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Why is it that CK is better?!

Author Topic: Why is it that CK is better?!  (Read 3018 times)

skith

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Re: Why is it that CK is better?!
« Reply #15 on: November 24, 2009, 02:45:25 am »
as far as I know everything should be 1 even with assump .
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Aozora

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Re: Why is it that CK is better?!
« Reply #16 on: November 24, 2009, 04:21:38 am »
assumptio should reduce the dmg to 0

No, you can't deal 0 damage in this game. The algorithm rounds the damage up to 1 whenever it's under 1. The onyl way to deal "0's" so to speak is to have a 100% elemental resistance against the attacking element. then it'll just miss.

Novice Tenchi

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Re: Why is it that CK is better?!
« Reply #17 on: November 24, 2009, 04:30:45 am »
If they have %dmg cards like Hydra and Turtle General then 100% shouldn't affect the 20% or so right? Like 100% against Element vs. 140% Attack to a specified Target. Regular attacks btw. Can someone explain this to me?
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levin

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Re: Why is it that CK is better?!
« Reply #18 on: November 24, 2009, 06:30:25 am »
assumptio should reduce the dmg to 0

No, you can't deal 0 damage in this game. The algorithm rounds the damage up to 1 whenever it's under 1. The onyl way to deal "0's" so to speak is to have a 100% elemental resistance against the attacking element. then it'll just miss.

If im not wrong with assumptio its possible. 100def + assumptio, not 100def alone
Its just like a champ with steel body and assumptio, apparently the dmg would be shown as "miss"

If they have %dmg cards like Hydra and Turtle General then 100% shouldn't affect the 20% or so right? Like 100% against Element vs. 140% Attack to a specified Target. Regular attacks btw. Can someone explain this to me?

I don't really get wat you mean x__x
are you talking bout the dmg on a char with 100 def?





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Hard Weapon

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Re: Why is it that CK is better?!
« Reply #19 on: November 24, 2009, 06:47:01 am »
Ck is better because it ignores demihuman defence.  TTS saber does not ignore defence.

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Novice Tenchi

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Re: Why is it that CK is better?!
« Reply #20 on: November 24, 2009, 06:48:40 am »
I'm trying to ask: The difference between percent damage cards against percent reduction gears. Like Let's say someone had 100 defense, and you have a DDTT mg - thats 40% extra damage I think. So would you only do 40% damage against the person with defense, or...?
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aaronumerouno

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Re: Why is it that CK is better?!
« Reply #21 on: November 24, 2009, 07:01:46 am »
Like, I want an explanation !
Why in some cases a TTS Saber would do good in PVM and sometimes in PVP.
Like some I would do around 500 dmg in pvp to some.
Then all of a sudden I only do like 100 dmg but when i used the CK I did over 300. o_o"

*Using an assassin btw.*

ur enemy might have been switching gears

Bajorgas

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Re: Why is it that CK is better?!
« Reply #22 on: November 24, 2009, 07:41:01 am »
assumptio should reduce the dmg to 0

No, you can't deal 0 damage in this game. The algorithm rounds the damage up to 1 whenever it's under 1. The onyl way to deal "0's" so to speak is to have a 100% elemental resistance against the attacking element. then it'll just miss.

That can't be right, if you get 100 mdef and put on wind armor then Jupitel Thunder will miss, same thing as steel body + assumptio in niff. The thing might work weirdly though, because if you put on % reduction cards it'll hit 1s but elemental armor and assumptio make it miss instead.

levin

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Re: Why is it that CK is better?!
« Reply #23 on: November 24, 2009, 09:46:35 am »
I'm trying to ask: The difference between percent damage cards against percent reduction gears. Like Let's say someone had 100 defense, and you have a DDTT mg - thats 40% extra damage I think. So would you only do 40% damage against the person with defense, or...?

you'll be doing 1 dmg to theplayer if the player has 100def regarless of what % card you use (armor def, including the 2/3 def from upgrades ~_~)




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exDragon

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Re: Why is it that CK is better?!
« Reply #24 on: November 24, 2009, 03:28:04 pm »
assumptio should reduce the dmg to 0

No, you can't deal 0 damage in this game. The algorithm rounds the damage up to 1 whenever it's under 1. The onyl way to deal "0's" so to speak is to have a 100% elemental resistance against the attacking element. then it'll just miss.

Your damage reductions don't have to be 100% to do below 1 damage, however when this occurs it shows a miss instead of a zero.
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