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Tengu Card

Author Topic: Tengu Card  (Read 1026 times)

Richi

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Tengu Card
« on: February 17, 2010, 03:13:26 pm »
http://ratemyserver.net/index.php?iname=Tengu+Card&page=item_db&isearch=Search&itype=-1

{ bonus2 bAddMonsterDropItemGroup,IG_Recovery,500; },{},{}
= 50% chance to get one of those items when killing a monster?
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balam

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Re: Tengu Card
« Reply #1 on: February 17, 2010, 03:15:53 pm »
the drop is low and are some other random items, remember when I borrowed the card on a clip to test, not really worth using

Richi

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Re: Tengu Card
« Reply #2 on: February 17, 2010, 03:21:52 pm »
i was for 30min in niff with this card (killed more than 1k mobs) and didnt get anything. did you find a recovery item? is my "translation" of the script correct?
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0ur0bur0s

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Re: Tengu Card
« Reply #3 on: February 17, 2010, 04:06:15 pm »
You're better off using a mimic accessory than this card. With OBBs you can get at least some good equipments and rare loots.

I bought this card in the itemShop a long time ago, when all the horrible/useless cards cost 10ads each. When I used it on my assassin while farming in Amatsu and TF2 I only got low level potions and herbs. Definitely one of my worst regrets in this game. :[
« Last Edit: February 17, 2010, 04:25:48 pm by 0ur0bur0s »
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DeePee

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Re: Tengu Card
« Reply #4 on: February 17, 2010, 04:11:16 pm »
500 stands for 5% if I'm not mistaken.
Then again, eAthena uses odd values from time to time. In some cases 500 means 5% and in some 50%. Probably has something to do with what the lowest possible value is for a certain value, either 0.01% or 0.1%. And RMS is based on eAthena, so yeah...

exDragon

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Re: Tengu Card
« Reply #5 on: February 17, 2010, 07:53:59 pm »
500 stands for 5% if I'm not mistaken.
Then again, eAthena uses odd values from time to time. In some cases 500 means 5% and in some 50%. Probably has something to do with what the lowest possible value is for a certain value, either 0.01% or 0.1%. And RMS is based on eAthena, so yeah...

From what i noticed, what is considered 5% depends on what you are talking about.  For item dropping, cards hold and the lowest drop chance so the system needs to maintain at least that level of accuracy.  The number that represents would represent them based on several things I read is 1 which is a 0.01%.  A 500 is 5%.  Also if you think about it, why design a random number generator with larger accuracy then you need.  Since it appears they planned as 0.01% to be the lowest drop it makes since to have it be a dice roll of 10,000 possibilities.


Short answer: Ratemyserver says it should be 5% chance.
« Last Edit: February 17, 2010, 07:57:04 pm by exDragon »
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