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Item Module....

Author Topic: Item Module....  (Read 1062 times)

A.D.DFreak

  • Earl of Vermillion
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  • Posts: 1435
  • Common sense is uncommon among the common.
Item Module....
« on: June 14, 2009, 12:03:09 am »
....So yeah........like what happened there? When is it going to get back on?

Stephanie J

  • Guest
Re: Item Module....
« Reply #1 on: June 14, 2009, 12:35:54 am »
Oh Talis is working on it I believe. Something happened with the update and item codes. If I remember correctly the old item codes would be four digits like :0000 for jellopy and the new item codes are more digits, so if it's an old item (from the four digit code time) the item doesn't work.

I think it was soemthing like that. tl;dr something is fubar in the number, they're trying to figure out an alternative.

Freestyle

  • Earl of Vermillion
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  • Posts: 1453
Re: Item Module....
« Reply #2 on: June 14, 2009, 12:57:37 am »
Yah, what she said, and like... where've you been ADD >.>?

A.D.DFreak

  • Earl of Vermillion
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  • Posts: 1435
  • Common sense is uncommon among the common.
Re: Item Module....
« Reply #3 on: June 16, 2009, 08:09:10 pm »
Oh Talis is working on it I believe. Something happened with the update and item codes. If I remember correctly the old item codes would be four digits like :0000 for jellopy and the new item codes are more digits, so if it's an old item (from the four digit code time) the item doesn't work.

I think it was soemthing like that. tl;dr something is fubar in the number, they're trying to figure out an alternative.

Thanks!

Yah, what she said, and like... where've you been ADD >.>?

I left AnthemRO to pursuit something more important. Now that My life returned to it's normal laid back stage, I thought I'd come back to a slowly dying Anthem =(