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Print Page - Incoming Item Tickets

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: ultimatekamikaze on July 17, 2009, 02:04:56 pm

Title: Incoming Item Tickets
Post by: ultimatekamikaze on July 17, 2009, 02:04:56 pm
Alright, can someone in a simple algorithm explain how the item tickets work so that I can actually sink my teeth into presenting a legitimate suggestion on how to handle them. I'm not currently very familiar with how the games code works, or I'd just say what I thought could be done. I am a very inventive guy, and I'm sure that I could easily find an algorithmic solution to the massive lag that took place today at around 3:00PM EST July 17 2009.
Thanks a bunch, and I hope to find myself deeply engaged in future improvements.
-MZiggy
Title: Re: Incoming Item Tickets
Post by: DJ Soul on July 17, 2009, 02:14:27 pm
This is the wrong place to post this.
Title: Re: Incoming Item Tickets
Post by: Turbo Baby Puncher on July 17, 2009, 03:22:19 pm
This is the wrong place to post this.
Wow you're helpful.
Title: Re: Incoming Item Tickets
Post by: DJ Soul on July 17, 2009, 03:38:00 pm
This is the wrong place to post this.
Wow you're helpful.
Your comment is very helpful to his topic to  ::)
Title: Re: Incoming Item Tickets
Post by: ultimatekamikaze on July 18, 2009, 12:37:34 am
1: I see this as a fine place to post this as the intention is to lead to a potential solution to the lagbomb we experianced earlier today.
2: If you really do not agree, please, where does this post actually go?
Title: Re: Incoming Item Tickets
Post by: Benihime on July 18, 2009, 09:06:57 am
1: I see this as a fine place to post this as the intention is to lead to a potential solution to the lagbomb we experianced earlier today.
2: If you really do not agree, please, where does this post actually go?
General Questions
Title: Re: Incoming Item Tickets
Post by: DJ Soul on July 18, 2009, 11:36:49 pm
I wonder
Title: Re: Incoming Item Tickets
Post by: rolover on July 19, 2009, 10:07:46 am
dunno much but...
support tickets are separated by category when its submitted
and the ticket itself is numbered
then theyr solved in chronological order unless 1 case is harder than the next

I have a feeling you're talking about item logs tho
the algorithm for how they record the item is beyond me
but what they seem to have a problem with is how the comp sux too much to handle all the incoming data
and thats possibly y it lagged recently

finding the algorithm prolly requires u to pm a GM or make a support ticket? :S
Title: Re: Incoming Item Tickets
Post by: ultimatekamikaze on July 20, 2009, 10:48:14 am
Finally, someone responds with something actually pertaining to the topic. Thanks for what you had, and maybe I will have to PM a GM but I'll give them a chance to take a look anyhow.
 If this helps anyone looking at the topic, this is an example of what I'm looking for:

<Function> that checks for monster par on a map calls-
   <Function> that creates a new instance of the monster in the map randomly, while calling-
      <Function> that creates a ticket containing the information pertaining to items the monsters get based on the preset probability

Am I making any sense what-so-ever?
Thanks,
-MZiggy