Not really. My "whole argument" is that this sort of behaviour is inconsiderate towards others. That is the only point in this thread, everything else is just flavour. The problem is not necessarily the game, but how some people are playing it.
I would actually be quite surprised if the lack of flee/defense reduction is something the GMs can change at their will, this feels to be like something that would be hard-coded into the server.
I do agree, it is inconsiderate, but when a handful of people begin mobbing large, it affects all alchemists, even those who mob fairly and kill quickly. By Getting rid of those who abuse a feature, you also get rid of those who used it right and were trying to be considerate of others, and that is what I have issues with.
And It does feel like something that is hard coded into the server, but Yuber has shown the ability to change things we thought couldn't be changed ;3
That is true in a way, but I do think that is mostly because people do not know how to play that class. There's two common views that people have of the alchemist branch: Acid Demonstration and mob-huge-in-niff. Actually playing that class out of interest doesn't fit in there. A few days ago I saw I Lv. 99 Bio going "B> Acid Demonstration bottles" in Prontera and was like .. hey, they could just make them themselves. But that's how it is - people just don't know there's Pharmacy because their view of the alchemist branch doesn't extend beyond those two things. At least, that's the impression I get, and one that always gets confirmed by watching certain people play.
I agree, people do not know how to play a class sometimes, and because of several incorrect facts here that "1. Acid Demo kills everything lol, 2. I can mob heavily in niff, its allowed, etc" when in Reality yes, you could party with someone and just use Demo's to attack, Aid potions to heal, Homonc's to tank to a degree and have other party members be designated killers/supports, but its the issue of time that frusterates many. I used to be frusterated when I started that I wasn't leveling fast enough compared to my peers, and I wish now I had taken my time instead of growing Angsty and the like. People are impatient by nature, and options like mobbing niff to the largest degree appeal to our impatient ways. Its our abilities to think outside the box and level that makes you independent, and I feel that it has been lost.
On a second though, maybe a debufifng of the Homunc might make alchemists try new stuff. Or everyone wouldjust stop playing alchemist, make a smith/priest, and just trans to bio. ITs hard to say, really.
I would say those skills complement the homunculus and add a variety of different ways to level. An alchemist does not only have way A to level, but also way B and way C. Quite versatile.
Exactly, I agree. My friend was an alchemist, and he used to use plants + his homunc and spell swords, and when it got mobby he sent a Marine Sphere that way. Quite ingenious, but problems like people killing the plants, ksing the homunc while the alchemist afk's frusterate alot of alchemists.
Nope; and especially if you filed a ticket, there's no point that I file yet another, those tickets are already too backlogged anyway. They probably have less problems with this, because of the very reasons Varis posted in the other thread.
Most likely, our GMs' view will be similar to the SG using heat, and to what I have said in the thread - that while it's inconsiderate towards others (because it does hold up spawns), people can do it (otherwise something would have been done already; plus abuse of this behaviour would be hard to prove for someone reporting).
Actually, you'd be suprised. Gravity has taken alot of measures to nerf Star Glads as of recently, and we sadly won't be getting those patches for a bit. They've also made mvping a party effort, so wizards and snipers and those bandwagon people you mentioned can't solo.
I'm not arguing morals, but I am going to say this: When people started attacking SG's for Heat spam and such recently, alot of the Star Gladiators came out and said "If you can't beat us, join us and stop QQing" But, it doesn't make it right. I did, however, used to use 1 layer of Heat to aide in leveling my SG when I first started, unaware of any bugs. In the same sense, its all a matter of discretion and how things add up. If a blacksmith dies next to my Homunc in niff (No, just saying, my alchemist is like 65 lol) and his mobs get thrown on me, and people with the thinking that all Alchemists should die happen to find me, it'd be a bad day for me.
Yes, abuse is hard to prove, as is intent, but when I was niffing, I lived with one finger on the print screen button. And for the most part, I was right. Yes, I know, that a player shouldnt be forced to play the whole game with their fingers ready to SS spam enough screenies to make a nice flipbook, but Intent of a alchie shouldn't be hard. However, this hasn't happened to me, so I really can't say how easy or hard it can be to report them.
Same here, more or less, but without the mobbing and demonstration training. I was mostly doing it for the experience, but I easily got considerably more than what I spent on pots or bottles. One could now argue that this is "pointless and wasteful" with ability to mob huuuuge with homunculus, but then we are in the same point again, namely that it's good for one person at the cost of everyone else who is leveling at the same map.
It is a different situation if they kill them at the pace a WS would.
[Edit: Clarified some points.]
Indeed, the exp is good, but the problem is that people lack the knowledge to make money elsewhere. When I started, I actually did card farming, and I made a decent amount of zeny for not that much work. I joined a guild that was social and talkative, and talked while I killed creamy's, pupa's, and the occasionaly toad spawn for the loots. I must;ve made 3-4 mil a week, and for starting out, thats not bad.
That is the dilema, huh. Its hard for me to discern whats a suitable mob size and whats not. I've tanked some hellishly large mobs on my WS that I thought I couldn't do. Who's to say whats the appropriate size for an Alchemist mob? From what I've seen, they either afk near the entrance and usually gather small mobs away from the leechers, or they mob massively that makes you want to kill someone. There has to be a middle ground, but peoples views on situations will always be "yeah, he's not mobbing much," or "I just hate alchemists, and that mobs too big for my liking" I don't know how the GM's could enforce a system that says "Alchemists can only have x amount of monsters before you can kill them or report them" or " alchemists homuncs now have a flee cap at x, have fun" without alot of careful thought and consideration to all aspects of the problem, not just homuncs. It would take time, most definetly, and people when prolonged with a solution, tend to get angsty and complain more until they force the hands.
I think that the problem lies not in the map or the class, but the ways people have told each other how to make exp and zeny, and so far, its sadly been "niff"
Threads created by Razerman and the like, which show a class how to level outside of the box, help alot,but we need more for other classes so that they can diversify and not be as niff reliant as they are.
Oddly, my tickets get answered on Official in about 1 day or less.Edited, and I hope I didn't miss anything q-q