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What healing item do you use in Skellington?

Poll

What healing item do you use in Skellington?

Meat
Monster Feed
Peco Peco Food/Cookies
Ranked Whites
Cake
Sushi

Author Topic: What healing item do you use in Skellington?  (Read 3398 times)

rolover

  • Elder of Thanatos
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  • Posts: 5104
Re: What healing item do you use in Skellington?
« Reply #30 on: July 19, 2009, 09:59:17 pm »
According to rms, the formula for meat is: { itemheal rand(70,100),0; },{},{}
                         the formula for sushi is: { itemheal rand(50,60),0; },{},{}
      and the formula for monster feed is: { itemheal rand(72,108),0; },{},{}

edit: I just got done testing and the rms formula for sushi is way off. If I had to guess about the formula, I'd say sushi is: { itemheal rand(110,150~156),0; },{},{}

So let's recap:

Sushi + 1 sea otter card = meat/monster feed + 2 SR clips/1 Hell Poodle clip (freeing up room to always have a blazer clip on)

If we can get that support suggestion through to make this available by npc, we may all have a new niff staple. I mean the ability for every char to carry around a blazer clip regardless of lvl will be amazing.

If ne1 has any contradictions or support for this please post accordingly.
if this suggestion goes thru the first thing im gonna do is sell my SR clip lol
is hell poodle card even released yet??
and sushi will make great contributions to my woeing xD as i can prolly do it w/ sushi and a couple sea otter clips in nt
Spoiler for stuff:

Item Class : Card
Compound on : Armor
Weight : 1


B>
S>
T>
Soul Ring   [ 0 ]   [Upper Head]   Item ID# 5257 (Soulless_Ring)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
[+ Mobbing]
May cause mental retardation and loss of common sense

SilverAssassin

  • Kiel Factory Worker
  • **
  • Posts: 363
Re: What healing item do you use in Skellington?
« Reply #31 on: July 20, 2009, 12:11:44 am »
According to rms, the formula for meat is: { itemheal rand(70,100),0; },{},{}
                         the formula for sushi is: { itemheal rand(50,60),0; },{},{}
      and the formula for monster feed is: { itemheal rand(72,108),0; },{},{}

edit: I just got done testing and the rms formula for sushi is way off. If I had to guess about the formula, I'd say sushi is: { itemheal rand(110,150~156),0; },{},{}

So let's recap:

Sushi + 1 sea otter card = meat/monster feed + 2 SR clips/1 Hell Poodle clip (freeing up room to always have a blazer clip on)

If we can get that support suggestion through to make this available by npc, we may all have a new niff staple. I mean the ability for every char to carry around a blazer clip regardless of lvl will be amazing.

If ne1 has any contradictions or support for this please post accordingly.
if this suggestion goes thru the first thing im gonna do is sell my SR clip lol
is hell poodle card even released yet??
and sushi will make great contributions to my woeing xD as i can prolly do it w/ sushi and a couple sea otter clips in nt

hell poodle card isnt released yet

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