They get a Filir or a Vanil.
Homunculus Flee/DEF are not reduced by mobs, so once it can out-flee one pretty well, it can do that with all.
They get a Filir or a Vanil.
Homunculus Flee/DEF are not reduced by mobs, so once it can out-flee one pretty well, it can do that with all.
This is how it works:
So once you got your pudding or bird/chicken, you train it. Go to Niff really early, even if the monsters beat the crap out of your pudding. After all, you want to start the mobbin' asap. Finally, settle for niff. First, you need to take your homunculus out. Slowly walk the entire map. You do not want Agility or anything, you want to walk as slowly as possible to get even the last monster. The other players will appreciate they peace and relaxation they find in Niff while you hold up the entire spawn.
While you walk, make sure that you run through other people. Totally okay. You may lose a single Dullahan or two on them, but no worries, you can get them back. What you do is this: Whenever you see someone standing there, waiting for you to pass by, run a few circles around them, to get every single monster that may spawn here (they'll go for the homun first). Make sure you always stay really close to other players, so that the mobs they haven't yet trained on them run off to you.
Then, at some point, once you got like half of Niff on you, you may decide that it's now time to lead the mob into your friend's pre-casted ME. The game will then explode with damage numbers, and now you can let the e-pee hang out: You must then say something like "lol", or maybe do a /hlp emote so support priests that may be around run over to see if you need resurrection (lol such idiots - make sure you say "lol" when they come over to help, to show them what idiots they are). And off you set for another slow round through Niflheim.
But why is this behavior permitted?
If you don't want your mob stolen, give it an occasional whack, or if you're a priest, the occasional sanctuary. Once the mobs have been hit by you, they won't switch to someone else, including a homunculus.
for one, it doesnt even have anything to do with epeen. i just help a friend lvl the best way i know how. and, i've only done it once, so anyway. even still, i've never lost a mob of any size to a homunc mobber.
for another, let's not confuse new people.
and finally, please don't generalize about homunc mobbers. just like not everyone with a pcb is an asshole.
but anyway, it was answered.They get a Filir or a Vanil.
Homunculus Flee/DEF are not reduced by mobs, so once it can out-flee one pretty well, it can do that with all.
Oh god, I lol'd so hard
It really is true though, [...]
They get a Filir or a Vanil.
Homunculus Flee/DEF are not reduced by mobs, so once it can out-flee one pretty well, it can do that with all.
This is how it works:
So once you got your pudding or bird/chicken, you train it. Go to Niff really early, even if the monsters beat the crap out of your pudding. After all, you want to start the mobbin' asap. Finally, settle for niff. First, you need to take your homunculus out. Slowly walk the entire map. You do not want Agility or anything, you want to walk as slowly as possible to get even the last monster. The other players will appreciate they peace and relaxation they find in Niff while you hold up the entire spawn.
While you walk, make sure that you run through other people. Totally okay. You may lose a single Dullahan or two on them, but no worries, you can get them back. What you do is this: Whenever you see someone standing there, waiting for you to pass by, run a few circles around them, to get every single monster that may spawn here (they'll go for the homun first). Make sure you always stay really close to other players, so that the mobs they haven't yet trained on them run off to you.
Then, at some point, once you got like half of Niff on you, you may decide that it's now time to lead the mob into your friend's pre-casted ME. The game will then explode with damage numbers, and now you can let the e-pee hang out: You must then say something like "lol", or maybe do a /hlp emote so support priests that may be around run over to see if you need resurrection (lol such idiots - make sure you say "lol" when they come over to help, to show them what idiots they are). And off you set for another slow round through Niflheim.
its not a bug its just how gravity made them .-. ~nyo^^
its not a bug its just how gravity made them .-. ~nyo^^
THANK YOU.
Someone finally said it. Its not a bug, its a feature given to a class thats already gimped by most leveling standards.
and yeah.. they don't do it because of the exp... they do it to show others how strong and great their digital pixie monster is by abusing the bug.
actually the only annoying thing about the whole thing is that the monsters won't spawn... or like 1 each minute... or when there's a ME priest... all monster respawn at the same time which can cause some weaker player do die... lose 1%, ask niff warp, use Berserk etc.... kinda annoying =)
The people who travel half the map and back with their homunculi to make a ridiculous mob slow down the overall efficiency of Skellington, I think.
Regulation is key, crazy people who waste time when the monsters they have in their mobs could have been killed and respawned three times over for two times more exp + loot by the time you get back to your killing point... ~,~;
Also it sucks to be anything that stuns/BLINDS (I hate Grand Crossing when I know there's a homunculus nearby)/etc. monsters and can't finish them off before they return to their senses and decide they like the nearby homunculus better. :[
Being the mobber sucks, too, though, because people intentionally block you off to indirectly steal your mob/prevent you from getting to your destination. "Well, you walked into my Magnus. I had it down before you stepped there."
Me loves tizzi's posts.
and I love my Ilya (Green Lif)
Off topic-ish but you can kinda imagine replacing the WS with the alchemist with a Birdy or Jello Homonculous:
http://www.anthemro.com/forums/index.php/topic,39088.0.html
As for the moral debate, These things were changed Tizzi. AnthemRO can and could've changed them at any time, but were they? So far, they won't be updated.Moral debate isn't in lying with Gravity but Anthem.
Once again, your whole argument was based on the false statement that I mean alchemists were screwed without a homunc, when my implications lied with "without a homunc" as the general sway of the thread before my post lead me to believe that people wanted it removed and/or removed to a degree that would hinder the class.
The problem, Tizzi, is that without a Homuc, which is the situation I was explaining, Alchemists are a bit underrated and harder to level compared to other classes with equal gears.
Yes, a Homunc is a tool that Alchemists use to level, and thats one of them. I in no way made the assertion that they had no useful skills, but I was trying to imply that without a Homunc, those skills are wasted and harder/pointless to use.
I sent in a ticket to iRO Gm's to discern the nature of this problem, whether it is a feature or Bug. Maybe you could have done the same, it was rather simple :3
Lets be honest here, I made 2 mil an hour With Alchemists mobbing in niff. My gears are not amazing, and I was killing at a decent rate.
Not really. My "whole argument" is that this sort of behaviour is inconsiderate towards others. That is the only point in this thread, everything else is just flavour. The problem is not necessarily the game, but how some people are playing it.
I would actually be quite surprised if the lack of flee/defense reduction is something the GMs can change at their will, this feels to be like something that would be hard-coded into the server.
That is true in a way, but I do think that is mostly because people do not know how to play that class. There's two common views that people have of the alchemist branch: Acid Demonstration and mob-huge-in-niff. Actually playing that class out of interest doesn't fit in there. A few days ago I saw I Lv. 99 Bio going "B> Acid Demonstration bottles" in Prontera and was like .. hey, they could just make them themselves. But that's how it is - people just don't know there's Pharmacy because their view of the alchemist branch doesn't extend beyond those two things. At least, that's the impression I get, and one that always gets confirmed by watching certain people play.
I would say those skills complement the homunculus and add a variety of different ways to level. An alchemist does not only have way A to level, but also way B and way C. Quite versatile.
Nope; and especially if you filed a ticket, there's no point that I file yet another, those tickets are already too backlogged anyway. They probably have less problems with this, because of the very reasons Varis posted in the other thread.
Most likely, our GMs' view will be similar to the SG using heat, and to what I have said in the thread - that while it's inconsiderate towards others (because it does hold up spawns), people can do it (otherwise something would have been done already; plus abuse of this behaviour would be hard to prove for someone reporting).
Same here, more or less, but without the mobbing and demonstration training. I was mostly doing it for the experience, but I easily got considerably more than what I spent on pots or bottles. One could now argue that this is "pointless and wasteful" with ability to mob huuuuge with homunculus, but then we are in the same point again, namely that it's good for one person at the cost of everyone else who is leveling at the same map.
It is a different situation if they kill them at the pace a WS would.
[Edit: Clarified some points.]
I do agree, it is inconsiderate, but when a handful of people begin mobbing large, it affects all alchemists, even those who mob fairly and kill quickly. By Getting rid of those who abuse a feature, you also get rid of those who used it right and were trying to be considerate of others, and that is what I have issues with.
I agree, people do not know how to play a class sometimes, and because of several incorrect facts here that "1. Acid Demo kills everything lol, 2. I can mob heavily in niff, its allowed, etc" when in Reality yes, you could party with someone and just use Demo's to attack, Aid potions to heal, Homonc's to tank to a degree and have other party members be designated killers/supports, but its the issue of time that frusterates many. I used to be frusterated when I started that I wasn't leveling fast enough compared to my peers, and I wish now I had taken my time instead of growing Angsty and the like. People are impatient by nature, and options like mobbing niff to the largest degree appeal to our impatient ways. Its our abilities to think outside the box and level that makes you independent, and I feel that it has been lost.
On a second though, maybe a debufifng of the Homunc might make alchemists try new stuff. Or everyone wouldjust stop playing alchemist, make a smith/priest, and just trans to bio. ITs hard to say, really.
Exactly, I agree. My friend was an alchemist, and he used to use plants + his homunc and spell swords, and when it got mobby he sent a Marine Sphere that way. Quite ingenious, but problems like people killing the plants, ksing the homunc while the alchemist afk's frusterate alot of alchemists.
Actually, you'd be suprised. Gravity has taken alot of measures to nerf Star Glads as of recently, and we sadly won't be getting those patches for a bit. They've also made mvping a party effort, so wizards and snipers and those bandwagon people you mentioned can't solo.
Indeed, the exp is good, but the problem is that people lack the knowledge to make money elsewhere. When I started, I actually did card farming, and I made a decent amount of zeny for not that much work. I joined a guild that was social and talkative, and talked while I killed creamy's, pupa's, and the occasionaly toad spawn for the loots. I must;ve made 3-4 mil a week, and for starting out, thats not bad.
I think that the problem lies not in the map or the class, but the ways people have told each other how to make exp and zeny, and so far, its sadly been "niff"
Threads created by Razerman and the like, which show a class how to level outside of the box, help alot,but we need more for other classes so that they can diversify and not be as niff reliant as they are.
Yes, abuse is hard to prove, as is intent, but when I was niffing, I lived with one finger on the print screen button. And for the most part, I was right. Yes, I know, that a player shouldnt be forced to play the whole game with their fingers ready to SS spam enough screenies to make a nice flipbook, but Intent of a alchie shouldn't be hard. However, this hasn't happened to me, so I really can't say how easy or hard it can be to report them.
...
That is the dilema, huh. Its hard for me to discern whats a suitable mob size and whats not. I've tanked some hellishly large mobs on my WS that I thought I couldn't do. Who's to say whats the appropriate size for an Alchemist mob? From what I've seen, they either afk near the entrance and usually gather small mobs away from the leechers, or they mob massively that makes you want to kill someone. There has to be a middle ground, but peoples views on situations will always be "yeah, he's not mobbing much," or "I just hate alchemists, and that mobs too big for my liking" I don't know how the GM's could enforce a system that says "Alchemists can only have x amount of monsters before you can kill them or report them" or " alchemists homuncs now have a flee cap at x, have fun" without alot of careful thought and consideration to all aspects of the problem, not just homuncs. It would take time, most definetly, and people when prolonged with a solution, tend to get angsty and complain more until they force the hands.
Oddly, my tickets get answered on Official in about 1 day or less.
Please reread my post, I edited a few things for clarification how I meant it.
I'll edit this post with my reply once I'm done :)
Thanks <3 I have a Red Lif, which is adorable too (and which I haven't chosen because I want let my e-pee hang out with mobs that make priests pant "omg that was huge" after healing frantically for a minute, but out of genuine interest in the alchemist class and LUA scripting :3 ).
I believe removing it wasn't being discussed, if I recall right.
Exactly. And the problem is that they are impatient at the cost of others.
The latter, yes. Because all they really need is the Bio, so they get "Acid Demonstration". Alchemists? Suckers.
True. People who actually play the class the way it's meant to be played are a wonderful sight. Alas, also a rare one.
Oh, I know; but I was referring to the length of time things went unfixed. From what I know, homunculus bugging / heating MVPs went on for a long time on official before it was actually fixed, even though I do not know if the former actually has been fixed.
I would say that Niflheim would generally be a better source of experience and zeny if mobs were killed fast, following the calculations in one of the posts above :)
Correct, I would, however, also say that it says in the personality and moral of said people - it's "as much as possible for me and who cares about everyone else" instead of "well, it's a crowded map, but maybe we can all get along". I remember a thread where someone asked why he got insulted when he slooooowly walked the entire map, and was crying for sympathy, and when he was told, he was like "watever im doing it anyway lol".
What I meant was more - you can't really prove that intend. When is it too big? When did he intend for that to happen, and when was it just an accident? It's really something that you cannot prove, or which is really really hard to prove, and still easy to counter ("someone died and I got the mob!" "my party teled, I had to walk to them aaaall through niff").
It's hard to say when a mob becomes "suitable", but everyone apparently can tell if someone is mobbing huge through the entire map. It's not a question of if one more Dullahan is one too many, but if someone acts like the iconic figure described in my first post here (and yes, I have seen people like that, and just in the past few days too), then one starts to ask themselves if that is really necessary and a reasonable thing to do.
I misunderstood that. I personally do not file tickets on Official because I'd feel it's wrong, seeing that we play on aRO .. on Aegis Tongue If you know what I mean.
My points were that I have not seen a response from the official servers stating what I stated in the previous posts; and that I have not filed a ticket here to see if GMs here consider it a bug or not, given the modded server and the change of game-play that comes with it. The *totally* correct response here would be what the official GMs think had they used the same spawn-rates and equipments, and facing the same behaviours/situations we are facing here.