Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268 Print Page - why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Trizzy on August 21, 2011, 10:46:58 am
Title: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Trizzy on August 21, 2011, 10:46:58 am
why disbling? wiz became overpower, if you are monk class forget it. and some player they can't even pass the guardians.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Bagel-kun on August 21, 2011, 10:54:11 am
the emphasis of non sqi woe is team work. your not suppose to 1v1 in there and you need priest support.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Trizzy on August 21, 2011, 10:59:53 am
the emphasis of non sqi woe is team work. your not suppose to 1v1 in there and you need priest support.
but is balance even there's yummy fish and blue herb, now on restricted nontrans nosqi woe no one attend now!
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Kerax on August 21, 2011, 11:02:11 am
What happens if the priest runs out of sp ???
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: csilvers on August 21, 2011, 11:08:47 am
The game was built for using healing and sp items. I understand lowering the pots to yummy fish and herbs but COME ON, you run out of sp in 10 attacks.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Trizzy on August 21, 2011, 11:12:14 am
The game was built for using healing and sp items. I understand lowering the pots to yummy fish and herbs but COME ON, you run out of sp in 10 attacks.
is not only that because when we are in position of defense nobody can pass through the emp that's why my wiz mates became over power. and there's no challenge.
this is not restricted woe, its potless woe!
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Razer on August 21, 2011, 11:25:01 am
Linked ones even better. I use blue pitchers in Normal War too. One of the most useful skills ever.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Combo on August 21, 2011, 01:06:15 pm
Loki ftw.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: JFLG on August 21, 2011, 03:07:10 pm
It's about using tactics. not spamming.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Kain on August 21, 2011, 03:17:07 pm
After they disabled pots, people tried to find their way around it by using other stuff. You're not even suppose to heal at all unless you have a certain skill that helps you. But yeah, teamwork. This isn't regular woe. You can die easily, they can die easily, either way yeah, I think "potless woe" kinda tells you you're not suppose to heal with healing items. :(
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Bagel-kun on August 21, 2011, 03:22:57 pm
i was actually really upset when i learned you could heal spam with that fish lower and yummy fish. Im glad its gone.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Combo on August 21, 2011, 03:24:31 pm
I was upset when it was released as potless.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Trizzy on August 21, 2011, 06:00:34 pm
After they disabled pots, people tried to find their way around it by using other stuff. You're not even suppose to heal at all unless you have a certain skill that helps you. But yeah, teamwork. This isn't regular woe. You can die easily, they can die easily, either way yeah, I think "potless woe" kinda tells you you're not suppose to heal with healing items. :(
wiz class is overpower now that's all i can say!
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Bomber Will on August 21, 2011, 06:05:28 pm
If you want to spam heal, do regular woe. Potless/MVPless was not meant for the rich.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Trizzy on August 21, 2011, 06:07:56 pm
If you want to spam heal, do regular woe. Potless/MVPless was not meant for the rich.
is not that i want to spam heal, they can disable yummy fish and herbs on restricted trans woe but not in restricted nontrans woe!
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Kain on August 21, 2011, 06:25:51 pm
What about if you're the one with the wizard? Wiz v wiz? Guild v wiz? Use some tactics, tell them to aim for wiz first before anything else, ecall casualties, rush in, do whatever. You don't have to think about the negative all the time.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Bagel-kun on August 21, 2011, 07:00:57 pm
or you could use proper armour swaps and the wiz is not nearly as dangerous.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: ~Axle~ on August 21, 2011, 07:59:02 pm
I haven't been keeping track, nor have I tried restricted Woe - but is it possible to obtain IC? If so, obliterate that.
If not? Make a Sage, and learn how to play it. Bam, your worries have just decreased. Land protector, Spell break, and conversion.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Razer on August 21, 2011, 08:05:21 pm
Have they restricted gargoyles and Stemworm ? The basic tactic we used in officials with Wizards was not letting em cast. Sages , Provoking etc. Wind Marc + Pre buff with water resist pots(before entering castle) can help too. Besides Even Sages can drop LP. Also having a Dancer wont be bad , Scream can stun all Wizards, A Linked Dancer can effectively disable all Wizards if done right. They cant drop gusts or JT if they are stunned most of the time . Since you cant use SP pots, Have cloaking sins attack wizards with 8 Dark Priest cards. Or get a hunter to spray the opposition with Quad dark priest Comp bow and arrow shower. Pneuma blocks arrows but status still proc. A hunter is the best way to get a wizard with sage being the next.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Bagel-kun on August 21, 2011, 08:39:31 pm
as far as i know the only ways to get ic in restricted is with a stalker and a SN normal wizards cant do it.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Auurium on August 21, 2011, 08:42:35 pm
A Stalker?
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Bagel-kun on August 21, 2011, 08:47:16 pm
i was surprised too but Tidal did it *i think i have the right stalker* he had IC in the non sqi pvp.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Combo on August 21, 2011, 09:31:18 pm
I don't get why people don't include bless in their builds for WoE. I mean sure, it's pretty hard to have it 24/7, but c'mon. Bless should be something you should have available most of WoE. I get 149 dex on my HW and Wiz (IC is pointless) with Bless and the appropriate stat food.
>:|
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Sera on August 21, 2011, 09:51:25 pm
As it stands now, in restricted nontrans woe, wizards can get IC, not mentioning other classes.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: The Mystic on August 21, 2011, 11:18:37 pm
Soul burn the priest and bio, the entire enemy guild just got fucked. Completely potless makes extreme pressure for the priests, blue herbs I can understand since monks are chipping out asura's like crazy, but yummy fish could of stayed. They couldn't outpot any real damage to begin with. It was mainly a healing source after you had just taken someone out and survived with some HP left.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Kain on August 21, 2011, 11:29:58 pm
Soul burn the priest and bio, the entire enemy guild just got fucked. Completely potless makes extreme pressure for the priests, blue herbs I can understand since monks are chipping out asura's like crazy, but yummy fish could of stayed. They couldn't outpot any real damage to begin with. It was mainly a healing source after you had just taken someone out and survived with some HP left.
Or it was used during a random 1 on 1 moment potting like crazy to see who would win or until backup would come. No one is noble enough to save pots for after a fight.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Kerax on August 21, 2011, 11:36:37 pm
Get a sin with a silence arrow and grimtooth, that will stop wizards. :laugh:
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Bagel-kun on August 21, 2011, 11:52:17 pm
Soul burn the priest and bio, the entire enemy guild just got fucked. Completely potless makes extreme pressure for the priests, blue herbs I can understand since monks are chipping out asura's like crazy, but yummy fish could of stayed. They couldn't outpot any real damage to begin with. It was mainly a healing source after you had just taken someone out and survived with some HP left.
Or it was used during a random 1 on 1 moment potting like crazy to see who would win or until backup would come. No one is noble enough to save pots for after a fight.
This i would DPS wizards and they would POT ME!!!! wtf for real. I swear once i sat there for 5 minutes smacking a wizard.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Talis on August 22, 2011, 12:55:26 am
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: The Mystic on August 22, 2011, 02:57:28 am
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I fight in both WoE's, every kind except NT variants, because I like trans better. But please don't say fight for a different castle when there is no regular version of the castle that isn't potless. (I am talking about a NSQI/NMVP variant of pottable castles.) Which actually sounds like a pretty nice idea, so we can compare exactly what changes.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Razer on August 22, 2011, 03:18:50 am
Why are people talking about Bios,Proff skills and Stalkers when this NT ? Get a Savage bebe and Dark Priest bow and DPS the wizards . Even Pneuma doesnt block special effects despite blocking the damage.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: exDragon on August 22, 2011, 10:09:02 am
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Combo on August 22, 2011, 10:20:05 am
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
POTS THAT YOU GET FROM BGING LIKE IN THAT ONE THING ID LIKE TOHAVE HERE!!!!!!@#!@ ALSO CAN MAKE IT SO THAT YOU CAN GET THEM FROM OTHER QUESTS N STUFF(EVENTS, PORING WARS, MINI GAMES)!!!!!!#@$@#$@
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: The Mystic on August 22, 2011, 10:34:51 am
Why are people talking about Bios,Proff skills and Stalkers when this NT ? Get a Savage bebe and Dark Priest bow and DPS the wizards . Even Pneuma doesnt block special effects despite blocking the damage.
This thread is only about NT, but trans NSQI/NMVP got affected too, so thus a valid argument is born. Yummy fish isn't that expensive anyways. Blue herbs I can understand since champs can be dishing out asura's like crazy. How about we make a custom healing HP and sp item that costs 0z but can only be used in war? ;D?
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: exDragon on August 23, 2011, 02:00:31 pm
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
I would like a thought out response to this from someone in the staff.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: ratsparxx on August 23, 2011, 02:34:28 pm
oops ok
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: The Mystic on August 23, 2011, 07:49:05 pm
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
I would like a thought out response to this from someone in the staff.
Yummy fish were never that strong to begin with. It could of been left alone and everything would pretty much be the same except the fact that you can't heal after a fight with someone. Let's say you get into a fight with a sinX who almost one shots you but manage to kill him. Now you have to move around the map with next to no HP until you can find a HP. Same applies for stealth classes, takes the element of stealth out of it if you have to constantly worry about draining sp. Stalker is pretty much killed in a completely potless situation due to extreme rapid SP burning from chase walk in WoE castles. SinX isn't very easy to deal with either.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: exDragon on August 24, 2011, 01:33:10 pm
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
I would like a thought out response to this from someone in the staff.
Yummy fish were never that strong to begin with. It could of been left alone and everything would pretty much be the same except the fact that you can't heal after a fight with someone. Let's say you get into a fight with a sinX who almost one shots you but manage to kill him. Now you have to move around the map with next to no HP until you can find a HP. Same applies for stealth classes, takes the element of stealth out of it if you have to constantly worry about draining sp. Stalker is pretty much killed in a completely potless situation due to extreme rapid SP burning from chase walk in WoE castles. SinX isn't very easy to deal with either.
Those are major differences you mentioned. Healing items were used to move through rather damage intensive areas.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: The Mystic on August 24, 2011, 02:58:52 pm
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
I would like a thought out response to this from someone in the staff.
Yummy fish were never that strong to begin with. It could of been left alone and everything would pretty much be the same except the fact that you can't heal after a fight with someone. Let's say you get into a fight with a sinX who almost one shots you but manage to kill him. Now you have to move around the map with next to no HP until you can find a HP. Same applies for stealth classes, takes the element of stealth out of it if you have to constantly worry about draining sp. Stalker is pretty much killed in a completely potless situation due to extreme rapid SP burning from chase walk in WoE castles. SinX isn't very easy to deal with either.
Those are major differences you mentioned. Healing items were used to move through rather damage intensive areas.
It was enough to pot off SG damage if you had good reducs towards it, but you still fall to any DECENT damage. Which is usually all over the place. I was dying to ADs with like 30-40 vit despite yummy fish from a single bio. Point is, it doesn't pot off any serious damage like other stuff does.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: exDragon on August 24, 2011, 06:26:12 pm
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
I would like a thought out response to this from someone in the staff.
Yummy fish were never that strong to begin with. It could of been left alone and everything would pretty much be the same except the fact that you can't heal after a fight with someone. Let's say you get into a fight with a sinX who almost one shots you but manage to kill him. Now you have to move around the map with next to no HP until you can find a HP. Same applies for stealth classes, takes the element of stealth out of it if you have to constantly worry about draining sp. Stalker is pretty much killed in a completely potless situation due to extreme rapid SP burning from chase walk in WoE castles. SinX isn't very easy to deal with either.
Those are major differences you mentioned. Healing items were used to move through rather damage intensive areas.
It was enough to pot off SG damage if you had good reducs towards it, but you still fall to any DECENT damage. Which is usually all over the place. I was dying to ADs with like 30-40 vit despite yummy fish from a single bio. Point is, it doesn't pot off any serious damage like other stuff does.
and yet it was able to make such a difference in survivability
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: The Mystic on August 24, 2011, 09:44:31 pm
Any HP / SP restoring items would give a benefit to those who can afford buying thousands of them over those who don't.
It was a oversight that went against what non-pot is supposed to be and therefore has been removed. If you don't like the non-pot restrictions, then fight for a different castle. I for one think that all the strategies discussed here - which would never ever be discussed in regular woe - make it totally worthwhile.
I like how your trying to make the WoE so people with not much money can play in it but the format being entirely potless will make it so that it is litterally impossible for a good defense to be capped out. Everything said here has easy counters. As it is now, none of the guilds now have a defense that good but it is not a good idea to lay the ground work to make a castle uncappable. If you want to make it cheaper for people to play then have a npc sell custom healing/sp items that only work in those WoE castles and the map outside them that are sold cheaply.
I would like a thought out response to this from someone in the staff.
Yummy fish were never that strong to begin with. It could of been left alone and everything would pretty much be the same except the fact that you can't heal after a fight with someone. Let's say you get into a fight with a sinX who almost one shots you but manage to kill him. Now you have to move around the map with next to no HP until you can find a HP. Same applies for stealth classes, takes the element of stealth out of it if you have to constantly worry about draining sp. Stalker is pretty much killed in a completely potless situation due to extreme rapid SP burning from chase walk in WoE castles. SinX isn't very easy to deal with either.
Those are major differences you mentioned. Healing items were used to move through rather damage intensive areas.
It was enough to pot off SG damage if you had good reducs towards it, but you still fall to any DECENT damage. Which is usually all over the place. I was dying to ADs with like 30-40 vit despite yummy fish from a single bio. Point is, it doesn't pot off any serious damage like other stuff does.
and yet it was able to make such a difference in survivability
vids or it didn't happen, I never saw any difference.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Combo on August 24, 2011, 09:46:33 pm
I was able to run pass Gonryun's 3 bio +w/e the fuck they have defense thanks to yummy fish spammage. /afro
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: The Mystic on August 24, 2011, 09:51:33 pm
Raydric,Cranial,EC,WoF,Beret. Died in a few ADs despite all those.
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Kerax on August 24, 2011, 10:52:14 pm
If your a non vit class going up against AD, use a non-upped dimik armor. That will make you have 1+ -1 vit which will make AD miss. You must have no vit stated for this to work though. :laugh:
Title: Re: why disabling yummy fish & blue herb in restricted nontrans noSqi WOE?
Post by: Combo on August 24, 2011, 11:06:39 pm