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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Eruruw on November 15, 2010, 09:56:12 pm
Title: AK Cards...
Post by: Eruruw on November 15, 2010, 09:56:12 pm
First of all, I just want to make sure. I'm fairly certain as it is, but I'd just like to verify based on others' experience.
Do AK cards multiply with race cards? I've gotten mixed replies. (So AK x TG for example).
Anyway, if this is the case then the best MVP weapon would be 3 AKs and 1 Turtle General, correct?
Title: Re: AK Cards...
Post by: exDragon on November 15, 2010, 10:31:42 pm
There was a post, I think Kurip was the one who showed in code what those cards did. Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters). Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier. Since it is a different modifier then races then it would multiply with them.
Title: Re: AK Cards...
Post by: Eruruw on November 15, 2010, 10:38:35 pm
Ahh, so TG and AK add. Therefore the best MVP weapon actually IS just 4 AKs.
Ok, thanks. A look at the RMS script seems to confirm this theory.
Technically the best one would be 3 AKs and a race card, but that's not very universal considering I'd have to make one for each race. This works out pretty well though, since that means it'll be a little cheaper to make.
Title: Re: AK Cards...
Post by: The Mystic on November 16, 2010, 03:52:18 am
Ahh, so TG and AK add. Therefore the best MVP weapon actually IS just 4 AKs.
Ok, thanks. A look at the RMS script seems to confirm this theory.
Technically the best one would be 3 AKs and a race card, but that's not very universal considering I'd have to make one for each race. This works out pretty well though, since that means it'll be a little cheaper to make.
Depending if you slot it in a SQI or a [4] weapon. Most times a SQI will output more damage. The resale value just sucks.
Title: Re: AK Cards...
Post by: kurip on November 16, 2010, 04:14:06 am
There was a post, I think Kurip was the one who showed in code what those cards did. Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters). Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier. Since it is a different modifier then races then it would multiply with them.
honestly can't remember anything like that. But here's the code anyway
There was a post, I think Kurip was the one who showed in code what those cards did. Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters). Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier. Since it is a different modifier then races then it would multiply with them.
honestly can't remember anything like that. But here's the code anyway
There is no "General" modifier. It's either size, race or element; TG is size modifier. Need to know if valk is size too.
No, that's eAthena, Aegis works differently from that. TG is a "class" modifier.In Aegis mobs are divided into three categories Normal mobs, boss mobs, Guardians. TG works by adding damage to the classes. eA does not have that system so TG is signed as a racial modifier. Here's the Aegis script
Title: Re: AK Cards...
Post by: Aozora on November 16, 2010, 03:09:46 pm
Err...For elder, it uses a different bonus. It has AddRace2 on it, which allows you to increase damage to predetermined mob groups defined in a DB file. And for the record, AddRace and AddRace2 are counted separately in the source, which makes them different modifiers and thus they multiply with each other.
Title: Re: AK Cards...
Post by: balam on November 16, 2010, 03:36:44 pm
this makes my TAkAk suiken so pointless and weak D:
Title: Re: AK Cards...
Post by: hunksurvivorx on November 16, 2010, 03:52:21 pm
mmm everyone knows that triple AK weapon is the best one =0, i used to get a +10 AK x3 luna kaligo, can i have your suiken for free balam <3?
Title: Re: AK Cards...
Post by: Aozora on November 16, 2010, 03:58:10 pm
Err...For elder, it uses a different bonus. It has AddRace2 on it, which allows you to increase damage to predetermined mob groups defined in a DB file. And for the record, AddRace and AddRace2 are counted separately in the source, which makes them different modifiers and thus they multiply with each other.
this makes my TAkAk suiken so pointless and weak D:
It has always been pointless and weak =D Now you're simply aware of how pointless and weak it is!
TG and Hydra are both racial no?
Doesn't that make TTH weapons pointless? I'm certain that a TTH weapon works better on Demis than TTT or HHH.
I think it only matters if they're different cards in order for them to multiply. Otherwise HHH TTT and TTH or THH would all do the same damage on Demis.
This is actually what I wanted to test but I could never get the stupid test server working. :(
Title: Re: AK Cards...
Post by: balam on November 19, 2010, 02:14:05 pm
I think they're saying that it must be coding the same race for it to stack
so TG doesnt stack with hydras RC_NonBoss doesnt stack with RC_DemiHuman even tho both are bAddRace
Edit: you dont need a test server to try TTT vs TTH =.=
Title: Re: AK Cards...
Post by: Neetox on November 19, 2010, 03:32:41 pm