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Print Page - Lord Knight Card

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: exDragon on August 22, 2011, 11:46:06 pm

Title: Lord Knight Card
Post by: exDragon on August 22, 2011, 11:46:06 pm
Why is its drop disabled when a Fallen Bishop is deadlier and is enabled?
Title: Re: Lord Knight Card
Post by: Auurium on August 22, 2011, 11:47:34 pm
And Thanatos*
Title: Re: Lord Knight Card
Post by: scarface1975 on August 23, 2011, 12:16:38 am
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.
Title: Re: Lord Knight Card
Post by: ninjai17 on August 23, 2011, 12:57:56 am
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.
Title: Re: Lord Knight Card
Post by: hunksurvivorx on August 23, 2011, 01:04:06 am
lol a star gladiator with berserk, power up, and the original baphomet card in miracle mode @w@ with a sniper card too,

nvm why LK card is disabled?
Title: Re: Lord Knight Card
Post by: Combo on August 23, 2011, 01:35:03 am
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.

You don't need that much HP on a HW anyways as you're not really up at front.  The -50% SP shouldn't be much of a problem as it means GJ will heal up your SP faster helping out with Energy Coat no?  And HW have access to some strong AoE skills that can deal a shit load of damage with the right gears.
Title: Re: Lord Knight Card
Post by: triggeres on August 23, 2011, 02:08:23 am
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.

it one shots me EVERY TIME even with full reductions and a Combat knife.....and I dont even have over up gear  /swt
and I even wore a Tao which gave me -20 def and it still one shot me
Title: Re: Lord Knight Card
Post by: SanRath on August 23, 2011, 07:00:16 am
These are good questions I think... /wow

*Edit* Ok having looked at LK card I can see that perhaps if EDP "buff" stacks if applied before Frenzy is used, and considering Tao card is so readily available here, it is not difficult to see the problem with that one.

agree

thanatos -30 def, -30 flee, and doesnt always give you best damage depending what class is used and who its used on.
fbh -50% sp, dont get to wear DL so very little hp, gtb is obtainable to bypass magic...

I guess those two cards have pros and cons about them.

it one shots me EVERY TIME even with full reductions and a Combat knife.....and I dont even have over up gear  /swt
and I even wore a Tao which gave me -20 def and it still one shot me

It has more to do with Vit than hard defense. But hard defense can really bring up the numbers.


Anywho; if you really want to implement the Lord Knight card, your best bet for an AO-K from the Admins is changing it to a armor slot card. No tao, no anti freeze, no GR. Just more power and a whole lot of drawbacks.
Title: Re: Lord Knight Card
Post by: scarface1975 on August 23, 2011, 09:57:09 am

Anywho; if you really want to implement the Lord Knight card, your best bet for an AO-K from the Admins is changing it to a armor slot card. No tao, no anti freeze, no GR. Just more power and a whole lot of drawbacks.

Now that is a good idea imo.
Title: Re: Lord Knight Card
Post by: Kane on August 23, 2011, 10:15:25 am
I recommend remain it as a Headgear compound but add some negative function for woe/pvp.
Other option is add negative buff to sin/sinx seem they will use edp+cloaking+frenzy in front of you/emp(the one factor that it seem broken).Sniper not really seem broken because you can use pneuma and you can see him.Pally with sacrifice(matyr reckoning)+ frenzy I dont know how much damage they can do here.
Title: Re: Lord Knight Card
Post by: SanRath on August 23, 2011, 10:18:49 am
I recommend remain it as a Headgear compound but add some negative function for woe/pvp.
Other option is add negative buff to sin/sinx seem they will use edp+cloaking+frenzy in front of you/emp(the one factor that it seem broken).Sniper not really seem broken because you can use pneuma and you can see him.Pally with sacrifice(matyr reckoning)+ frenzy I dont know how much damage they can do here.
With Matyr's Reckoning, you'd gain some and lose some power at the same time. It's power partly comes from your HP, which gets cut using the card, and its power grows via % modifiers like the 200% Frenzy gives. You only get five hits with matyr's reckoning anyways so you'll be dead and useless after the use unless you have someone nearby to dispell you out of frenzy.
Title: Re: Lord Knight Card
Post by: Kane on August 23, 2011, 10:34:34 am
I recommend remain it as a Headgear compound but add some negative function for woe/pvp.
Other option is add negative buff to sin/sinx seem they will use edp+cloaking+frenzy in front of you/emp(the one factor that it seem broken).Sniper not really seem broken because you can use pneuma and you can see him.Pally with sacrifice(matyr reckoning)+ frenzy I dont know how much damage they can do here.
With Matyr's Reckoning, you'd gain some and lose some power at the same time. It's power partly comes from your HP, which gets cut using the card, and its power grows via % modifiers like the 200% Frenzy gives. You only get five hits with matyr's reckoning anyways so you'll be dead and useless after the use unless you have someone nearby to dispell you out of frenzy.

That's bad for woe/pvp plus it will always neutral property.For pvm you can relog and repeat.If used on normal monster with 4x20~25% dmg modifier+hp buff gears,I guess you will get around 25k-30k per hit(total 125-150k) maybe more than that.
Title: Re: Lord Knight Card
Post by: exDragon on August 23, 2011, 01:41:41 pm
Leave it as a head gear card.  Your also forget classes like sinx dps you for a while and end with a sonic blow to kill people.  You can't use skills while frenzied so there will be no sonic blow burst at the end.  Not to mention you can't pot to heal or change gear so it leaves a lot of counters.  You also have to get in melee range which has its own disadvantages for someone that isn't going to have a shield on while frenzied.
Title: Re: Lord Knight Card
Post by: .: ExCaLiBuR :. on August 23, 2011, 02:20:43 pm
Did every1 4get the -50%MHP?
Title: Re: Lord Knight Card
Post by: katadama on August 23, 2011, 02:58:28 pm
Did every1 4get the -50%MHP?


For shoes plox  :D
Title: Re: Lord Knight Card
Post by: .: ExCaLiBuR :. on August 23, 2011, 03:42:40 pm
Did every1 4get the -50%MHP?


For shoes plox  :D
thats just dumb =_= think about it -50%max HP plus other classes already having lower HP mods then LK and how easy it is to rape a LK in frenzy
Title: Re: Lord Knight Card
Post by: The Mystic on August 24, 2011, 09:46:59 am
Really LK card is only gonna help shield wearing classes because if you get dispelled you are gonna die. (People only have 1% of MHP when they are dipelled from frenzy) Head gear will lower crit and MHP of those classes. The only place this has a real problem that I can see at is frenzy star glad's. Anything else is gonna die pretty fast.
Title: Re: Lord Knight Card
Post by: Razer on August 24, 2011, 10:28:56 am
It should be in a Critical slot :) Shoes, Armor or Shield.Not every MVP card must make a player gain advantages in PVP . We can leave some of them for PvE.

Although, one could always Devote a glass cannon in WoE.
Title: Re: Lord Knight Card
Post by: exDragon on August 24, 2011, 01:21:40 pm
It is perfect in its current slot.  In shoe would mean their is a a -100% max hp penalty on it which is overkill.  Shield would mean not every class can use it as well as make a already fragile player form the hp reduction a lot more fragile.  Armor would render the person so easily CCed its useless.
Title: Re: Lord Knight Card
Post by: Trenticus on August 24, 2011, 01:24:32 pm
It is perfect in its current slot.  In shoe would mean their is a a -100% max hp penalty on it which is overkill.  Shield would mean not every class can use it.  Armor would render the person so easily CCed its useless.
Name a class that can't use Guard [1]. /heh
Title: Re: Lord Knight Card
Post by: exDragon on August 24, 2011, 01:26:20 pm
It is perfect in its current slot.  In shoe would mean their is a a -100% max hp penalty on it which is overkill.  Shield would mean not every class can use it.  Armor would render the person so easily CCed its useless.
Name a class that can't use Guard [1]. /heh


Snipers can't exactly attack with a guard equiped as well as using the many other duel wielding weapons. (unless you want to start seeing snipers melee swinging under frenzy)
Title: Re: Lord Knight Card
Post by: Trenticus on August 24, 2011, 01:29:55 pm
Snipers can't exactly attack with a guard equiped as well as using the many other duel wielding weapons. (unless you want to start seeing snipers melee swinging under frenzy)
We've been putting off the Knife build Sniper for too long!
Title: Re: Lord Knight Card
Post by: The Mystic on August 24, 2011, 03:03:10 pm
Snipers can't exactly attack with a guard equiped as well as using the many other duel wielding weapons. (unless you want to start seeing snipers melee swinging under frenzy)
We've been putting off the Knife build Sniper for too long!
LOL
Title: Re: Lord Knight Card
Post by: Kane on August 24, 2011, 03:58:55 pm
General section,wow.Haine taking it serious  ;).Please,consider other cards too -> Sniper/WS/Entweihen/Naght/Hardrock/Tendril/Nidhogg Card
Title: Re: Lord Knight Card
Post by: JFLG on August 24, 2011, 03:59:57 pm
Snipers can't exactly attack with a guard equiped as well as using the many other duel wielding weapons. (unless you want to start seeing snipers melee swinging under frenzy)
We've been putting off the Knife build Sniper for too long!
Dual Mace Sinx!!!
Title: Re: Lord Knight Card
Post by: exDragon on August 24, 2011, 05:55:25 pm
This was a suggestion to give Lord Knight its card drop again posed as a question Haine but as long as it gets discussed I guess it doesn't matter where it is.
Title: Re: Lord Knight Card
Post by: exDragon on August 25, 2011, 08:51:41 pm
Discussion died after it got moved to general section.
Title: Re: Lord Knight Card
Post by: The Mystic on August 25, 2011, 08:54:30 pm
General section,wow.Haine taking it serious  ;).Please,consider other cards too -> Sniper/WS/Entweihen/Naght/Hardrock/Tendril/Nidhogg Card
Some of those cards are renewal based formulas, they would have to be custom cards here. Hardrock in renewal form is more Def, so it would make sense to customize it to a buffed Garm Card.
Title: Re: Lord Knight Card
Post by: exDragon on August 26, 2011, 06:37:20 am
Lets no derail and talk only about the Lord Knight Card.  From appearence, most people are in support of it dropping.
Title: Re: Lord Knight Card
Post by: SolBad-Kid on August 26, 2011, 07:38:54 am
Discussion died after it got moved to general section.
General question, which is approriate for the OP.  ;)
Title: Re: Lord Knight Card
Post by: exDragon on August 27, 2011, 02:48:57 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-50% max HP
Title: Re: Lord Knight Card
Post by: JFLG on August 27, 2011, 02:53:33 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-50% max HP
Reduce damage to demi human by 40%
Title: Re: Lord Knight Card
Post by: hunksurvivorx on August 27, 2011, 02:55:09 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-100% max HP
Title: Re: Lord Knight Card
Post by: exDragon on August 27, 2011, 03:01:37 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-50% max HP
Reduce damage to demi human by 40%

Why would using the card lower your damage on players?  You could easily make someone hit misses are you because you stacked -100% demi-human reduction.  As discussed the card isn't OP like you think so its fine as is.


In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-100% max HP

That is overkill, let's not forget they can't pot at all in frenzy.
Title: Re: Lord Knight Card
Post by: Waylander on August 27, 2011, 03:05:28 pm
It is perfect in its current slot.  In shoe would mean their is a a -100% max hp penalty on it which is overkill.  Shield would mean not every class can use it.  Armor would render the person so easily CCed its useless.
Name a class that can't use Guard [1]. /heh


If it was a shield then sins can't use katar, so they can't use their sqi with the card.
Also, sniper couldn't use arty, stalker couldn't use sherwood... Would be stupid and unfair.
Title: Re: Lord Knight Card
Post by: JFLG on August 27, 2011, 03:13:28 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-70% max HP
Reduce damage to demi human by 20%

Why would using the card lower your damage on players?

Cuz you has frenzy skill.

imagine the a sniper with say full on hydra 4 bow or something and then spams frenzy to get 190aspd etc.
fawk that.

Title: Re: Lord Knight Card
Post by: exDragon on August 27, 2011, 04:35:11 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-70% max HP
Reduce damage to demi human by 20%

Why would using the card lower your damage on players?

Cuz you has frenzy skill.

imagine the a sniper with say full on hydra 4 bow or something and then spams frenzy to get 190aspd etc.
fawk that.



Instead of listing unnecessary nerfs on the card, say why you think it should be changed.  I've have and others have said why they think it is fine as is.  Remember the card actually needs to be worth using because of all the negative disadvantages of frenzy.  There is nothing wrong with a frenzied snipper using four hydras in a bow.Can a sniper even reach 190 under frenzied with no doppels without the SQI/Valk Helm?
Title: Re: Lord Knight Card
Post by: Combo on August 27, 2011, 04:37:04 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-70% max HP
Reduce damage to demi human by 20%

Why would using the card lower your damage on players?

Cuz you has frenzy skill.

imagine the a sniper with say full on hydra 4 bow or something and then spams frenzy to get 190aspd etc.
fawk that.



Instead of listing unnecessary nerfs on the card, say why you think it should be changed.  I've have and others have said why they think it is fine as is.  Remember the card actually needs to be worth using because of all the negative disadvantages of frenzy.  There is nothing wrong with a frenzied snipper using four hydras in a bow.Can a sniper even reach 190 under frenzied with no doppels without the SQI/Valk Helm?
Of course they can.
Title: Re: Lord Knight Card
Post by: JFLG on August 27, 2011, 05:59:30 pm
In short, let the card drop as is:

Slot: Head gear
Ability to use frenzy level 1
-70% max HP
Reduce damage to demi human by 20%

Why would using the card lower your damage on players?

Cuz you has frenzy skill.

imagine the a sniper with say full on hydra 4 bow or something and then spams frenzy to get 190aspd etc.
fawk that.



Instead of listing unnecessary nerfs on the card, say why you think it should be changed.  I've have and others have said why they think it is fine as is.  Remember the card actually needs to be worth using because of all the negative disadvantages of frenzy.  There is nothing wrong with a frenzied snipper using four hydras in a bow.Can a sniper even reach 190 under frenzied with no doppels without the SQI/Valk Helm?
Of course they can.
Frenzy does also boost aspd, and + pots. it's not hard to.

my reasons are to try to maintain balance between classes that can use it.
Title: Re: Lord Knight Card
Post by: SanRath on August 27, 2011, 10:20:09 pm
Frenzied sniper meet blade stop ?_?
Not to mention they can only hit one player at a time unless said bow is a bapho'd.


The only place it'd be too good for snipers is in mvping.
Title: Re: Lord Knight Card
Post by: exDragon on August 28, 2011, 01:55:14 am
Frenzied sniper meet blade stop ?_?
Not to mention they can only hit one player at a time unless said bow is a bapho'd.


The only place it'd be too good for snipers is in mvping.

A SS sniper is deadlier then a frenzied sniper.
Title: Re: Lord Knight Card
Post by: SanRath on August 28, 2011, 11:03:53 am
Frenzied sniper meet blade stop ?_?
Not to mention they can only hit one player at a time unless said bow is a bapho'd.


The only place it'd be too good for snipers is in mvping.

A SS sniper is deadlier then a frenzied sniper.
My point is there's nothing deadly about a frenzied sniper in woe or pvp.
Title: Re: Lord Knight Card
Post by: exDragon on August 28, 2011, 01:48:24 pm
Frenzied sniper meet blade stop ?_?
Not to mention they can only hit one player at a time unless said bow is a bapho'd.


The only place it'd be too good for snipers is in mvping.

A SS sniper is deadlier then a frenzied sniper.
My point is there's nothing deadly about a frenzied sniper in woe or pvp.

I think I quoted the wrong person.