^ Agreed.
Not sure what your obsession is with converting anything and everything into a +Critical Hit/%Damage bonus item is, but considering the last time I checked, Critical Hits are vastly superior to normal hits to begin with. So like Magic Def, I prefer these type of gears to be limited as well, and that's just towards the +Critical Hit chance. As for the %Critical Damage, that should not be given out lightly. Weapons like Twin Fang and Artemis already have massive amounts of Critical Damage output that just doesn't need any sort of increase, since they already load em' up with as many Turtle General Cards as practicality will allow.