way" or they wouldnt be able to move the SQI to other accounts that they have made other charas on. Remember only lately accounts have made it so you can make more then 5 charas on one Account....
« Last Edit: August 30, 2010, 11:44:15 am by No Reason »

Zidane

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Re: Soul Bound SQIs
« Reply #25 on: August 30, 2010, 04:04:27 pm »
I think - apart from being a zeny sink, is that they made it so that it makes it more difficult for Super Novices to use/obtain.  And sort of to discourage it as well, so if you want a SN and Slinger to have the SQI, you'd have to make it twice, thus boom!  Zeny sink.

And lol, I think Zidane is done with this thread, atleast I can understand how it's still a sink, regardless of it removing Ads or Zeny.

All that does is increase the number of the SQIs that the economy needs in it before there are not really many new ones any more.  They will just be swapped around.


From several GMs responses and lack of answer I get the feeling it was made soul bound not to make a zeny sink or for anything to do with the game at all.  It was simply made that way so they could put an ad cost on something that was normally free (a.k.a selling a SQI).  Having to pay ads to sell an item to other players in game is not a path we should be going down on this server.


And there is your Zenny Sink.  If on your account you have a Gunslinger and a Super Novice, you'll actually want for it to be account bound.  The sink comes in where you're then forced to make one on a gunslinger, roll it back and make a SN.  And if you want to have the SQI on your gunner again, then you'd have to make another.

Doesn't seem that complicated, quite frankly.  In the scenario I just created, two SQIs would've been made, thus removing 160million from the economy, as well as helping to allow zenny to exchange hands as players get lazy and do not farm ingredients.

Sure, logically, over time, there will be so many SQIs that their creation will decrease.  We can all agree on that, it is therefore why new players will eventually become Vets and will afford to make more SQIs and the cycle continues.


So.....?
                              

exDragon

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Re: Soul Bound SQIs
« Reply #26 on: August 31, 2010, 09:13:04 pm »
I think - apart from being a zeny sink, is that they made it so that it makes it more difficult for Super Novices to use/obtain.  And sort of to discourage it as well, so if you want a SN and Slinger to have the SQI, you'd have to make it twice, thus boom!  Zeny sink.

And lol, I think Zidane is done with this thread, atleast I can understand how it's still a sink, regardless of it removing Ads or Zeny.

All that does is increase the number of the SQIs that the economy needs in it before there are not really many new ones any more.  They will just be swapped around.


From several GMs responses and lack of answer I get the feeling it was made soul bound not to make a zeny sink or for anything to do with the game at all.  It was simply made that way so they could put an ad cost on something that was normally free (a.k.a selling a SQI).  Having to pay ads to sell an item to other players in game is not a path we should be going down on this server.


And there is your Zenny Sink.  If on your account you have a Gunslinger and a Super Novice, you'll actually want for it to be account bound.  The sink comes in where you're then forced to make one on a gunslinger, roll it back and make a SN.  And if you want to have the SQI on your gunner again, then you'd have to make another.

Doesn't seem that complicated, quite frankly.  In the scenario I just created, two SQIs would've been made, thus removing 160million from the economy, as well as helping to allow zenny to exchange hands as players get lazy and do not farm ingredients.

Sure, logically, over time, there will be so many SQIs that their creation will decrease.  We can all agree on that, it is therefore why new players will eventually become Vets and will afford to make more SQIs and the cycle continues.


So.....?

That only effects people that play Super Novices and Gunslingers at the same time.  Do you really consider it fair for them to have to buy the same SQI with the same cardings twice?  Super Novice is already a very expensive class to gear out.  That is the same thing as taking any other classes freely trade able SQI and doubling its  cost just because you want it to be more of a zeny sink.  I know your looking for ways to make zeny sinks but you have to make sure they are fair zeny sinks.
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Zidane

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Re: Soul Bound SQIs
« Reply #27 on: August 31, 2010, 09:42:25 pm »
I think - apart from being a zeny sink, is that they made it so that it makes it more difficult for Super Novices to use/obtain.  And sort of to discourage it as well, so if you want a SN and Slinger to have the SQI, you'd have to make it twice, thus boom!  Zeny sink.

And lol, I think Zidane is done with this thread, atleast I can understand how it's still a sink, regardless of it removing Ads or Zeny.

All that does is increase the number of the SQIs that the economy needs in it before there are not really many new ones any more.  They will just be swapped around.


From several GMs responses and lack of answer I get the feeling it was made soul bound not to make a zeny sink or for anything to do with the game at all.  It was simply made that way so they could put an ad cost on something that was normally free (a.k.a selling a SQI).  Having to pay ads to sell an item to other players in game is not a path we should be going down on this server.


And there is your Zenny Sink.  If on your account you have a Gunslinger and a Super Novice, you'll actually want for it to be account bound.  The sink comes in where you're then forced to make one on a gunslinger, roll it back and make a SN.  And if you want to have the SQI on your gunner again, then you'd have to make another.

Doesn't seem that complicated, quite frankly.  In the scenario I just created, two SQIs would've been made, thus removing 160million from the economy, as well as helping to allow zenny to exchange hands as players get lazy and do not farm ingredients.

Sure, logically, over time, there will be so many SQIs that their creation will decrease.  We can all agree on that, it is therefore why new players will eventually become Vets and will afford to make more SQIs and the cycle continues.


So.....?

That only effects people that play Super Novices and Gunslingers at the same time.  Do you really consider it fair for them to have to buy the same SQI with the same cardings twice?  Super Novice is already a very expensive class to gear out.  That is the same thing as taking any other classes freely trade able SQI and doubling its  cost just because you want it to be more of a zeny sink.  I know your looking for ways to make zeny sinks but you have to make sure they are fair zeny sinks.


Do you fully comprehend the power of a fully "geared" novice?  Yeah, it's definately worth punishing, in my opinion.   And no, it's not the same.  We aren't going to take a SQI that is intended for a Trans Class and double it just because its tradeable.  It's more like, punishing a Class that wants to use a item which was not intended for it to use.
                              

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Re: Soul Bound SQIs
« Reply #28 on: August 31, 2010, 09:47:20 pm »
Uh, just a question Zidane - you guys (gms really) are talking about it like it's already decided that all SQIs will become soulbound/accountbound. Is this true or is it still in consideration, or is it something you're merely discussing as players and not so much as gms?

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Re: Soul Bound SQIs
« Reply #29 on: August 31, 2010, 10:16:55 pm »
The only new SQIs that are going to be soulbound are just the Extended Classes - not the old ones.  There's an idea about SQIs that most players aren't really understanding.  When a player decides to make an SQI, it's because they've played the class and understand its capabilities.  The point of the SQI is to get the maximum potential out of it, not for "making and reselling" like that just because.  If you really like the GS class, making a SQI is not something that you'll regret, then, because it's an item that REAL Gunslinger players actually want, since it was designed by GSers, for GSers.  Another plus to the weapon being soulbound, is the cheapness.  You can make a VO with 100mill, easily.  

The only people, or the MAJORITY of the people that are bringing these threads up are those that want to use them on both, their SN and GS.  The VO wasen't intended for the SN, and therefore now that it's "inconvenient" they are complaining about it.


Also, I do still play, but I don't let my ideas as a regular player really interfere with my discussion as a staff.   Granted, it allows for common sense things, but yeah, it's two separate things.

If I ever speak as a player and not a staff, I'll say something like: "In my opinion, not reflecting the staff or to do with the staff is the following [...]" etc.
« Last Edit: August 31, 2010, 10:19:18 pm by GM Zidane »