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Print Page - AK Cards...

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Eruruw on November 15, 2010, 09:56:12 pm

Title: AK Cards...
Post by: Eruruw on November 15, 2010, 09:56:12 pm
First of all, I just want to make sure. I'm fairly certain as it is, but I'd just like to verify based on others' experience.

Do AK cards multiply with race cards? I've gotten mixed replies. (So AK x TG for example).

Anyway, if this is the case then the best MVP weapon would be 3 AKs and 1 Turtle General, correct?
Title: Re: AK Cards...
Post by: exDragon on November 15, 2010, 10:31:42 pm
There was a post, I think Kurip was the one who showed in code what those cards did.  Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters).  Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier.  Since it is a different modifier then races then it would multiply with them.
Title: Re: AK Cards...
Post by: Eruruw on November 15, 2010, 10:38:35 pm
Ahh, so TG and AK add. Therefore the best MVP weapon actually IS just 4 AKs.

Ok, thanks. A look at the RMS script seems to confirm this theory.

Technically the best one would be 3 AKs and a race card, but that's not very universal considering I'd have to make one for each race. This works out pretty well though, since that means it'll be a little cheaper to make.
Title: Re: AK Cards...
Post by: The Mystic on November 16, 2010, 03:52:18 am
Ahh, so TG and AK add. Therefore the best MVP weapon actually IS just 4 AKs.

Ok, thanks. A look at the RMS script seems to confirm this theory.

Technically the best one would be 3 AKs and a race card, but that's not very universal considering I'd have to make one for each race. This works out pretty well though, since that means it'll be a little cheaper to make.
Depending if you slot it in a SQI or a [4] weapon. Most times a SQI will output more damage. The resale value just sucks.
Title: Re: AK Cards...
Post by: kurip on November 16, 2010, 04:14:06 am
There was a post, I think Kurip was the one who showed in code what those cards did.  Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters).  Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier.  Since it is a different modifier then races then it would multiply with them.

honestly can't remember anything like that. But here's the code anyway

TG
Quote
{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace2,5,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{}
AK
Quote
{ bonus2 bAddRace,RC_Boss,25; },{},{}

what does this means? TG and AK are the same shit, they stack but wont multiply
so AK*4 (+100%) will be better than TG*4 (+80%) or TG*2AK*2 (+90%)

off topic but, against valk this might be fun
gloom armor
Quote
{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{}
Title: Re: AK Cards...
Post by: The Mystic on November 16, 2010, 05:06:15 am
There was a post, I think Kurip was the one who showed in code what those cards did.  Turtle general in actually is 20% more damage on boss type, non boss type and guardian monsters (aka all monsters).  Abysal Knight is 25% more damage on boss type so yes TG and AK are the same modifier.  Since it is a different modifier then races then it would multiply with them.

honestly can't remember anything like that. But here's the code anyway

TG
Quote
{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace2,5,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{}
AK
Quote
{ bonus2 bAddRace,RC_Boss,25; },{},{}

what does this means? TG and AK are the same shit, they stack but wont multiply
so AK*4 (+100%) will be better than TG*4 (+80%) or TG*2AK*2 (+90%)

off topic but, against valk this might be fun
gloom armor
Quote
{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{}
Gloom seems very interesting.
Title: Re: AK Cards...
Post by: Razer on November 16, 2010, 05:08:43 am
I need a Gloom card - It would make my damage interesting in DG.
Title: Re: AK Cards...
Post by: The Mystic on November 16, 2010, 05:10:36 am
I need a Gloom card - It would make my damage interesting in DG.
Is it available here? or drop only? Or disabled?
Title: Re: AK Cards...
Post by: Razer on November 16, 2010, 05:11:34 am
I think its drop only.
Title: Re: AK Cards...
Post by: Teggit on November 16, 2010, 05:53:41 am
TG:
Quote
{ bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace2,5,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30; },{},{}

Ak:
Quote
{ bonus2 bAddRace,RC_Boss,25; },


TG works just by adding damage to bosses and then again the same damage to non bosses, making it the same type as Ak.
Title: Re: AK Cards...
Post by: exDragon on November 16, 2010, 10:06:25 am
Something else you may be interested in, this also means elder card is also the same modifier as these two cards.


edit:


I found the post and it makes me wonder which is actually true now.  It was Aozora not Kurip by the way.

There is no "General" modifier.  It's either size, race or element; TG is size modifier.  Need to know if valk is size too.

No, that's eAthena, Aegis works differently from that.
TG is a "class" modifier.In Aegis mobs are divided into three categories
Normal mobs, boss mobs, Guardians. TG works by adding damage to the classes. eA does not have that system so TG is signed as a racial modifier. Here's the Aegis script

Code: [Select]
item Turtle_General_Card
event OnStartEquip:
ClassAddDamage 0 Target 20
ClassAddDamage 1 Target 20
ClassAddDamage 2 Target 20
SetAutoSpellSelf SM_MAGNUM 10 30
return
event OnFinishEquip:
ClassSubDamage 0 Target 20
ClassSubDamage 1 Target 20
ClassSubDamage 2 Target 20
SetAutoSpellSelf SM_MAGNUM 0 0
return

And randgris

Code: [Select]
item Randgris_Card
event OnStartEquip:
SetAutoSpellTarget SA_DISPELL 1 50
IndestructibleWeapon 1
ClassAddDamage 0 Target 10
ClassAddDamage 1 Target 10
ClassAddDamage 2 Target 10
return
event OnFinishEquip:
SetAutoSpellTarget SA_DISPELL 0 0
IndestructibleWeapon 0
ClassSubDamage 0 Target 10
ClassSubDamage 1 Target 10
ClassSubDamage 2 Target 10
return

So yes they are the same modifier.
Title: Re: AK Cards...
Post by: Aozora on November 16, 2010, 03:09:46 pm
Err...For elder, it uses a different bonus. It has AddRace2 on it, which allows you to increase damage to predetermined mob groups defined in a DB file.
And for the record, AddRace and AddRace2 are counted separately in the source, which makes them different modifiers and thus they multiply with each other.
Title: Re: AK Cards...
Post by: balam on November 16, 2010, 03:36:44 pm
this makes my TAkAk suiken so pointless and weak D:
Title: Re: AK Cards...
Post by: hunksurvivorx on November 16, 2010, 03:52:21 pm
mmm everyone knows that triple AK weapon is the best one =0, i used to get a +10 AK x3 luna kaligo, can i have your suiken for free balam <3?
Title: Re: AK Cards...
Post by: Aozora on November 16, 2010, 03:58:10 pm
this makes my TAkAk suiken so pointless and weak D:

It has always been pointless and weak =D
Now you're simply aware of how pointless and weak it is!
Title: Re: AK Cards...
Post by: The Mystic on November 16, 2010, 05:44:45 pm
this makes my TAkAk suiken so pointless and weak D:
/uncard.
Title: Re: AK Cards...
Post by: balam on November 16, 2010, 11:02:10 pm
well I didnt have the money for 2 extra TG cards and had no use for a TTT suiken that TTH wouldnt do so meh =P
Title: Re: AK Cards...
Post by: katadama on November 16, 2010, 11:24:40 pm
I asked schro this question he said triple AAA suik damage would would get funky. And TAA would be best. If a mace then TTAA. So pretty much TAA> AAA

@razor - I hope you never get the card
Title: Re: AK Cards...
Post by: The Mystic on November 16, 2010, 11:27:36 pm
I asked schro this question he said triple AAA suik damage would would get funky. And TAA would be best. If a mace then TTAA. So pretty much TAA> AAA

@razor - I hope you never get the card
R> Official test!
Title: Re: AK Cards...
Post by: katadama on November 16, 2010, 11:29:42 pm
Myth and kracher had tried it. Kracher had said he had AAA suik before and TAA rapes harder.
Title: Re: AK Cards...
Post by: exDragon on November 17, 2010, 10:10:21 am
Err...For elder, it uses a different bonus. It has AddRace2 on it, which allows you to increase damage to predetermined mob groups defined in a DB file.
And for the record, AddRace and AddRace2 are counted separately in the source, which makes them different modifiers and thus they multiply with each other.

Turtle General on ratemyserver

bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace2,5,20; bonus3 bAutoSpell,"SM_MAGNUM",10,30;



Elder on ratemyserver

bonus2 bAddRace2,5,40;



They say they boost damage on the fifth monsters type under bAddRace2 with elder boosting it by 40% and TG boosting it by 20%.
Title: Re: AK Cards...
Post by: The Mystic on November 17, 2010, 01:03:14 pm
Myth and kracher had tried it. Kracher had said he had AAA suik before and TAA rapes harder.
Was this before or after the switch?
Title: Re: AK Cards...
Post by: Eruruw on November 17, 2010, 04:25:35 pm
Hmm... Now I'm still curious... Maybe it's actually on a card by card basis and not dependent on the type of multiplier used?
Title: Re: AK Cards...
Post by: The Mystic on November 17, 2010, 05:11:23 pm
Hmm... Now I'm still curious... Maybe it's actually on a card by card basis and not dependent on the type of multiplier used?
Katadama's test was probably before server switch.
Title: Re: AK Cards...
Post by: Neetox on November 19, 2010, 11:18:32 am
this makes my TAkAk suiken so pointless and weak D:

It has always been pointless and weak =D
Now you're simply aware of how pointless and weak it is!

TG and Hydra are both racial no?

Doesn't that make TTH weapons pointless? I'm certain that a TTH weapon works better on Demis than TTT or HHH.

I think it only matters if they're different cards in order for them to multiply. Otherwise HHH TTT and TTH or THH would all do the same damage on Demis.

This is actually what I wanted to test but I could never get the stupid test server working. :(
Title: Re: AK Cards...
Post by: balam on November 19, 2010, 02:14:05 pm
I think they're saying that it must be coding the same race for it to stack

so TG doesnt stack with hydras
RC_NonBoss doesnt stack with RC_DemiHuman even tho both are bAddRace



Edit:
you dont need a test server to try  TTT vs TTH =.=
Title: Re: AK Cards...
Post by: Neetox on November 19, 2010, 03:32:41 pm
I think they're saying that it must be coding the same race for it to stack

so TG doesnt stack with hydras
RC_NonBoss doesnt stack with RC_DemiHuman even tho both are bAddRace



Edit:
you dont need a test server to try  TTT vs TTH =.=

It wasn't for TTH vs TTT=.=
Title: Re: AK Cards...
Post by: pranetcoolman on November 21, 2010, 07:11:44 am
Myth and kracher had tried it. Kracher had said he had AAA suik before and TAA rapes harder.
retried.
AAA > TAA ( but not by much)
Title: Re: AK Cards...
Post by: Neetox on November 21, 2010, 10:02:30 am
If you wanna test properly, I use LoD for testing. I do the same amount of damage with the same weapon/sp every hit. Lets you see the real difference.